Please see the following AAB articles for more information:
The collision of an electron and a positron creates a pi neutral meson. Mesons have short half-lives, which can be prolonged to precise duration by accelerating them to relativistic speeds. Mesons do not interact significantly with other particles, and matter is therefore transparent to them. By controlling the velocity of the beam, the mesons may be caused to decay inside a target, producing intense radiation effects.
The Meson Gun is a weaponized version of the Meson Accelerator, producing strong pulses of mesons designed to produce maximum damage effects in a target. Most large modern warships have meson accelerators as their main weaponry.
Because the beam does not interact with rock, there are deep meson sites used for planetary defense. The sites are buried deep into the world's crust, and can defend against attacking ships with impunity. Unfortunately the sensors necessary for targeting and possibly the power source (detectable by neutrino emissions, if nuclear) are not as fortunate.
History & Background (Dossier)
Contemporary meson weapons were created by Doctor Robert Meson.
The weaponized version of the Meson Accelerator was first developed by the Terran Confederation during the Interstellar Wars. The Vilani named the weapon Gashukubi (Anglic: Gashukubi) (certain death), as they had no defense against it.
References & Contributors
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 18.
- Frank Chadwick. Striker (Game Designers Workshop, 1981), 5,39.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 143.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 116-119.
- Don Perrin. Starships (Imperium Games, 1996), 72.
- David Golden, Guy Garnett. Fire, Fusion & Steel (Imperium Games, 1997), 54-55.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), .