Secret
A Secret is a specific item of information known to a character, but not necessarily known generally within the character's in-game context
- For the use of this term in this wiki see Secret (wiki).
Metahistory
The concept was first explicitly seen in Mongoose Traveller and has been continued in Traveller 5.
Description (Specifications)
During character generation, a character may become privy to a Secret. This information then becomes a potential hook on which one or more scenarios may thereafter turn.
In T5 it is defined as "...some object or thing the character finds in his possession: it may be something in his files, or taken from the bottom of a drawer, or a memento. The significance of the object is controlled by the referee in the course of later events. A Secret is a spark for an adventure. Its description is just enough to direct the adventurers’ attention toward some goal. The Secret has some importance; it is generally shared or discussed only with comrades who can be trusted, and even then only incompletely. Some secrets are family knowledge, passed down from generation to generation; others are learned in the course of adventuring."
References & Contributors (Sources)
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- Lawrence Whitaker. Scout (Mongoose Publishing, 2009), 5.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 75.
