Difference between revisions of "Hivers (Alien Module)"

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{{InfoboxBook|name=Alien Module 7
+
{{InfoboxBook
   |image=[[Image:AM7.jpg]]
+
  |name= Alien Module 7
   |caption=Encounters with the Manipulators
+
   |image= [[Image:AM7.jpg]]
   |publisher={{GDW}}
+
   |caption= Encounters with the Manipulators
   |version=[[Classic Traveller|CT]]
+
   |publisher= [[Game Designers Workshop]]
   |author=[[J. Andrew Keith]], [[Marc W. Miller]], [[Loren Wiseman]]
+
   |version= [[Classic Traveller]]
   |format=[[Big Floppy Book|Softcover]]
+
   |author= [[J. Andrew Keith]], [[Marc W. Miller]], [[Loren Wiseman]]
   |canon=Yes
+
   |format= [[Big Floppy Book|Softcover]]
   |edition=1st
+
   |canon= Yes
   |year=1986
+
   |edition= 1st
   |pages=48
+
   |year= 1986
   |alsosee=[[GURPS_Traveller:_Alien_Races_3|Alien Races 3]] ([[GURPS_Traveller|G:T]])<br/>[[Aliens_of_the_Rim|Aliens of the Rim]] ([[TNE]])
+
   |pages= 48
   |footnote=Product No. 263
+
   |alsosee= [[GURPS_Traveller:_Alien_Races_3|Alien Races 3]] ([[GURPS_Traveller|G:T]])<br/>[[Aliens_of_the_Rim|Aliens of the Rim]] ([[TNE]])
 +
   |footnote= ISBN 0-943580-11-0  Product No. 263
 
}}
 
}}
The subject of this module is the [[Hiver|Hivers]] — a race of six-limbed, omnivorous gatherer/scavengers that has grown from a single world culture to the dominant race of the star-spanning [[Hive Federation]], which rivals the [[Third Imperium]] in power and technology. The Hivers' physical and psychological differences from [[Humaniti]] are examined in detail, and the effects of these differences on specific game rules are explained.
 
==Table of Contents==
 
'''Inside front cover''' - anatomical drawings of a Hiver.
 
  
'''Hivers'''                       1
+
==Synopsis==
 +
The subjects of this, the seventh Alien Module for [[Classic Traveller]], are the [[Hiver|Hivers]] — a race of six-limbed, omnivorous gatherer/scavengers that has grown from a single world culture to the dominant race of the star-spanning [[Hive Federation]], which rivals the [[Third Imperium]] in power and technology. The Hivers' physical and psychological differences from [[Humaniti]] are examined in detail, and the effects of these differences on specific game rules are explained.
  
'''Origins of the [[Hiver|Hivers]]'''       3
+
==Description==
:Evolution on [[Guaran (world)|Guaran]]
+
The progress of evolution on other worlds can create fantastic results. In the far trailing regions parsecs from the {{Imperium}}, on the world of [[Guaran (world)|Guaran]], the beings who reached intelligence and ultimate domination of their world were six-limbed pseudo-starfish. On their homeworld, they created a culture based on cooperation, but which still accepted and respected the individual. When they reached space, they carried that culture with them, establishing a federation which now spans more than ten sectors.
:The Proto-Hivers
 
  
'''Hiver Physiology'''       4
+
Early explorers were struck by the hive-like appearance of these aliens' cities; naturally they were called Hivers. The fact that Hivers had no spoken language delayed recognition that there was no true hive relationship long enough for the name to stick.
:General Form
 
:Recent Developments
 
:Hiver Medical Considerations
 
  
'''Hiver Society'''               6
+
Hivers are aliens. They are a cooperative race, but they respect individualism. they live in nests, but can change to another nest any time they want. They abhor violence and war, but they won the only major war they have ever fought. They love their children, but allow most of their children to die before they are a year old.
:The Structure of Society
 
:The Hiver Economy
 
:Institutions
 
:The [[Nest]]
 
:[[Manipulation]]s
 
:[[Embassies]]
 
:[[Topical Clubs]]
 
:The [[Hiver Parental Instinct]]
 
  
'''The Psychology of the Hivers'''   10
+
To understand them, and their place in the '''Traveller''' universe, this alien module is essential. This module allows '''Traveller''' players to be Hiver characters, to play adventures in the [[Hive Federation]], and to learn more about the Hivers' culture.
:Basic Hiver Motivations
 
:Behaviours
 
'''The [[Hive Federation]]'''       12
 
:Member Races
 
:Government
 
:Hiver Military Activity
 
'''[[Guaran (world)|Guaran]] and [[Glea (world)|Glea]]'''               15
 
:[[Guaran (world)|Guaran]]
 
