Difference between revisions of "Manx class Fleet Intruder"
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| − | + | Designed to jump in, blast enemy vessels with the factor T meson spinal mounted gun, and flee as quickly as possible under the cover of vast shoals of missiles. These jump 3 stand off missions are assassination/sniper strikes on mission critical enemy assets. They target tankers and logistical vessels, tenders rather than battleships and dreadnoughts. They want to cripple vessels quickly to slow enemy offensive operations. They use their secondary weapon batteries defensively and to pick off enemy message couriers to disrupt enemy fleet command and control cycles. The disorientation caused when messages go missing always allied units to seize the initiative, and capitalize on enemy mistakes. This design is ill suited for standing toe to toe and slugging it out with ships of the line. | |
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Revision as of 16:30, 21 May 2017
| Manx Class | |
|---|---|
| Type: CS Fleet Intruder | |
| Size | 68,000 Tons |
| Hull Configuration | [[{{{hull}}}]] |
| Tech Level | TL–15 |
| Engineering | |
| Computer | |
| Jump | J-6 |
| Maneuver | 2 G |
| Armaments | |
| Hardpoints | 680 |
| Accommodations | |
| Staterooms | 0 |
| Personnel | |
| Crew | 477 with 68 Marines |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | 32 Tons |
| Fuel tank | 0 Tons |
| Construction | |
| Origin | Third Imperium |
| Price | |
| Cost | MCr49,702.405 |
| Source | |
| Canon | Unpublished, fan design |
Designed to jump in, blast enemy vessels with the factor T meson spinal mounted gun, and flee as quickly as possible under the cover of vast shoals of missiles. These jump 3 stand off missions are assassination/sniper strikes on mission critical enemy assets. They target tankers and logistical vessels, tenders rather than battleships and dreadnoughts. They want to cripple vessels quickly to slow enemy offensive operations. They use their secondary weapon batteries defensively and to pick off enemy message couriers to disrupt enemy fleet command and control cycles. The disorientation caused when messages go missing always allied units to seize the initiative, and capitalize on enemy mistakes. This design is ill suited for standing toe to toe and slugging it out with ships of the line.
| This article has metadata. |