Munnarn (world)
Munnarn/Rure (Gushemege 1013) | |||||||||||||||||||||||||
Milieu 0 | B410311-C
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Classic Era (1116) | A410553-F
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New Era (1200) | C410441-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V M5 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Munnarn is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Rure Subsector of Gushemege Sector in the Domain of Vland.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- During the Long Night this world was named Miir.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Munnarn Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Munnarn M3 V
Primary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Munnarn M5 V
Secondary Main Sequence 0.162 2930 - 3060 0.00171 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0009 0.0034 0.04 - 0.09 0.09 0.9 Orbit # * * * * 3
History & Background (Dossier)[edit]
No information yet available.
Local Nobility[edit]
Munnarn, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
History-Era: New Era[edit]
Munnarn was the administrative capital of the Rure subsector between 421 and 760. During the rebellion Munnarn was the naval base for the 8184th CruRon. Munnarn also had a long trade tradition of hosting the K&R line.
Because of its military importance in the rebellion Munnarn was still TL-F when the virus arrived at the first days of 1132 in form of a suicider infecting the holographic linked systems of the naval base and starport. In the following chaos about 93% of naval and civil personal died, until the TL–A backup equipment was deployed and functionally. A Doomslayer like second infection of this TL–A equipment one year later killed 52% of the remaining people. A second downgrade, this time to TL–5 secured the life of the remaining 26,000 humans. After a 7 year fight, they managed to kill the Doomslayer and recovered well to over 30,000 humans.
Diplomatic exchange between the Last Sane and elected Munnarni officers in the early 40th enabled several of their squadrons to move to other systems. Military tradition is still most important in their society and Munnarni are building the main asset of human ground troops the FDR has. Their main value is their ability to cope with extreme situation by using low tech improvisations.
While they received a tradeport in 1172, no attempt is made to upgrade their bunker world to TL–A to avoid giving Eshnir a target for his expansion. Its rather thought to haul the remaining people to other worlds of the FDR, or to deploy them as troopers in the fleet.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller's Traveller Imperium Games T4 First Survey
- Author & Contributor: Lord (Knight) and Vilani Shugilii Master Kraehe of the Imperial Interstellar Scout Service
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using DynamicPageList3 parser function
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