:[[Glea (world)|Glea]]
 
'''The History of the Hivers'''      16
 
:Pre-Spaceflight History
 
:[[Jump_Drive|Jump Drive]]
 
:Interstellar History
 
'''Hiver Character Generation'''    18
 
:Initial Character Generation
 
:Hiver [[Career|Careers]]
 
:The Prior Career
 
:Ending a Career
 
:Aging
 
:Mustering Out
 
:Skills
 
:Psionic Skills
 
:Other Skills and Considerations
 
:Formats
 
::Basic Character Generation Tables  24 - 25
 
::[[High Guard (book)|High Guard]] Character Generation Tables 26 - 28
 
'''High Guard for Hivers'''       29
 
::[[Merchant Prince]] Character Generation Tables  30 - 32
 
'''Merchant Prince for Hivers'''    33
 
  
'''Worlds'''                       34
+
This ''Alien Module'' includes:
:World Creation
+
* '''Hiver Society, Psychology, and History:''' Detailed essays on the alien society of the Hivers, their individual psychology, and the history of the race, from its origins to the present time.
:Interdicted Worlds
+
* '''Hiver Character Generation:''' Special tables handle the specific details of Hiver character advancement. Hiver character types include leaders, merchants, story-tellers, explorers, and manipulators.
:Hiver Governments
+
* '''Advanced Character Generation:''' Character and skills tables for [[Merchant Prince]] and [[High Guard (book)|High Guard]] (you must have ''Merchant Prince'' and ''High Guard'' booklets to make full use of them) allow generation of Hiver characters.
:Hiver World Generation Tables
+
* '''Hiver World Generation:''' Rules for generation of Hiver worlds within the Hive Federation.
'''Other Game Rules'''       36
+
* '''Hiver Encounters:''' Patrons and random encounter lists for use in the Hive Federation.
:[[Encounters]]
+
* '''Standard Starships:''' Standard designs for Hiver military and commercial starships, including the uniquitous Embassy Ship.
:[[Curiosity]]
+
* '''And an Adventure:''' A band of adventurers find a Hiver patron who is willing to finance an operation using their skills. But, as with all Hivers, there is more below the surface than is first apparent.
:Trade and Commerce
 
:Equipment
 
:[[Psionics]]
 
:Weapons
 
'''Travel and Starships'''       38
 
:Starship Economics
 
:Starship Construction
 
:Standrd Starship Design Plans
 
::Encounter and Reaction Tables
 
'''Something Stinks!'''       41
 
:The Promised Land
 
:Referee's Synopsis
 
:Background and Situation Information
 
:[[Slurn (world)|Slurn]]
 
:The [[Federation Development Agency]]
 
'''Hivers in Traveller'''       44
 
:The Hivers as [[Patron]]s
 
:The Hivers as [[Non-Player Characters|NPCs]]
 
:Refereeing the Hivers
 
:Playing the Hivers
 
'''Inside back cover''' - Map of the Hive Federatioon, c. [[1111]]
 
  
 
==Credits==
 
==Credits==
 
;Design
 
;Design
:[[J. Andrew Keith]], [[Marc W. Miller]], [[Loren Wiseman]]
+
:[[J. Andrew Keith]], [[Marc W. Miller]], and [[Loren Wiseman]]
 
;Development
 
;Development
 
:[[Marc W. Miller]]
 
:[[Marc W. Miller]]
Line 107: Line 44:
 
:[[Steve Venters]]
 
:[[Steve Venters]]
 
;Interior Illustrations
 
;Interior Illustrations
:[[Bryan Gibson]], [[Steve Venters]]
+
:[[Bryan Gibson]] and [[Steve Venters]]
 
;Art Direction
 
;Art Direction
 
:[[Barbie Pratt]]
 
:[[Barbie Pratt]]
 +
 +
==Table of Contents==
 +
:{| cellpadding=0
 +
|-
 +
|Anatomical drawings of a Hiver  || align="right" |IFC
 +
|-
 +
|Introduction  || align="right" |1
 +
|-
 +
|Origins of the Hivers  || align="right" |3
 +
|-
 +
|Hiver Physiology    || align="right" |4
 +
|-
 +
|Hiver Society    || align="right" |6
 +
|-
 +
|The Psychology of the Hivers  || align="right" |10
 +
|-
 +
|The Hive Federation    || align="right" |12
 +
|-
 +
|Guaran and Glea  || align="right" |15
 +
|-
 +
|The History of the Hivers  || align="right" |16
 +
|-
 +
|Hiver Character Generation    || align="right" |18
 +
|-
 +
|High Guard for Hivers  || align="right" |26
 +
|-
 +
|Merchant Prince for Hivers    || align="right" |30
 +
|-
 +
|Worlds    || align="right" | 34
 +
|-
 +
|Other Game Rules    || align="right" |36
 +
|-
 +
|Travel and Starships    || align="right" | 38
 +
|-
 +
|Something Stinks! (adventure)    || align="right" |41
 +
|-
 +
|Hivers in Traveller  || align="right" |44
 +
|-
 +
| Hive Federatioon Sector Map, c. 1111    || align="right" |IBC
 +
 +
  
