Difference between revisions of "Miaphonus"
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'''CURRENT VESSEL/FLEET''' | '''CURRENT VESSEL/FLEET''' | ||
| + | <pre> | ||
| + | Buck Jolly Rodger's Class, Pirate Skiff | ||
| + | FR-0102511-010000-10001-0 MCr. 19.35 20tons | ||
| + | 1 (sand caster), 1 pulse laser, 1 missile rack battery | ||
| + | Crew 4 pilot, gunner, 2 marines bridge +2 couches, 2 small craft staterooms TL 7 | ||
| + | Cargo: 3 tons Fuel: 1 ton EP: 1 Agility: 0 | ||
| + | Fuel Treatment: Fuel Scoops | ||
| + | Architects Fee: MCr 0.194 Cost in Quantity: MCr 15.48 | ||
| + | </pre> | ||
| + | This is the starting vessel for the space pirate campaign. It has 2G's | ||
| + | acceleration and a powerful factor 5 thorium fission reactor coupled with solar panels, | ||
| + | a fuel cell and batteries which combine to produce 500MW which is just | ||
| + | enough to power the laser pulsar in combat. It is modest with a spin habitat | ||
| + | with one small craft stateroom in each end. The flight crew have | ||
| + | one end and the two marines share the other. There is a three ton cargo bay. | ||
| + | |||
| + | Weapons: | ||
| + | The rocket launcher has three ready missiles and storage for nine more in a | ||
| + | magazine. The three ready loads are a probe, a HE dog fight missile with IR | ||
| + | seeker, and a thermo nuclear Mk 48 ship killer torpedo, with radio link | ||
| + | command guidance and optical terminal homing and home on jammer options. | ||
| + | |||
| + | The LADAR and laser communication array are fused with the multi-task | ||
| + | CLAWS (complete, long axis weapons system) the laser array can be over | ||
| + | powered and used as a single pulse weapon battery. This can be used for | ||
| + | point defense against missiles with the appropriate software loaded in the | ||
| + | model 1 computer. 2/4 maneuver, target, launch | ||
| + | |||
| + | The counter measures launcher has a water canister effective against laser | ||
| + | and missiles, a IR nova flare cartridge, chaff/window canister for foiling targeting radars, and an ECM | ||
| + | pod for decoying and jamming active seeking missiles. | ||
Revision as of 03:57, 31 July 2015
In the Unofficial system the crew of the Buck Jolly Rodgers, a captured pirate ship, has arrived on Miaphonus 7.30.15. They landed without incident at the space port of the Duchy of Von Bristol. They retained the service of a local cargo broker who charged a 20% commission and sold their cargo. They sold 1 ton of unrefined petrochemicals, 1 ton of iron ore and 1 ton of bauxite. After commission was paid the have Cr 3,370 for themselves and the other half for Malcolm the colonial governor of Sekoor who fronted the cargo. They have 27 days of fuel left and 13 days of life support.
HONOR/GLORY 3 points
- 1. Escaping/capturing pirate ship
- 2. Disabling ASB missile silo with one 8cm HE round from the remote mortar
- 3. Completing a detailed orbital survey of Sekoor and determining the overall colonization potential and locations of lowland valleys with pockets of atmosphere. They detected the presence of a small alien craft in a geosynchronous orbit over an alien colony base adjacent to the ASB fortress.
HEROES
CURRENT VESSEL/FLEET
Buck Jolly Rodger's Class, Pirate Skiff FR-0102511-010000-10001-0 MCr. 19.35 20tons 1 (sand caster), 1 pulse laser, 1 missile rack battery Crew 4 pilot, gunner, 2 marines bridge +2 couches, 2 small craft staterooms TL 7 Cargo: 3 tons Fuel: 1 ton EP: 1 Agility: 0 Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.194 Cost in Quantity: MCr 15.48
This is the starting vessel for the space pirate campaign. It has 2G's acceleration and a powerful factor 5 thorium fission reactor coupled with solar panels, a fuel cell and batteries which combine to produce 500MW which is just enough to power the laser pulsar in combat. It is modest with a spin habitat with one small craft stateroom in each end. The flight crew have one end and the two marines share the other. There is a three ton cargo bay.
Weapons: The rocket launcher has three ready missiles and storage for nine more in a magazine. The three ready loads are a probe, a HE dog fight missile with IR seeker, and a thermo nuclear Mk 48 ship killer torpedo, with radio link command guidance and optical terminal homing and home on jammer options.
The LADAR and laser communication array are fused with the multi-task CLAWS (complete, long axis weapons system) the laser array can be over powered and used as a single pulse weapon battery. This can be used for point defense against missiles with the appropriate software loaded in the model 1 computer. 2/4 maneuver, target, launch
The counter measures launcher has a water canister effective against laser and missiles, a IR nova flare cartridge, chaff/window canister for foiling targeting radars, and an ECM pod for decoying and jamming active seeking missiles.
GOALS/MISSIONS
- 1. Improve Sekoor colony, establish a trade route to get their raw materials to market and allow them to buy what they need to survive like water procession and recycling equipment.
- 2. Recover the stolen Omegazon Scout Cruiser.
- 3. Discover their missing past, explain the memory loss, why were they on that ship and what were they doing.