Difference between revisions of "Duelunogoerrzuez (world)"

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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.
 
  
 
===Polity===
 
===Polity===

Revision as of 00:36, 21 February 2016

Duelunogoerrzuez/Khuzedhoth (Knoellighz 1138)
Classic Era (1116)
B000A79-B
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
PopulationA High (A0 billion)
Government7 Balkanization
Law9 High Law (no weapons out of home)
Tech LevelB Average Stellar (large starships)
Hard Times (1130)
B000A78-B
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
PopulationA High (0 billion)
Government7 Balkanization
Law8 High Law (controlled blades)
Tech LevelB Average Stellar (large starships)
New Era (1200)
B000A78-B
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
PopulationA High (0 billion)
Government7 Balkanization
Law8 High Law (controlled blades)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary G5 V D
Planetoid Belts 0
Gas Giants 2

Duelunogoerrzuez is a high-population ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and are both non-agricultural and industrial in nature with a billion or more sophonts in population size.

  • These worldlets warrant hazardous environment precautions.
  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a group of industrial worldlets, well-developed manufacturing and processing sectors are major business here. Manufactured goods are a major export item.
  • The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
  • It is a member of the Infinity League in the Khuzedhoth Subsector of Knoellighz Sector in the Vargr Extents.
  • The astrographic star charts for this world have multiple, conflicting locations and are in dispute by navigational authorities.

Description (Planetology)

DUELUNOGOERRZUEZ / Khudzedhoth 1138 is a minor paradox in that the inhabited rocks inside and beyond the Green Belt consist of eccentric orbit planetoids too small for planet status, yet too big to be rated asteroids.

  • Rather, in Solomani terms, they are classified as Trans-Neptunian Objects (TNOs).
  • Numerous enough to rate the solar system with the As (Asteroid) descriptor and Trade Code, the world was chosen for its rich mineral content, centralized location on the so-called Bridge of Destiny and the Infinity League polity.
  • It has a staggering population spread over the many planetoids, connected asteroids and ice rings about the binary star to the tune of 60,000,000,000 sophonts, mainly ethnic Vargr with visiting Zhodani from Spinward.
  • The many mining operations, local refineries and foundries, manufacturing facilities, assembly lines, corporate office and headquarters yields this solar system an In (Industrial) rating, able to export many goods in compensation for survival needs here.
  • Hence the foregone conclusion that his world is rated Na (Non-Agricultural).
  • One Imperium survey-explorer compared the world to a "system-wide shopping mall".

Binary Solar System

Duelunogoerrzuez Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Duelunogoerrzuez

G5 V

Primary Main Sequence 0.98 5600 - 5660 0.93173
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5
Orbit #  *  * 3 1 6
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Duelunogoerrzuez

D

Secondary White Dwarf 0.53 6800 - 6800 0
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00011 0.00168 0 - 0.03 0.011 0.11
Orbit #  *  *  *  * 0

History & Background (Dossier)

Polity

A member world and primary capital of the Infinity League (V9) in Knoellighz Sector, Duelunogoerrzuez is home to the President of the Infinity League, (see Infinity League). Sitting on the Bridge of Destiny and in the elder heart of the League, this mecca of industry is the only economy powerhouse for production of Tech Level B items and goods, other worlds of the polity failing to reach In (Industrial) rating. The world is also home to almost all of the corporate, syndicate and underworld entities and serves as a nexus of economy. While other worlds in this empire might design, construct and christen new vessels, many of their components and systems are purchased or funnelled through Duelunogoerrzuez first.

It is at Duelunogoerrzuez, that the Office of the President is located. This is due to the need to keep a watchful eye on the corporate sector. This is made all the more difficult due to the fact that most of the polity Naval Bases are Coreward on the "growing edge" of the frontier. To complicate matters, the entire solar system's local Government is Balkanized with each planetoid or cluster of asteroids claimed and controlled by the owning corporation.

Psionics In non-agression and trade treaties with the Zhodani Consulate along the Spinward tip of the Bridge of Destiny, the Infinity League has allowed the greater nation permission to import psionics training at worlds willing to house a Psionics Institute. So far, Duelunogoerrzuez local COO, CEO, CFO and other corporate executives have voted unanimously to exclude such roots planted in this world. It is the view of the corporate sector that psionics hinders or harms business with potential for insider trading, corporate espionage, smuggling, and the dreaded fear of futures trading with the aid of advanced Clairvoyance and Precognition. So while Psions are technically legal to live and pass through this Asteroid world, many are registered and analyzed for harmful Talents and quarantined from employment as a system-wide "gentleman's agreement". This is hardly obeyed since many of these corporations hypocritically and secretly hire Psion Agents to "cloak-and-dagger" missions against rivals, especially in the syndicates and underworld. Only the richest executives and corporate heads as well as high-ranking Government members are aware of the League's only Psionic Institute, the mobile Bulk Hauler Coyotl just two parsecs away in Engzoerz / Khuzedhoth, (Knoellighz 1140).

