Difference between revisions of "Trade classification"

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Within each [[UWP]] is a space set aside for referees to record the mainworld's trade classifications and remarks. Not all worlds have trade classifications and/or remarks; some have many of each. This variation is due to a) referee/player fiat or b) application of the trade classifications parameters.
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Within each [[UWP]] is a remarks section, used to record various information that might be of interest. Its main use, however, is to record Trade classification codes for the use of merchants and other traders. Not all world descriptions have trade classifications and/or remarks, some have many of each. The trade classification data is only as good as the source. Prospective merchants should be aware that this data may change or be incorrect.
 +
 
  
Trade classification descriptions can be found in CT:LBB2, CT:LBB3, CT:LBB6, CT:LBB7 and the MT:RM.
 
  
 
==Trade Classifications==
 
==Trade Classifications==
 
Trade Classifications are used in determining the purchase/sale price of goods. The area in the [[UWP]] for the trade classifications (which are usually abbreviated to two letters) is also used for additional remarks.
 
Trade Classifications are used in determining the purchase/sale price of goods. The area in the [[UWP]] for the trade classifications (which are usually abbreviated to two letters) is also used for additional remarks.
  
;'''Agricultural''' (Ag): Agricultural goods market well to Desert, Fluid Seas, Poor, Water Worlds, and Industrial Worlds. Agricultural Worlds are good markets for Industrial Worlds, Agricultural Worlds, Barren Worlds (for new plant and animal strains), and Rich Worlds.
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;'''Agricultural''' (Ag)
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: Devoted to agricultural products. Agricultural goods market well to Desert, Fluid Seas, Poor, Water Worlds, and Industrial Worlds. Agricultural Worlds are good markets for Industrial Worlds, Agricultural Worlds, Barren Worlds (for new plant and animal strains), and Rich Worlds.
  
;'''Asteroid Belt''' (As): Asteroid Belt goods market well to Industrial, Nonagricultural, Vacuum Worlds, and Asteroid Belts Asteroid Belts are good markets for Agricultural, Industrial, Nonagricultural, and Vacuum Worlds
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;'''Asteroid Belt''' (As)
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: A ring of many small worldlets, not capable of retaining an atmosphere or water. Asteroid Belt goods market well to Industrial, Nonagricultural, Vacuum Worlds, and Asteroid Belts. Asteroid Belts are good markets for Agricultural, Industrial, Nonagricultural, and Vacuum Worlds.
  
;'''Barren World''' (Ba): Goods from Barren Worlds are raw materials mined or gathered by a ship crew. They are poor sources of cargoes and resources and cannot be markets.
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;'''Barren World''' (Ba)
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: A Barren world has no population, government, or law level. Goods from Barren Worlds are raw materials mined or gathered by a ship crew. They are poor sources of cargoes and resources and cannot be markets.
  
;'''Desert World''' (De): Desert World goods sell well to Desert and Nonagricultural Worlds. They are good markets for Agricultural, Desert, Industrial, Nonagricultural, and Rich Worlds
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;'''Desert World''' (De)
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: Desert worlds have no free-standing water. Desert World goods sell well to Desert and Nonagricultural Worlds. They are good markets for Agricultural, Desert, Industrial, Nonagricultural, and Rich Worlds.
  
;'''Fluid Oceans''' (FI): Nonwater oceans may be sources of raw materials, and the World's products sell well on Industrial and Fluid Worlds. Worlds with fluid oceans are good markets for Fluid and Industrial Worlds
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;'''Fluid Oceans''' (Fl)
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: A fluid world has oceans of a liquid other than water, e.g., ammonia or methane. Non-water oceans may be sources of raw materials, and the World's products sell well on Industrial and Fluid Worlds. Worlds with fluid oceans are good markets for Fluid and Industrial Worlds.
  
