Library Data:Aslan Hierate
Interstellar, multi-sector government of the many Aslan clans. Aslan society centers on the clan. Within the Hierate, the family structure of the Aslan and the governmental structure are the same. The highest governmental functions are performed by a council of 29 clan leaders chosen from among the most powerful clans.[1]
"The 29" (as they are called) have quasi-religious status and represent the essential unity of the Aslan race. To be chosen as one of the 29 is the highest honor to which any Aslan can aspire. The 29 meet continually on Kusyu (Dark Nebula 1226) to adjudicate interclan disputes and decide matters of group policy. No member of the 29 speaks for the Hierate as a whole, nor (for that matter) does the whole 29. [1]
There are no Hierate military forces – each clan has its own, and they rarely act in concert with those of other clans. The Hierate itself can call upon military forces only insofar as the clans themselves agree to provide such forces (and a clan can provide forces only insofar as its constituent families provide them). Even the minor forces conveying the 29’s decisions are actually under the control of individual clan leaders. [1]
See also Aslan Border Wars
- ↑ 1.0 1.1 1.2 Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 23.
Other References
- John Harshman, Marc Miller, Loren Wiseman. Library Data (A-M) (Game Designers Workshop, 1981), 14-15.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), .
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 19.
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), .
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 48.
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), 16-21.
- Colin Dunn. Library Data (Mongoose Publishing, 2011), 7.