  
{{Sources
 
    |S1=[[Hivers (Alien Module)|Alien Module 7 - Hivers]]
 
    |S2=[[GURPS_Traveller:_Alien_Races_3| GURPS Traveller Alien Races 3 (Hivers and Droyne)]]
 
    |S3=[[Aliens_of_the_Rim|TNE - Aliens of the Rim]]
 
    |S4=
 
    |S5=
 
    |S6=
 
    |S7=
 
    |S8=
 
    |S9=
 
}}
 
 
[[category: Hiver]]
 
[[category: Hiver]]

Revision as of 14:31, 31 May 2015

Depreciated template! Please replace me!

Alien Module 7
AM7.jpg
Encounters with the Manipulators
Publisher Game Designers Workshop
Version Classic Traveller
Author J. Andrew Keith, Marc W. Miller, Loren Wiseman
Format Softcover
Canonical Yes
Edition 1st
Year Published 1986
Pages 48
Also See Alien Races 3 (G:T)
Aliens of the Rim (TNE)
ISBN 0-943580-11-0 Product No. 263


Synopsis

The subjects of this, the seventh Alien Module for Classic Traveller, are the Hivers — a race of six-limbed, omnivorous gatherer/scavengers that has grown from a single world culture to the dominant race of the star-spanning Hive Federation, which rivals the Third Imperium in power and technology. The Hivers' physical and psychological differences from Humaniti are examined in detail, and the effects of these differences on specific game rules are explained.

Description

The progress of evolution on other worlds can create fantastic results. In the far trailing regions parsecs from the Imperium, on the world of Guaran, the beings who reached intelligence and ultimate domination of their world were six-limbed pseudo-starfish. On their homeworld, they created a culture based on cooperation, but which still accepted and respected the individual. When they reached space, they carried that culture with them, establishing a federation which now spans more than ten sectors.

Early explorers were struck by the hive-like appearance of these aliens' cities; naturally they were called Hivers. The fact that Hivers had no spoken language delayed recognition that there was no true hive relationship long enough for the name to stick.

Hivers are aliens. They are a cooperative race, but they respect individualism. they live in nests, but can change to another nest any time they want. They abhor violence and war, but they won the only major war they have ever fought. They love their children, but allow most of their children to die before they are a year old.

To understand them, and their place in the Traveller universe, this alien module is essential. This module allows Traveller players to be Hiver characters, to play adventures in the Hive Federation, and to learn more about the Hivers' culture.

This Alien Module includes:

  • Hiver Society, Psychology, and History: Detailed essays on the alien society of the Hivers, their individual psychology, and the history of the race, from its origins to the present time.
  • Hiver Character Generation: Special tables handle the specific details of Hiver character advancement. Hiver character types include leaders, merchants, story-tellers, explorers, and manipulators.
  • Advanced Character Generation: Character and skills tables for Merchant Prince and High Guard (you must have Merchant Prince and High Guard booklets to make full use of them) allow generation of Hiver characters.
  • Hiver World Generation: Rules for generation of Hiver worlds within the Hive Federation.
  • Hiver Encounters: Patrons and random encounter lists for use in the Hive Federation.
  • Standard Starships: Standard designs for Hiver military and commercial starships, including the uniquitous Embassy Ship.
  • And an Adventure: A band of adventurers find a Hiver patron who is willing to finance an operation using their skills. But, as with all Hivers, there is more below the surface than is first apparent.

Credits

Design
J. Andrew Keith, Marc W. Miller, and Loren Wiseman
Development
Marc W. Miller
Cover Art
Steve Venters
Interior Illustrations
Bryan Gibson and Steve Venters
Art Direction
Barbie Pratt

Table of Contents

Anatomical drawings of a Hiver IFC
Introduction 1
Origins of the Hivers 3
Hiver Physiology 4
Hiver Society 6
The Psychology of the Hivers 10
The Hive Federation 12
Guaran and Glea 15
The History of the Hivers 16
Hiver Character Generation 18
High Guard for Hivers 26
Merchant Prince for Hivers 30
Worlds 34
Other Game Rules 36
Travel and Starships 38
Something Stinks! (adventure) 41
Hivers in Traveller 44
Hive Federatioon Sector Map, c. 1111 IBC