Null-G Kabbadi
Null-g Kabbadi is a sports game, derived from an unknown older Terran game.
- It is highly popular on Dashi (Dagudashaag 1723), and has been exported to several other nearby worlds.
Description (Specifications)[edit]
The game is played in zero-g environment within a marked "pitch" measuring 12.5m long by 10m wide by 10m high. The area is divided into two halves by a sensor barrier running across the middle. Each court is further divided in half by Baulk-lines; sensor screens running parallel to the central barrier. During the course of a raid an attacker must pass through the opponent's Baulk-line at least once. Two corridors run along the length of the pitch on either side. These are known as the galleries and are 1 metre wide. These only become an area of play after an attacker has touched an opposing player or has been tackled. Until then any player floating into one Is considered out of court, and must leave the field. His team also concedes a point to the other team. A game lasts for two naives or thirty minutes each. Each team has seven players of Mixed sex. The teams start at opposing ends of the field in their respective courts and take turns to make raids. The aim is for one player to raid into opposition territory by venturing through the Baulk-line into their court, touching as many opponents as possible and returning safely to their own court. Throughout the raid the attacker must chant the phrase "Kabbadi, Kabbadi" in a single continuous breath. If he succeeds in touching and returning across the central barrier safely, all those touched or who stepped out of bounds are out and must leave the field. The defending team must try to avoid being touched or prevent the attacker from getting back through the barrier until they lose their chant. If caught, the attacker is out. Each team alternates between defending and attacking.
Sport Rules[edit]
Unfair Tactics: If a team plays dangerously or unfairly a point may be awarded to the other team.
- A player cannot try to stifle an attacker's chant by shutting their mouth or by trying to throttle them.
- Players cannot restrain an attacker in a scissor grip with their legs.
- Punching and slapping are prohibited.
- Players cannot deliberately push an attacker out of court.
- Tackles must be to the attackers body (i.e., not the clothing, genitals or hair)
- Teams cannot delay more than 5 seconds from the end of their opponents raid before sending in their own attacker.
- Not chanting property is considered unfair. A continuous chant is essential.
Sport Scoring[edit]
Scoring is as follows:
- Every time an attacker makes a productive raid, (i.e., touches and returns) their team wins as many points as opposing players sent out.
- If an attacker is unsuccessful, (i.e., losses their chant, fails to pass through the opponents Baulk-line, steps out of court) they are out and the opposing team wins a point.
- Every time an attacker is successfully tackled by the defending team (prevented from returning across the central barrier) the attacker is out and the team wins one point
- If an entire team is out, the opposing team wins a Lona (2 bonus points) and then the other team brings all its players back into play and the match continues.
- If a team carries out three unproductive raids (i.e., if the attacker returns to their own court without touching an opponent) in a row, the opposing team wins one point.
- If a player floats into the galleries before a touch has taken place then they are out and give away one point.
- If the attacker, after being tackled, manages to break through the central barrier without losing their chant, all those who were still holding are out and the attackers team wins a point for each one.
History & Background (Dossier)[edit]
Kabbadi is considered an amateur game so, officially, players cannot be paid. The Dashi corporations get round this by employing the best players as "Entertainment Consultants". The players are not expected to work but instead spend all their time training, playing in tournaments and winning matches. This competitiveness helps raise the corporation's profile. Players doing badly could be dealt with as being in default of their contract.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jae Campbell, Leighton Piper. "Port of call: Dashi." Signal-GK 02 (1989): 32-33. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 267.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science