Sarrad (world)
| Sarrad/Drexilthar (Reaver's Deep 2129) | |||||||||||||||||||||||||
| Classic Era (1116) | D88A300-8
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| See also | UWP | ||||||||||||||||||||||||
Sarrad (World) Synopsis
Sarrad is a water world and has long been a part of the Carrillian Assembly.
Description
Primary: Vanadarr, spectral class G4V. ICN S4K0509G4V. Mass 0.96 standard. Stellar diameter 0.94 standard. Luminosity 0.778 standard.
(Description) UWP Data
Planetary System: Five major bodies. One inhabited world (Sarrad, II). Three gas giants, two planetoid belts in system.
(Description) GURPS World Data
II Sarrad: Mean orbital radius, 75.0 million kilometers (0.5 AU). Period, 131.80 days ... No satellites ... Diameter, 14,003 kilometers. Density, 0.96. Mass, 0.96 standard. Mean surface gravity, 0.96 G. Rotation period: 25 hours, 51 minutes, 13 seconds. Axial Inclination, 8°18'6.6" Albedo, .45 ... Surface atmospheric pressure, 2.2atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 99%; composition, liquid water (ice at poles). Mean surface temperature, 40°C.
Sarrad (Megastructure) Colony Domes
Up until 1108, the colony there supported a population of over three million in a vast complex of undersea structures grouped around Starport Island, with a scattering of outposts lying farther out to oversee mari-culture and other pelagic exploitation.
History & Background (Dossier)
In a tragic catastrophe, the colony domes inexplicably failed. Safety interlocks apparently were inadequate, and the entire population was wiped out as sea water flooded into the colony domes under great pressure.
A few thousand people survived the horrific deluge, mostly starport workers, outpost personnel, and a few lucky individuals who managed to reach secure parts of the domes which were not flooded out entirely. But the magnitude of the disaster was overwhelming.
No one has any solid evidence as to the cause of the Sarrad disaster. Official stories are citing a failure of computer-monitored fail-safes on the main submarine lock, but this is large speculation based on survivors' stories and computer simulations aimed at seeing just how so massive a failure could have come about; no hard evidence exists.
More fanciful stories have been circulating as well:
- The colony was destroyed by terrorists inn sympathy with the Ildrissaran Resistance (unlikely - the Ildrissaran Resistance wasn't particularly well organized six years ago).
- The colony was destroyed by a hostile, intelligent, aquatic life form (unlikely - no other evidence of such a life form has yet been uncovered on Sarrad).
- The colony was destroyed at the orders of High Justice Daldreem for some obscure purpose of his own (probably the result of Ildrissaran propaganda - Daldreem is generally conceded to be a megalomaniac and a tyrant, but no plausible purpose can be offered for such a blatant and apparently senseless order).
After the destruction of the colony, the Assembly moved to resettle Sarrad; preparations for this are almost complete. The Dakaar Corporation has offered to assist the assembly in the new construction and colonization effort in exchange for rights to operate a fleet of seagoing mineral extraction and processing vessels out of the rebuilt colony. This offer was been accepted, and work has begun on new colony domes.
References & Contributors (Sources)
This article is missing source reference/s. At least one reference, citation, or author if non-canon should be listed for most articles.
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- ↑ "Jump Map API" and map location from Travellermap.com