Syrenaica (world)
| Syrenaica/Antra (Deneb 2407) | |||||||||||||||||||||||||
| Classic Era (1116) | C669464-9
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| New Era (1200) | X669403-4
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F4 V M6 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Syrenaica is a non-industrial, Imperial world located in the Gagaridir Trace, within Antra Subsector of Deneb Sector.
Non-canon: Dome-fatigued colonists from Insi Kar (Deneb 2406) founded Syrenaica. Although the name's origin isn't fully known, it could be a spin on Cyrenaica, an old Terran name for a plateau region near the Mediterranean Sea. Plateaus do dominate what little land there is on Syrenaica.
There is an abundance of life in the oceans of Syrenaica. The cold temperatures do not faze the local fauna. Each species possesses a gene that enables the creatures to produce a compound similar to ethylene glycol, granting it resistance to cold water.
Syrenaica's purpose was to serve as an agricultural colony for Insi Kar. While the population and available land have always been too low to be considered a true agricultural world for trading purposes, what Syrenaica does produce is sufficient to meet its needs as well as those of Insi Kar. The Syrenaicans also set self-imposed limits on the amount of aquatic hunting they could do so as to prevent themselves from damaging the oceans' ecosystem.
Syrenaica relied on mercenaries hired by Insi Kar to protect it from Vargr corsairs during the Rebellion. What little topography there is on Syrenaica, was easily defended from invaders.
When the Abandonment came, Insi Kar granted Syrenaica its independence. Some chose to stay, others left for the safety of the Regency.
After the Collapse, Syrenaica's population abandoned their main settlements, and retreated into cave complexes and other natural fortifications. The world is mostly ocean, and what land exists is rocky cliffs and high plateaus that offer few landing spots for raiders and Vampires. The locals seem to have completely forsaken offworld contact, though, and Regency contact teams have occasionally come under attack from armed groups on the surface. Contact with the locals is sporadic, and most local chieftains refuse to talk to safeside representatives.
- The Regency Sourcebook (UWP only)
- Mongoose Traveller: Deneb Sector (UWP only)
- DEDzone Website - Peter Gray
- DEDzone Website
- ↑ "Jump Map API" and map location from Travellermap.com