Difference between revisions of "GURPS Traveller: First In"

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{{InfoboxBook|name=First In|image=[[Image:GTFI2 sm.jpg]]|caption=Exploration and Contact Among the Stars|
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{{InfoboxBook|
publisher=[[Steve Jackson Games]]|version=[[GURPS Traveller]]|
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name=First In|
author=[[Jon F. Zeigler]]|format=paperback|canon=Yes|edition=1st|
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image=[[Image:GTFI2 sm.jpg]]|
year=2002|pages=128|footnote=Stock # 6065
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caption=Exploration and Contact Among the Stars|
|available=[http://e23.sjgames.com/item.html?id=SJG30-6605 e23]}}
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publisher=[[Steve Jackson Games]]|
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version=[[GURPS Traveller]]|
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author=[[Jon F. Zeigler]]|
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format=paperback|
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canon=Yes|
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edition=1st|
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year=2002|
 +
pages=128|
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footnote=Stock # 6065 <br />ISBN: 1-55634-368-X|
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available=[http://e23.sjgames.com/item.html?id=SJG30-6605 e23]}}
  
===Exploration and Contact Among the Stars===
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==Exploration and Contact Among the Stars==
 
Beyond the borders of the [[Third Imperium]], the [[Imperial Interstellar Scout Service]] seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the [[Express Boat]], [[Donosev class]] Survey Scout, Khadumir-class Fast Courier, and Purcell-class [[Express Boat Tender]]) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium.
 
Beyond the borders of the [[Third Imperium]], the [[Imperial Interstellar Scout Service]] seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the [[Express Boat]], [[Donosev class]] Survey Scout, Khadumir-class Fast Courier, and Purcell-class [[Express Boat Tender]]) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium.
  
 
First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG.
 
First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG.
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== Table of Contents ==
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:{| cellpadding=5
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|-
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|Introduction              || align="right" |4
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|-
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|1. The Scout Service      || align="right" |5
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|-
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|2. Characters            || align="right" |19
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|-
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|3. Vehicles              || align="right" |29
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|-
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|4. Stars                  || align="right" |44
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|-
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|5. Worlds                || align="right" |62
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|-
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|6. Cultures              || align="right" |91
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|-
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|7. Survey and Exploration || align="right" |120
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|-
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|8. Adventures            || align="right" |134
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|-
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|Index                    || align="right" |143
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|}

Revision as of 20:14, 14 June 2014

Depreciated template! Please replace me!

First In
GTFI2 sm.jpg
Exploration and Contact Among the Stars
Publisher Steve Jackson Games
Version GURPS Traveller
Author Jon F. Zeigler
Format paperback
Canonical Yes
Edition 1st
Year Published 2002
Pages 128
Available from e23
Stock # 6065
ISBN: 1-55634-368-X


Exploration and Contact Among the Stars

Beyond the borders of the Third Imperium, the Imperial Interstellar Scout Service seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the Express Boat, Donosev class Survey Scout, Khadumir-class Fast Courier, and Purcell-class Express Boat Tender) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium.

First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG.

Table of Contents

Introduction 4
1. The Scout Service 5
2. Characters 19
3. Vehicles 29
4. Stars 44
5. Worlds 62
6. Cultures 91
7. Survey and Exploration 120
8. Adventures 134
Index 143