Asymmetrical Warfare

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(1171 to 1248): Asymmetrical Warfare

Description (Specifications)[edit]

The Fourth Generation of Warfare. This is warfare based less upon large, hardware intensive weapons, and more upon the aptly misnamed "low intensity" warfare idea. In Asymmetrical Warfare, the idea of a spatial battlefield, where state-run professional armies clash with massed heavy hardware away from populated centers, is replaced by dispersed combatants of a communal, religious or ethnic nature in an urban or heavily populated environment with lightly armed guerrillas that enjoy widespread popular support, or at least the passive acquiescence of a local population. Quite simply, AW is a reversion to tribal warfare, where everyone is a potential combatant.

Three Primary Theatres[edit]

Asymmetrical Warfare has three main theaters:

  1. Urban terrorism
  2. Popular or psychological conflict
  3. Disruptive warfare.

All of these rely upon small, difficult to identify combatants who rely upon media, timed attacks, concealment within or by a crowd, guerrilla tactics, and the use of weapons of mass destruction, all within a primarily civilian or urban battlefield. These units generally have low logistical requirements, and a loose network nature into which combatants are loosely connected. The first instance of asymmetrical warfare as the norm were the wars of old Terra between 1985-2000 CE, which was fought mostly with lightly armed police, and military troops that fought like police. In these kinds of battlefields heavy hardware is less important than good, solidly trained infantry equipped with a mixture of battle dress and light body armor.

Image Repository[edit]

No information yet available.

History & Background (Dossier)[edit]

Since the destruction of the last major Vampire incursion into Deneb Sector in 1171, fighting with virus has taken on a more asymmetrical nature. Echelon teams and larger Denebian incursions Wildside have encountered more and more "streetfighter" battles where Virus has fortified itself in cities or other large settlements, and relies upon smart weapons and human infantry auxiliaries to defend itself. Fortunately, Regency Peacekeeping Forces have gained wide experience in these tactics since their formation, as a result of their operations against Sword World guerrillas, and their police expertise has been adopted for a number of Assault and Light Infantry Divisions for punitive operations against these kind of strongholds. Given the nature of most so-called Technologically Elevated Dictators, and the forces they possess, the Regency can expect many more battles of this nature as it expands into the Wilds. Therefore Asymmetrical Response is a major part of the forces and doctrines being evolved under the New Model Military Architecture.

Event Timeline[edit]

No information yet available.

World Listing[edit]

This event occurred at the following worlds and systems:

No world articles for Asymmetrical Warfare


References & Contributors (Sources)[edit]

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