Combat Environment Suit
|Combat Environment Suit|
A Combat Environment Suit is a neck-to-toe air-tight suit constructed of ballistic cloth. Generally worn open at the neck and wrists, the Combat Environment Suit can be sealed by donning gauntlets and a clear flexible plastic headpiece. The suit is a military uniform which gives complete protection against most chemical agents, Tainted atmospheres, biological agents, and a moderate defense against radiation. This is a lighter weight and less expensive version of combat armour.
Heat buildup in the suit is handled by a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed face, hands, and heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
The combat environment suit is the preferred type of cold weather clothing for people who have any experience with it. Because it manages heat exhaust, it is effective insulation. Light in weight, the suit is very good cold weather clothing
At TL–12, a chameleon surface becomes available for the combat environment suit, combat armor, or battle dress, at an additional cost of Crl000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most worlds. The four types of dress are: 
- Hostile Environment Suits (Hazardous Environment Non-Combat Armor)
- Combat Environment Suit
- Combat Armor (Non-powered Combat Armor)
- Battle Dress (Powered Combat Armor)
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- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 41.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 118.
- An unpublished factoid written by Maksim-Smelchak