Munnarn (world)

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Munnarn/Rure (Gushemege 1013)
Milieu 0
B410311-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population3 Low (4 thousand)
Government1 Company/Corporation
Law1 Low Law (no explosives, poison gas)
Tech LevelC Average Stellar (robots)
Classic Era (1116)
A410553-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population5 Moderate (800 thousand)
Government5 Feudal Technocracy
Law3 Low Law (no automatic weapons)
Tech LevelF High Stellar (anagathics)
New Era (1200)
C410441-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population4 Moderate (30 thousand)
Government4 Representative Democracy
Law1 Low Law (no explosives, poison gas)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M3 V M5 V
Planetoid Belts 0
Gas Giants 2

Munnarn is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Rure Subsector of Gushemege Sector in the Domain of Vland.
  • This world has an Imperial Naval Base, capable of handling warships.
  • During the Long Night this world was named Miir.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Munnarn has two stars in the star system.
Munnarn
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks
Munnarn
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M5 V Main Sequence (Dwarf) 0.162 2930 - 3060 0.00171
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0018 0.0034 0.04 - 0.09 0.18 1.8
Orbit #  *  *  * 0 4
Remarks

History & Background (Dossier)[edit]

Munnarn was the administrative capital of the Rure Subsector between 421 and 760. Munnarn also had a long trade tradition of hosting the K&R line.

Imperial Landed Nobility[edit]

Munnarn, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

World Starport (St)[edit]

Munnarn has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

History-Era: New Era[edit]

During the Rebellion Munnarn was the naval base for the 8184th CruRon.

Because of its military importance in the Rebellion, Munnarn was still TL-F when the virus arrived at the first days of 1132, in the form of a suicider infecting the holographic linked systems of the naval base and starport. In the following chaos about 93% of naval and civil personal died, until the TL–A backup equipment was deployed functionally. A Doomslayer-like second infection of this TL–A equipment one year later killed 52% of the remaining people. A second downgrade, this time to TL–5, secured the life of the remaining 26,000 humans. After a 7 year fight, they managed to kill the Doomslayer and recovered well to over 30,000 humans.

Diplomatic exchange between the Last Sane and elected Munnarni officers in the early 40th enabled several of their squadrons to move to other systems. Military tradition is still most important in their society and Munnarni are building the main asset of human ground troops the FDR has. Their main value is their ability to cope with extreme situation by using low tech improvisations.

While they received a tradeport in 1172, no attempt is made to upgrade their bunker world to TL–A to avoid giving Eshnir a target for his expansion. Its rather thought to haul the remaining people to other worlds of the FDR, or to deploy them as troopers in the fleet.

References & Contributors (Sources)[edit]

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