;'''High Population''' (Hi): High Population World goods, because of the economy of scale for production, sell well on High Population, Low Population, and Rich Worlds. High Population Worlds are good markets for Agricultural, Industrial, High Population, and Rich Worlds.
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;'''High Population''' (Hi)
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: A world with a billion or more in population. High Population World goods, because of the economy of scale for production, sell well on High Population, Low Population, and Rich Worlds. High Population Worlds are good markets for Agricultural, Industrial, High Population, and Rich Worlds.
  
;'''Ice-Capped''' (IC): Goods from Ice-capped Worlds sell well on Industrial Worlds, the worlds are poor markets.
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;'''Ice-Capped''' (IC)
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: A world with little or no atmosphere with all of its water frozen. Goods from Ice-capped Worlds sell well on Industrial Worlds; the worlds are poor markets.
  
;'''Industrial''' (In): Industrial goods sell well on most worlds, and Industrial Worlds are good markets for most goods.
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;'''Industrial''' (In)
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: Industrial worlds have large production and manufacturing bases. Industrial goods sell well on most worlds, and Industrial Worlds are good markets for most goods.
  
;'''Low Population''' (Lo): Low Population World cargos sell well to Industrial and Rich Worlds. Low Population Worlds are rarely self-supporting, they are excellent markets for High Population and Agricultural Worlds.
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;'''Low Population''' (Lo)
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: A world with a population less than 10,000. Low Population World cargos sell well to Industrial and Rich Worlds. Low Population Worlds are rarely self-supporting; they are excellent markets for High Population and Agricultural Worlds.
  
;'''Nonagricultural''' (NA): Nonagricultural Worlds are good sources for Asteroid Belts, and Nonagricultural, Desert, and Vacuum Worlds.
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;'''Nonagricultural''' (NA)
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: Nonagricultural worlds are not able to produce quality foodstuffs and must import them. Nonagricultural Worlds are good sources for Asteroid Belts, and Nonagricultural, Desert, and Vacuum Worlds.
  
;'''Nonindustrial''' (NI): Nonindustrial Worlds are markets for goods from Industrial Worlds They are sources of goods for Industrial Worlds; their goods sell poorly on Nonindustrial Worlds.
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;'''Nonindustrial''' (NI)
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: Nonindustrial worlds have not developed a large manufacturing capability and must import much of their finished goods. Nonindustrial Worlds are markets for goods from Industrial Worlds. They are sources of goods for Industrial Worlds; their goods sell poorly on Nonindustrial Worlds.
  
;'''Poor''' (Po): Poor Worlds are markets for Industrial Worlds. They are not good sources of cargoes
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;'''Poor''' (Po)
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: Poor worlds are undeveloped, and may have marginal environments. Poor Worlds are markets for Industrial Worlds. They are not good sources of cargoes.
  
;'''Rich''' (Ri): Rich Worlds are good markets for Asteroid Belts, and Agricultural, High Population, Industrial, Low Population, Rich, and Water Worlds. They are good sources of cargos for Agricultural, Desert, Industrial, High Population, Rich, and Nonagricultural Worlds.
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;'''Rich''' (Ri)
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: Rich worlds have good climates and non-harmful environments. As such, they are much sought after. Rich Worlds are good markets for Asteroid Belts, and Agricultural, High Population, Industrial, Low Population, Rich, and Water Worlds. They are good sources of cargos for Agricultural, Desert, Industrial, High Population, Rich, and Nonagricultural Worlds.
  
;'''Vacuum World''' (Va): Vacuum Worlds are markets for goods from Asteroid Belts, and Industrial, Nonagricultural and Vacuum Worlds. They are good sources of cargoes for Asteroid Belts, Industrial Worlds, and Vacuum Worlds.
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;'''Vacuum World''' (Va)
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: Single worlds with no atmosphere. Vacuum Worlds are markets for goods from Asteroid Belts, and Industrial, Nonagricultural and Vacuum Worlds. They are good sources of cargoes for Asteroid Belts, Industrial Worlds, and Vacuum Worlds.
  
