Haven's Gate (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | G5 V | ||||||||||||||||||||||||||||
| Worlds | 12 | ||||||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | No government | ||||||||||||||||||||||||||||
| Law Level | No law | ||||||||||||||||||||||||||||
| Cultural Extension | 1215 | ||||||||||||||||||||||||||||
| Army Size (BEs) | 0 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 10 | ||||||||||||||||||||||||||||
| Economic Extension | 911-4
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| Importance Extension | 0 | ||||||||||||||||||||||||||||
| Resource Units | 5 | ||||||||||||||||||||||||||||
| GWP (BCr) | 0 | ||||||||||||||||||||||||||||
| World Trade Number | 2.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-C | ||||||||||||||||||||||||||||
| Port Size | 0 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
| Port employees | 0 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 0 | ||||||||||||||||||||||||||||
Haven's Gate supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Remnants Subsector of Dagudashaag Sector and in the Domain of Vland. Haven's Gate, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Vlaradpenkha.
Astrography and planetology[edit]
Haven's Gate is a member of the Dagudashaag Main.
History and Background[edit]
Haven's Gate was originally colonized by Solomani fleeing the early stages of the Long Night. They named the world Haven's Gate because it seemed to offer a respite from the chaos. When their starship was destroyed by pirates while in orbit, what was intended as a respite became a permanent home. Most of the planet's animal and plant life have high concentrations of potassium, which render it inedible. The colony managed to survive for centuries by farming edible pseudo-moss, but this hand-to-mouth existence drained the vitality out of the people. By the time the Vilani moved back to the world a thousand years later, all of the colonists had perished.
The world is now home only to the IISS, who operate a small scout vessel repair facility in the ruins of the city of Petra.
World Starport[edit]
Haven's Gate has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
References and contributors[edit]
- Leighton Piper. "Library Data: Remnants." Signal-GK 13 (1997): 11. via HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 82.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 141.
- ↑ "Jump Map API" and map location from Travellermap.com