Talk:Trade Map Key

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Notes (2020)[edit]

The trade route categories above Feeder don't seem to line up with Far Trader or Rim of Fire definitions. FT (18) describes Main Routes as BTN 10+, while RoF (135) describes Major Routes as BTN 11+, and MegaRoutes as BTN 12+. Looks like the wiki key has assigned a new "Intermediate" route category to BTN 10 and shifted Main Route to BTN 11+ and Major to BTN 12+. Also, some of the maps have a purple route line not described in the key -- for example, Solomani Rim between Aosta and Karpaty. Garnfellow (talk) 11:39, 29 December 2020 (EST)

I altered the route names/types when building the software because, as noted in RoF, there are routes bigger than BTN:10. Without consulting RoF I came up with the names for the BTN 10, 11 and 12 routes (as noted). The Purple routes are the BTN:13+ "Super-Mega-Routes" mentioned but not named in RoF. It's not just the pair of worlds that generates those route, but also having the major trade routes run through the worlds as well. There is one more pair of Purple routes in Old Expanses Sector. The BTN:13 routes were rare enough I never came up with a name for them. Tjoneslo (talk) 09:42, 30 December 2020 (EST)

Notes (2016)[edit]

Ports (0-7)

Starport UWP Codes Starport/Spaceport Codes
Code Size Quality Shipyards Repair Refuel
A (Starport) 7 Excellent Starships Overhaul Refined
B (Starport) 6 Good Spacecraft Overhaul Refined
C (Starport) 5 Routine Minimal Major Unrefined
D (Starport) 4 Poor Minimal Minor Unrefined
E (Starport) 1 Frontier None None Unrefined
F (Spaceport) 3 Good Minimal Minor Unrefined
G (Spaceport) 2 Poor None Superficial Unrefined
H (Spaceport) 0 Primitive None None None
X (Starport) 0 None None None None
Y (Spaceport) 0 None None None None

Notes (2016)[edit]

The relationship between port code and port size implied by this table is completely wrong.
- Based upon the calculations from GT:Starports the size and port code have no real relation.
- 16:01, 7 January 2016 (EST)

Notes (2014)[edit]

I'm prerolling the traffic insystem for my group's anticipated destnations, and I saw that you'd already labeled worlds with their TC.

  • How does the hexidecimal figure translate to a TC of Main, Feeder, Backwater, or Frontier?

The new sector data files are incredibly useful and must have been a lot of work. Huzzah!
Should/can we also link to the raw data files on Traveller
Also, I *think* the Army calcs are off for worlds with breathable atmospheres: 5, 6, 8, and maybe D and E. Or at least for Magyar -- haven't checked other sectors. Basically, the number of battalions should be larger by an order of magnitude.
- Garnfellow (talk) 11:28, 22 June 2014 (EDT)

I realized the data files should contain a link to the TravellerMap source data and added that to the header information. When the next update hits TravellerMap, I'll redo the entire set and update everything.
The army sizes for worlds with breathable atmosphere is wrong, and is so for every sector. It should be the next step up. I did the comparison wrong. That will also be fixed for the next go around.
The only breathable atmospheres I have listed are 5,6,8, but not D or E (or, in theory, F). The only two references I have for army calculations are the Rebellion Sourcebook and GT: Ground Forces. The former doesn't mention them, the latter doesn't acknowledge the atmosphere types above C.
- Tjoneslo (talk) 12:03, 22 June 2014 (EDT)

I think the original army calcs appeared in "Troops in the Fifth Frontier War", JTAS 10. I don't think that article spells out the atmospheres, either. I kinda hate the D, E, or F codes and they are so rare anyway it probably doesn't make a difference. Also, as a house rule, I treat any system under military rule as having no army.
- Garnfellow (talk) 13:33, 22 June 2014 (EDT)