;'''Water World''' (Wa): Water Worlds are good markets for Industrial and Water Worlds They are good sources of cargoes for Industrial, Rich, and Water Worlds.
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;'''Water World''' (Wa)
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: Water worlds have 95% or more of their surface coved in an ocean of H2O. Water Worlds are good markets for Industrial and Water Worlds They are good sources of cargoes for Industrial, Rich, and Water Worlds.
  
 
  - Source: [[Referee's Manual]]
 
  - Source: [[Referee's Manual]]
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- Trade classification descriptions can be found in [[CT:LBB2]], [[CT:LBB3]], [[CT:LBB6]], [[CT:LBB7]] and the [[MT:RM]].
 
==Remarks==
 
==Remarks==
Remarks are additional information about the mainworld. In the extended UWP generation system (as used in [[Classic Traveller|CT]] [[Little Black Book|LBB]] [[Scouts (book)|6]], [[Scouts (book)|Scouts]] and the [[MegaTraveller]] [[Referee's Manual]]) remarks are also applied to worlds other than the mainworld in the system.
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Remarks may also contain additional information about the mainworld. In the extended UWP system, remarks are also applied to worlds other than the mainworld in the system.
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 +
;An
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:[[Ancients]]’ Site. A high-tech remnant of the now-vanished Ancients.
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;Cp
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:Subsector Capltal. The capital of the local region.
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;Cx
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:Sector or Reglonal Capltal. The capital of the local sector.
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;Ex
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:[[Exile Camp]]. A dumping ground for political dissidents.
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;Mr
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:Mllltary Rule. A world under overall control of the local military (regardless of government type).
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;Pr
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:[[Prison Camp]]. A prison for criminals.
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;Rs
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:[[Imperial Research Station|Research Station]]. An experimental facility.
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;Xb
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:[[X-Boat Station]]. An Imperial facility for rapid message transmission.
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;An:[[Ancients]]’ Site. A high-tech remnant of the now-vanished Ancients
 
;Cp:Subsector Capltal. The capital of the local region.
 
;Cx:Sector or Reglonal Capltal. The capital of the local sector
 
;Ex:[[Exile Camp]]. A dumping ground for political dissidents
 
;Mr:Mllltary Rule. A world under overall control of the local military (regardless of government type)
 
;Pr:[[Prison Camp]]. A prison for criminals.
 
;Rs:[[Imperial Research Station|Research Station]]. An experimental facility.
 
;Xb:[[X-Boat Station]]. An Imperial facility for rapid message transmission.
 
  
 +
- Source: [[Classic Traveller|CT]] [[Little Black Book|LBB]] [[Scouts (book)|6]] [[Scouts (book)|Scouts]] and the [[MegaTraveller]] [[Referee's Manual]]
  
 
{{LE|T|Planets}}
 
{{LE|T|Planets}}

Revision as of 04:17, 5 November 2010

Language This article may require copy editing for grammar, style, cohesion, tone, spelling or expresses concepts from an out-of-game perspective. This article should be corrected and/or re-worded using the in-game point of view.

Within each UWP is a remarks section, used to record various information that might be of interest. Its main use, however, is to record Trade classification codes for the use of merchants and other traders. Not all world descriptions have trade classifications and/or remarks, some have many of each. The trade classification data is only as good as the source. Prospective merchants should be aware that this data may change or be incorrect.


Trade Classifications

Trade Classifications are used in determining the purchase/sale price of goods. The area in the UWP for the trade classifications (which are usually abbreviated to two letters) is also used for additional remarks.

