Library Data:Sword Worlds Confederation
The Sword Worlds Confederation is a loose confederation of worlds in the Spinward Marches Sector, spinward of Imperial space and coreward of the Darrians. The first settlement in the region was on Gram in –399, by humans of Solomani descent. [1]
By ca. -200 the settlement of the area was largely complete, and the first interstellar government in the region, the Sacnoth Dominate, was formed in -186. Consisting of the 20 worlds settled up to that point, the Dominate lasted until -102, when it was fractured by rebellion into several smaller states.[1]
During the ensuing centuries, various Sword World governments rose and fell, sometimes coalescing all the worlds under a single world’s domination, sometimes splintering into several small states. Contact with Imperial traders in 73 brought increased trade and had a stabilizing influence on the region but this stability was short-lived.[1]
The First Frontier War brought a desire for cooperation among the various squabbling worlds and the end of the war saw the formation of the first unified confederation in centuries, centered on Sacnoth and referred to as the Second Dominate.As a result of the Outworld Coalition’s victory, the Sword Worlds annexed Terant 340, Torment, Trifuge and Cunnonic, all in the Darrian subsector.[1]
The Second Dominate held power until 698, when it was overthrown by a coalition headed by Gram. The Gram Coalition ruled until 788, when a short war with the Darrian Confederation resulted in the loss of the four worlds gained during the First Frontier War.[1]
Public outrage at the mishandling of the war caused the subsequent fall of the Gram government. The replacement for the Gram Coalition was the Trilateral Alliance, a decentralised organisation headed by Narsil, Sacnoth, and Durendal. The Alliance broke up in 848, due in large part to the inherent weakness of its organization, and an interregnum of essentially independent worlds lasted until Gram reasserted its influence (helped substantially by Zhodani money and advisors, rumour has it) in 852.[1]
This government has remained in control down to the present. The government allows almost complete local autonomy. Individual worlds maintain separate military forces, pass their own laws and completely regulate their own internal affairs. The Confederation government regulates interworld trade, handles diplomatic relations with outside powers and adjudicates interworld disputes.[1]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Colin Dunn. Library Data (Mongoose Publishing, 2011), 51.
Other References
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 22-23.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 40.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 65.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 27-28.
- Paul Drye, Hans Rancke-Madsen, Robert Prior. Sword Worlds (Steve Jackson Games, 2004), 18-20.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 19-20.
- Martin Dougherty. Sword Worlds (Mongoose Publishing, 2020), .
- Marc Miller. Fifth Frontier War (Game Designers Workshop, 1981), 78-80.
- Martin Dougherty. Opening Moves (Mongoose Publishing, 2024), 159.