Competition Corporate sector competition in Duelunogoerrzuez is fierce, with crime syndicates eager for laundered cash to hire out to company execs to handle "unfortunate airlock and hangar mishaps". While smiling to each other in congratulations for a booming economy, each corporation is dealing through underbelly Agents in hopes to hinder rivals and competitors. Corporate espionage is rampant here and is barely contained by the Navy, distant privateers out of Tsouu / Khuzedhoth (Knoellighz 1131) and corporate security firms. Shadowed crime is just a few decades from 1105 to becoming turf and trade wars across the solar system. Miraculously, this is held in check by the Office of the President who by his executive powers can summon the Navy at any time and declare Triple-A lockdown to silence any battles that threaten the In (Industrial) rating of the system. This makes the entire world of Duelunogoerrzuez both a commercial capital as well as a political capital, forcing most to play nice publicly. Finally, due to the largess of export and import, this world is the "weakest link" in the Infinity League and a leaking sieve of smuggling and piracy.

Polity Relations

Since the Infinity League has recently made a "deal with the devil" to the adjacent Zhodani Consulate, it has had to play a balancing act to allow trade, exchange of innovations (including Zhodani psionics) and gentle 'emissaries' in return for a Big Brother Next Door protection that has kept larger polities such as the Ascendancy Pact and the distant Democracy of Greats from crushing the League underfoot. Compensatory to this is that the League provides the frontier edge of the Consulate a buffer polity with which to learn the mercurial ways and racial natures of the Vargr here in Knoellighz Sector just as they have done in Gvurrdon Sector, but with a much more frontier culture.

Duelunogoerrzuez is responsible for much of the systems, equipment, gear and other goods that spread out through the polity and beyond to independent worlds around the Infinity League and over the Bridge of Destiny. This is the League's biggest economic weapon in Sector trade. However, Corsairs and Hunters' Bawn privateers range out from the Ascendancy Pact's Spinward edge along the Bridge and plague many attempts at trade negotiations between the two polities. Thus, Duelunogoerrzuez must resort to trading with independent worlds and through them the Pact worlds. It is to the credit of the League's fine Navy, small but dependable that this leg of the Bridge of Destiny has not been invaded by the Ascendancy Pact.

More locally, Duelunogoerrzuez trades best with neighbor worlds of Ragerzesu and Rrigrragaen / Khuzedhoth (Knoellighz 1038 and 1237 respectively) for their water, air, food and Starport means of bringing such goods. This triad of trade can be considered one of two 'hearts' of the Infinity League, seconded only by the paired worlds of Dzourzzo and its consortium partner Aeo / Khuzedhoth (Knoellighz 1035 and 1036 respectively). Yet, polity-wide the two conglomerates function well enough as smiling neighbors that the Infinity League prospers more often than suffers.

Travel Nexus

Due to the concentration of Agricultural, Garden, Industrial and Rich worlds in the Infinity League, it is not surprising that there is a blossoming industry of Passenger transit. While many travellers stay within three Tech Levels of their home world, tourism is a lucrative business alongside political couriers, corporate executive transports, freight and speculative cargoes. This delicate yet booming slice of the pie causes many Vargr traders' mouths to water.

Hard Times and New Era

Duelunogoerrzuez is given a rare mercy for such a delicate trade hub. During Hard Times, corporate espionage, piracy, smuggling and trade wars erode the world's Law rating down to 8 where it stays as such through to and beyond 1200. The solar system does come under attack by Vampire fleets but since each planetoid is so spread apart, no amount of ammunition short of eternal beam weapon warfare could put a dent in the commercial nexus. The skies over each TNO is often a light show when Infinity League Navy and their new System Defense Boats clash with Virus. The world, though technically of the Wilds, is one of the first hubs to receive Quarantine precautions imported from Gvurrdon Sector and the neighboring Zhodani Consulate care of Regency.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  • Traveller Map Non-Canon
  • Author: User: The Pakkrat