Adding Gravity to the World Sizes (2018)
I pulled up the rules from GT: First In and generated the expected gravity ranges for the different world sizes in most systems. I am thinking of adding these to the template so they show up in the UWP popup. Tjoneslo (talk) 20:42, 6 November 2018 (EST)
| R = Asteroid/Planetoid Ring | D = Debris (<400 km) | S = Very Small (400 km, 0.02g - 0.03g) | 0 = Asteroid/Planetoid Belt | 1 = Small (1,600 km, 0.05g - 0.09g) | 2 = Small (3,200 km, 0.10g - 0.17g) | 3 = Small (4,800 km, 0.24g - 0.34g) | 4 = Small (6,400 km, 0.32g - 0.46g) | 5 = Medium (8,000 km, 0.40g - 0.57g) | 6 = Medium (9,600 km, 0.60g - 0.81g) | 7 = Medium (11,200 km, 0.70g - 0.94g) | 8 = Large (12,800 km, 0.80g - 1.08g) | 9 = Large (14,400 km, 1.03g - 1.33g) | A = Large (16,000 km, 1.14g - 1.48g)
I like it. Well done.
- Please proceed. Marc and I discussed this awhile back and I am sure it would be welcomed.
- Please leave the option to manually input in case a planet has the data already defined.
- Some UWP data on wiki worlds already has a gravity slot designed in as an expansion slot.
- Planetary density is an important factor that isn't always factored in and could greatly change the data. I am assuming that the data assumes a standard density.
- Planetary Size
This data includes a range of densities. GT First In has a rule for generating the density of worlds, which varies with the age of the system (younger systems have more heavy elements), location within the system (worlds in the outer system have more ice and lighter elements, driven out by the solar wind), the size of the world (larger worlds are larger because they have more heavy elements), and random dice rolls. First In then has a simple (but accurate) formula to generate the gravity of the world.
The UWPExpand template information only shows up when you mouse over the UWP in the Infoboxes for the world articles. So there is no real impact on the data we already have about the world. Tjoneslo (talk) 22:10, 15 November 2018 (EST)