Agricultural (Ag)
Devoted to agricultural products. Agricultural goods market well to Desert, Fluid Seas, Poor, Water Worlds, and Industrial Worlds. Agricultural Worlds are good markets for Industrial Worlds, Agricultural Worlds, Barren Worlds (for new plant and animal strains), and Rich Worlds.
Asteroid Belt (As)
A ring of many small worldlets, not capable of retaining an atmosphere or water. Asteroid Belt goods market well to Industrial, Nonagricultural, Vacuum Worlds, and Asteroid Belts. Asteroid Belts are good markets for Agricultural, Industrial, Nonagricultural, and Vacuum Worlds.
Barren World (Ba)
A Barren world has no population, government, or law level. Goods from Barren Worlds are raw materials mined or gathered by a ship crew. They are poor sources of cargoes and resources and cannot be markets.
Desert World (De)
Desert worlds have no free-standing water. Desert World goods sell well to Desert and Nonagricultural Worlds. They are good markets for Agricultural, Desert, Industrial, Nonagricultural, and Rich Worlds.
Fluid Oceans (Fl)
A fluid world has oceans of a liquid other than water, e.g., ammonia or methane. Non-water oceans may be sources of raw materials, and the World's products sell well on Industrial and Fluid Worlds. Worlds with fluid oceans are good markets for Fluid and Industrial Worlds.
High Population (Hi)
A world with a billion or more in population. High Population World goods, because of the economy of scale for production, sell well on High Population, Low Population, and Rich Worlds. High Population Worlds are good markets for Agricultural, Industrial, High Population, and Rich Worlds.
Ice-Capped (IC)
A world with little or no atmosphere with all of its water frozen. Goods from Ice-capped Worlds sell well on Industrial Worlds; the worlds are poor markets.
Industrial (In)
Industrial worlds have large production and manufacturing bases. Industrial goods sell well on most worlds, and Industrial Worlds are good markets for most goods.
Low Population (Lo)
A world with a population less than 10,000. Low Population World cargos sell well to Industrial and Rich Worlds. Low Population Worlds are rarely self-supporting; they are excellent markets for High Population and Agricultural Worlds.
Nonagricultural (NA)
Nonagricultural worlds are not able to produce quality foodstuffs and must import them. Nonagricultural Worlds are good sources for Asteroid Belts, and Nonagricultural, Desert, and Vacuum Worlds.
Nonindustrial (NI)
Nonindustrial worlds have not developed a large manufacturing capability and must import much of their finished goods. Nonindustrial Worlds are markets for goods from Industrial Worlds. They are sources of goods for Industrial Worlds; their goods sell poorly on Nonindustrial Worlds.
Poor (Po)
Poor worlds are undeveloped, and may have marginal environments. Poor Worlds are markets for Industrial Worlds. They are not good sources of cargoes.
Rich (Ri)
Rich worlds have good climates and non-harmful environments. As such, they are much sought after. Rich Worlds are good markets for Asteroid Belts, and Agricultural, High Population, Industrial, Low Population, Rich, and Water Worlds. They are good sources of cargos for Agricultural, Desert, Industrial, High Population, Rich, and Nonagricultural Worlds.
Vacuum World (Va)
Single worlds with no atmosphere. Vacuum Worlds are markets for goods from Asteroid Belts, and Industrial, Nonagricultural and Vacuum Worlds. They are good sources of cargoes for Asteroid Belts, Industrial Worlds, and Vacuum Worlds.
Water World (Wa)
Water worlds have 95% or more of their surface coved in an ocean of H2O. Water Worlds are good markets for Industrial and Water Worlds They are good sources of cargoes for Industrial, Rich, and Water Worlds.
- Source: Referee's Manual
- Trade classification descriptions can be found in CT:LBB2, CT:LBB3, CT:LBB6, CT:LBB7 and the MT:RM.

Remarks

Remarks may also contain additional information about the mainworld. In the extended UWP system, remarks are also applied to worlds other than the mainworld in the system.

An
Ancients’ Site. A high-tech remnant of the now-vanished Ancients.
Cp
Subsector Capltal. The capital of the local region.
Cx
Sector or Reglonal Capltal. The capital of the local sector.
Ex
Exile Camp. A dumping ground for political dissidents.
Mr
Mllltary Rule. A world under overall control of the local military (regardless of government type).
Pr
Prison Camp. A prison for criminals.
Rs
Research Station. An experimental facility.
Xb
X-Boat Station. An Imperial facility for rapid message transmission.


- Source: CT LBB 6 Scouts and the MegaTraveller Referee's Manual