Hydrax (world)
| Hydrax/Garazon (Harea 0418) | |||||||||||||||||||||||||
| Classic Era (1116) | EAFA000-0
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V K7 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Hydrax
- It is an unclaimed Non-Aligned world located in the Garazon Subsector of Harea Sector.
Astrography and Planetology
No information yet available.
System data
- x1 Mainworld
- x4 secondary worlds
- x3 Planetoid Belt
- x4 Gas Giants
Mainworld data
No information yet available.
Mainworld geography and topography
No information yet available.
Native lifeforms
Extensive, abundant native life. All lifeforms are aquatic or fliers.
History & Background (Dossier)
No information yet available.
World starport
Hydrax has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World technology level
Hydrax possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World government
Hydrax has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World military
No information yet available.
World Economy
- Resources 8 (Moderate)
- Labor 0 (Unpopulated)
- Infrastructure 0 (None)
- Efficiency +0 (None)
Trade Data
Importance -3 (Insignificant)
World Demographics
Population 0 (Unpopulated)
World Culture
- Homogeneity 0 (Unpopulated)
- Acceptance 0 (Unpopulated)
- Strangeness 0 (Unpopulated)
- Symbols 0 (Unpopulated)
Historical data
No information yet available.
World timeline
No information yet available.
UWP listing
No information yet available.
References & Contributors / Sources
| This article has metadata. |
- External Link: Harea Sector at Explorer Base
- Traveller Wiki Editorial Team
- Author & Contributor: W.G. Zeist
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com