Difference between revisions of "Combat Hand"

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|name    = Combat Hand
 
|name    = Combat Hand
 
|alsosee =  
 
|alsosee =  
|caption = TBD
+
|caption =  
|cost    = [[Cr]]200,000
+
|cost    = Cr200,000
|footnote= TBD
+
|footnote=  
|group  = TBD
+
|image  =  
|IOC    = TBD
+
|ref    =  
|illustration= No
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|size    = 1 liter  
|image  = [[File: Imperial Sunburst-Sun-IISS-Traveller.gif]]
 
|model  = TBD
 
|ref    = TBD
 
|size    = 1 liter average
 
|subcat-1=
 
|subcat-2=
 
|subcat-3=
 
 
|TL      = 11
 
|TL      = 11
 
|Type    = Cyberware
 
|Type    = Cyberware
|volume  = TBD
+
|volume  =  
|weight  = 1 kg average
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|weight  = 1 kg
|manufacturer= Various
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|manufacturer=  
 
}}
 
}}
A [[Combat Hand]] is a [[cyberware]] [[device]].
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A [[Combat Hand]] is a [[Cybertechnology|cyberware]] replacement manipulator attached to an [[Advanced Cybernetic Arm]]. It can be used as a [[Basic Cybernetic Hand]]. As the name implies, the Combat Hand contains one of several possible weapon options.  
* It is a replacement for an organic [[manipulator]].
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* Grasp Bomb: the hand is a detachable unit designed as either a fragmentation, smoke or stun [[Hand Grenade]]. It can be set to activate through a timer or can be remotely triggered. The hand is destroyed when it is detonated.
* The exact size and dimensions of the hand are tailored to match the physical characteristics of the recipient.
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* Hard Fist: The hand is reinforced and weighted to allow for more powerful blows.  
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* Hand Razors: 10mm retractable blades located in the tips of the digits.
== Description ([[Specifications]]) ==
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* Integral Pistol: Typically a [[Snub Pistol]], but other firearms may be preferred. In most examples one of the digits of the hand folds back to allow the weapon to be fired.
A battery powered replacement manipulator constructed from strong lightweight materials. It closely matches the dexterity and capabilities of an organic hand.
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* Integral Stunner:  The hand contains an [[Electroshock Weapon]] capable of stunning or incapacitation the target.  
* A Combat Hand replaces approximately 3% of the body in [[human]]s. In other [[sophont]]s, a hand or manipulator may represent a greater or lesser percentage of the body.  
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* Scythes: three 500mm blades that emerge from the back of the hand or from between the knuckles.
* It may have a pseudobio appearance, with synthetic skin, silent operation and normal body temperatures.
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* Torch Hand: An electric cutting/welding torch incorporating an internal battery which contains power enough for two minutes of operation.
* Some individuals prefer a colorful or bizarre finish or leave the internal mechanics of the arm exposed.
 
  
The Combat Hand directly connects to the individual's nervous system, allowing it to be controlled as though it were a natural limb, and provides heightened sensory feedback such as touch, pressure, texture and temperature. Modifications and devices fitted to the arm may be consciously controlled and directed.
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{{Basic}}
* The hand provides feedback about its power levels, functionality, and component status.
 
* Exceeding the design specifications of the hand may cause it to malfunction, cause injury to the individual, or in extreme cases tear away from the body.
 
 
 
== History & Background ([[Dossier]]) ==
 
The Combat Hand is a life-like prosthesis designed to replace an organic hand. It cannot be an independent upgrade: it must be attached to an [[Advanced Cybernetic Arm]].
 
 
 
Similar devices have been in use since the days of the [[First Imperium]]. They reached their modern form through [[Terran]] medical advances achieved during the [[Interstellar Wars]] period.
 
 
 
=== Upgrades ===
 
The Combat Hand is a configuration modification for the [[Advanced Cybernetic Arm]], but may itself be fitted with a configuration modification. Typical upgrades include:
 
* Hand Razors (Weaponization): 10mm retractible blades located in the tips of the digits.
 
* Scythes (Weaponization): three 500mm blades that emerge from the back of the hand or from between the knuckles.
 
* Integral Pistol (Weaponization): typically a [[Snub Pistol]], but other firearms may be preferred. In most examples one of the digits of the hand folds back to allow the weapon to be fired.
 
* Integral Stunner (Weaponization): the hand can deliver a stun to a grasped target.
 
* Grasp Bomb: the hand is a detachable unit designed as either a fragmentation, smoke or stun grenade. It can be set to activate through a timer or can be remotely triggered. The hand is destroyed when it is detonated.
 
* Armor: the hand may be fitted with armor, either as an integral feature or as external plates.
 
 
 
=== Image Repository ===
 
No information yet available.
 
 
 
== References & Contributors (Sources) ==
 
{{Intermediate}}
 
{{Detail}}
 
 
{{Sources
 
{{Sources
|S1= [[Mongoose Traveller: Cybernetics]] [[Mongoose Publishing]] 2011, pg 45, 46.
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| {{Ludography cite|name=Fire, Fusion, & Steel|page=84-85}}
|S2= [[Fire, Fusion, & Steel]], [[Game Designers Workshop]] 1994, pgs 84-86.
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| {{Ludography cite|name=Cybernetics|page=45, 46}}
|S3= [[Traveller Wiki Editorial Team]]
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| Author & Contributor: Lord (Marquis) and Master Scout Emeritus [[User: Alagoric|Adie Alegoric Stewart]] of the [[IISS]]
|S4= Author & Contributor: Lord (Marquis) and Master Scout Emeritus [[User: Alagoric|Adie Alegoric Stewart]] of the [[IISS]]
 
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
 
 
}}
 
}}
  
 
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{{LE|Peripheral cyberware|Weapons}}
{{LE|Cyberware}}
 

Revision as of 11:22, 25 June 2020

Combat Hand
Type Cyberware
Tech Level TL–11
Cost Cr200,000
Size 1 liter
Weight 1 kg

A Combat Hand is a cyberware replacement manipulator attached to an Advanced Cybernetic Arm. It can be used as a Basic Cybernetic Hand. As the name implies, the Combat Hand contains one of several possible weapon options.

  • Grasp Bomb: the hand is a detachable unit designed as either a fragmentation, smoke or stun Hand Grenade. It can be set to activate through a timer or can be remotely triggered. The hand is destroyed when it is detonated.
  • Hard Fist: The hand is reinforced and weighted to allow for more powerful blows.
  • Hand Razors: 10mm retractable blades located in the tips of the digits.
  • Integral Pistol: Typically a Snub Pistol, but other firearms may be preferred. In most examples one of the digits of the hand folds back to allow the weapon to be fired.
  • Integral Stunner: The hand contains an Electroshock Weapon capable of stunning or incapacitation the target.
  • Scythes: three 500mm blades that emerge from the back of the hand or from between the knuckles.
  • Torch Hand: An electric cutting/welding torch incorporating an internal battery which contains power enough for two minutes of operation.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.