Kalaron class Assault Scout

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Kalaron Assault Scout Design Plans

This vessel is constructed from a standard design plan which uses a time-tested design features. Assembled from largely pre-fabricated kits, commercial shipyards can quickly build these ships. A naval architectural firm produces these plans in four weeks for 1% of the final ship cost. Because these hulls are so standardized and have been in use for so long, a 10% discount is available.

These hulls are familiar and easy to build. With a small down payment these vessels are made available with government backed financing.

Hull Hulls are identified by their mass displacement, expressed in tons. When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. Standard hulls are available at reduced prices and construction times. Any other hull must be produced on a custom basis. Hulls vary in their requirements for drives and power plants based on tonnage. Engineering Section Drives are installed in the engineering section. A non-starship must have a maneuver drive and a power plant. A starship must have a a jump drive and a power plant; a maneuver drive may also be installed, but is not required. The total tonnage of the drives may not exceed the tonnage of the engineering section of the vessel. Power Plant: The ship's power plant provides energy for use within the ship, weapons, jump drive and maneuver drive. Maneuver Drive: The ship's maneuver drive allows it to move through normal (non-jump) space. Jump Drive: The ship's jump drive allows it to travel interstellar distances in a about a week. Main Compartment The ship's main compartment contains all non-drive features of the ship. Bridge: All ships must allocate tonnage to controls and other equipment for proper operation of the ship. Computer: The computer is identified by its model number. In general, larger computers are more advantageous in combat situations. In addition, the model number indicates the highest level of jump which can be achieved by the ships. Staterooms: Quarters for the crew and passengers are provided in the form of staterooms containing sleeping and living facilities. Low Passage Berths: Facilities for carrying passengers in cold sleep may be installed in a ship. Fuel: The total fuel tankage for a ship must be indicated in the design plans and must be included within the ship's hull. Cargo Hold: The design plan must indicate cargo capacity. The amount of cargo carried may not exceed cargo capacity. Armaments: Any ship may designate hardpoints for weapons. Hardpoints may be left unused if desired. One turret may be attached to each hardpoint on the ship. When it is attached, space in the hull for fire control must be allocated. Turrets are available in a number of different mounts and configurations. Turrets and weapons can be altered or retrofitted. Various weapons for installation in turrets are available. Optional Components Optional components can be included in design plans, or may be acquired for later installation on a vessel. Atmospheric Streamlining: Standard hulls are rough deep space configurations incapable of entering atmospheres. They may be streamlined by indicating this in the design plans. This streamlining includes fuel scoops. Streamlining may not be retrofitted; it must be included at the time of construction. An additional cost applies for streamlining a hull. Ship's Locker: Every ship has a ship's locker. Typical equipment carried aboard will include protective clothing, vacc suits, weapons and survival aids. Ship's Vehicles: A ship may have one or more subordinate vehicles specified as part of the ship's equipment, and tonnage may be devoted to the permanent stowage or hangarage of the vehicles. Crew[edit] Each ship requires a crew. On small ships, the crew may be one person; on larger ships, the crew can be quite large. The following are the basic crew positions:

Captain/Owner-Operator: All craft greater than 125 tons will have a designated Commander. This position may be filled by the Owner/Lessor to command and direct the movement and trade activities for the ship. This position may be filled by a person hired to fulfill any one of the positions concerned with running the ship. However, In most cases pilots and or navigator would be hired for this role. In hired captains they are responsible for the safety and protection of the ship and cargo and crew. They are hired from the requirements of the company hiring them. Though not required to have space skills it is a added plus. Pilot: Each starship and non-starship and small craft requires a pilot. This position may be performed by the captain for small vessels 200 tons and under. Vessels greater than 200 ton require a separate pilot position or two if the master of the vessel is not flight qualified. Navigator: Each starship displacing greater than 200 tons must have a navigator. The pilot of a small craft or non-starship can handle its navigation requirements. Engineer: Any ship with tonnage 200 tons or more must have one engineer. If there is more than one engineer, then the most skilled (or the oldest) becomes chief engineer. Ships under 200 tons and small craft do not require an engineer, although engineering skill may prove useful. Steward: If high passengers are carried, then a steward is required. There must be at least one steward for every eight high passengers on the ship. If there is more than one steward, the most skilled is designated chief steward (or purser). Medic: Each starship of 200 tons or more must have a medic. In addition, there must be at least one medic per 120 passengers carried. If there is more than one medic, the most skilled is designated ship's doctor. Non-starships and small craft do not require medics. Gunner: One gunner may be hired per turret on a ship. Armed small craft require a gunner in addition to the pilot. If there is more than one gunner, the most skilled is designated the chief gunner. The gunner position may be omitted if there is no major threat to the ship. Other Positions: One person may fill two crew positions, providing they have the skills to perform the work. However, because of the added burden, each position is filled at a reduced skill level, and the individual draws salary equal to 75% of each position. Other crew positions may be created depending on the facilities of the starship: for example, a starship with a cutter might have a position for cutter pilot (and possibly cutter gunner) in addition to the normal positions. Specific jobs or tasks require crew members to perform them.