Mmatskfagrnurr (world)

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Mmatskfagrnurr/Ilakhegiki (Ktiin'gzat 0624)
Classic Era (1116)
C511A7A-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere1 Vacuum (trace)
Hydrographics1 Dry World 10%
PopulationA High (70 billion)
Government7 Balkanization
LawA Extreme Law (no weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary K0 V M3 V
Planetoid Belts 0
Gas Giants 0

Mmatskfagrnurr is a high-population, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • It is a Non-Aligned world dominated by Vargr sophonts located in the Ilakhegiki Subsector of Ktiin'gzat Sector.
  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.

Description (Astrography & Planetology)[edit]

Mmatskfagrnurr has two stars in the star system.
Mmatskfagrnurr
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K0 V Main Sequence (Dwarf) 0.88 5170 - 5270 0.63928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0076 0.0663 0.78 - 1.4 0.76 7.6
Orbit #  *  * 3 2 6
Remarks
Mmatskfagrnurr
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks

History & Background (Dossier)[edit]

World Starport (St)[edit]

Mmatskfagrnurr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • There is an associated Naval Base.
  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Mmatskfagrnurr has a population of 70,000,000,000 sophonts (tens of billions).

Urbanization[edit]

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

World Technology Level (T)[edit]

Mmatskfagrnurr possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Mmatskfagrnurr has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Law (L)[edit]

Mmatskfagrnurr has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.