Geonee Self Defense Forces
This force is tailored to the needs of the Geonee cluster of worlds. The home port for this colonial defense force is Shiwonee (Massilia 1430).
(20) Geonee Attack Scouts
Cramped for its tiny crew, fast but not too maneuverable, they boast an advanced computer for a ship its size and the range of a typical imperial scout without the fuel tankage. It is equipped for wilderness refueling and gas giant skimming. This sleek wedge has an integrated weapons array. The sand caster is capable of deploying decoys, jammers, flares, and other ECM counter measures. The ventral, fixed forward missile rack is referred to as a plasma torpedo launcher in the local parlance. Three of these weapons are carried in the magazine, this misnomer stems from the Geonee opinion that a space missile should be called a torpedo and a fusion warhead that converts targets to clouds of plasma should be named as such. They call the pulse laser a point defense pulsar, although it is effectively the same as imperial designs.
AS-1126651-030000-10001-0 MCr. 134.632 100tons Bearing 1 1 1 Crew 2 Batteries 1 1 1 TL 12 Cargo: 0 Fuel: 26 tons EP: 6 Agility: 2 Pulse Laser Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 1.346 Cost in Quantity: MCr 107.706
(20) Geonee Lancers
Bigger than their little cousins with the same wedge shape, yet they are more maneuverable thanks to a much larger power plant. Lancers are noted for a high lateral IR signature due to the position of the cooling fins. They feature the same low slung single ventral 'plasma torpedo' launcher with a trio of fusion warhead tipped missiles. The dorsal pulse laser array is referred to as a triple Gatling pulsar for its ability to engage three targets at the same time. Its computer has fib optic back-ups, but the design lacks defenses. They are used as escorts or to attack larger ships en masse.
LN-21268E1-000000-10001-0 MCr. 282.732 200tons Bearing 3 1 Crew 9 Batteries 3 1 TL 12 Cargo: 0 Fuel: 56 tons EP: 16 Agility: 5 Pulse Lasers Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 2.827 Cost in Quantity: MCr 226.186
(20) Geonee Escort Destroyers
Considered heavily armed by Geonee naval architects, this design features a slightly longer jump range and bigger computer. A single battery of six dorsal laser lances (beam lasers) is complemented by twin ventral 'plasma torpedo tubes' and the arsenal is rounded out with four independently targetable point defense plasmatic pulsars (fusion guns) for high speed close assault runs, and to provide anti-missile defense.
DE-51368F2-000000-44001-0 MCr. 648.282 500tons Bearing 14 2 Crew 17 Batteries 14 2 TL 12 Cargo: 4 tons Fuel: 190 tons EP: 40 Agility: 4 Fuel Treatment: Fuel Scoops and On Board Fuel Purification Architects Fee: MCr 6.483 Cost in Quantity: MCr 518.626
(8) Geonee Command Carrier War Child Class
The smaller classes tend to have a two tone color scheme. The matte black dorsal surface for low visibility and the charcoal grey belly of the sleek wedges is contrasted here by a large dark ominous thickly armored sphere. Swarms of tiny fighters and massive missile salvoes await any targets foolish enough to close within range of this monster. One of these is assigned as a flag ship to each system's defensive forces. Offensive jump range was not a design priority.
CV-R5144F4-C91106-888K9-Z MCr. 129,000 120,000 Tons Bearing 4 1 1111X Crew 2,034 Batteries 6 1 2211Y Tech 12 Cargo: 120 tons Fuel: 28,800 tons EP: 4,800 Agility: 2 Shipboard Security Detail: 120 Craft: 500 x 6T Death Kite Light Fighters, 1 6T Launch Tubes Fuel Treatment: Fuel Scoops and On Board Fuel Purification Backups: 1 x Model/6fib Computer Substitutions: X = 70 Y = 100 Z = 50 Architects Fee: MCr 1,284.705 Cost in Quantity: MCr 102,776.366
(12) Geonee Police Cruisers
Acquired long ago from an unknown agency in some arms deal, these more advanced imports were not built locally. They stand out with there bright white hulls with fierce looking red detail accents. Two phaser banks (laser guided particle accelerator barbettes) are fitted into the bow. A dorsal turret carries a pair of independently targetable point defense plasmatic pulsars (fusion guns). This turret is surrounded by a life ring (life boat) which for some reason requires the dorsal turret to be jettisoned in order to launch in case of an emergency so dire, as to require abandoning the ship. As a result the "life ring" is seldom deployed. Slung under each wing are clusters of fast, short ranged HE assault rocket batteries. Two barrages can be targeted from a centralized fire control, they use a crude IR homing sensor for terminal guidance, the supply of more sophisticated missiles was exhausted long ago. At the end of each wing, in a fitted launch cradle, sits a streamlined interceptor. The original fighters were lost long ago and a model with twin plasma guns was pressed into service as a replacement. Without dedicated marines customs inspections are problematic for the crew.
PC-7146672-000000-05204-0 MCr. 129,000 700 Tons Bearing 21 2 Crew 20 Batteries 21 2 Tech 14 Cargo: 0 Fuel: 322 tons EP: 42 Agility: 3 Craft: 2 x 20T Interceptors, 1 x 15T Life Ring Fuel Treatment: Fuel Scoops Architects Fee: MCr 6.458 Cost in Quantity: MCr 516.648
(40) Geonee Asteroid Monitors
The true unsung heroes of the Geonee 'navy' are these system defense buffered asteroid monitors. They ceaselessly patrol the numerous asteroid belts that typify the Geonee systems. They blend in, hiding and drifting among the belts waiting for trouble. Nothing short of capital ship weaponry can pierce their hulls and the massive 100ton missile bay can ruin the day of most combatants. Once the trap is sprung however, their lack of mobility can be a liability as escape is unlikely, unless they jump. Refueling with a gig from a gas giant is a laborious and time consuming task. They feature a rare and exotic Geonee marine squad. Ten squat berserkers arrayed in TL–13 chameleon, psionically shielded Battle Dress, with grav belts, PGMP-13's, and individual tactical missiles jump in with assault capsules. An advanced 2 ton drone grav APC is flown in remotely for point defense fire support linked to the squad leader's secure coms channel. The squad has a pair of grav mobile armored land mates with heavy squad support weapons. Medical evac is provided by the Gig which is also tasked with over-watch ortillery fire support.
AM-A9111F2-J00000-00009-0 MCr. 704.85 1,000 Tons Bearing 1 Crew 20 Batteries 1 Tech 12 Cargo: 0 Fuel: 110 tons EP: 10 Agility: 0 Marines: 12 Drop Capsules: 2 (plus 8 Ready) Craft: 1 x 20T Gig, 1 x 2T Grav APC, 2 x 1T Land Mates Fuel Treatment: On Board Fuel Purification Architects Fee: MCr 7.049 Cost in Quantity: MCr 563.88