Difference between revisions of "Kdaar"
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Revision as of 15:04, 26 December 2016
This language is primarily used by the TBD race throughout the TBD polity.
- It is a [category] language.
Description (Specifications)
Kdaar is the aboriginal language found in the Marlheim and Pendang systems in what is now the Grand Duchy of Marlheim.
Structure
No information yet available.
Morphology
Morphology is the study of the internal structure of words.
- morpheme, inflection, paradigm, declension, derivation, compound, etc.
Phonology
Phonology, the study of the sound systems of a language.
- phoneme, allophone, segment, mora, syllable, foot, stress, tone, etc.
Grammar
Grammar is the structure of a language.
- tense, aspect, mood and modality, grammatical number, grammatical gender, case, etc.
Syntax
Syntax is the study of how words combine to form grammatical sentences.
- phrase, clause, grammatical function, grammatical voice, etc.
Meaning
No information yet available.
Lexicology
A lexicon is the word supply of a language.
- word, lexeme, lemma, lexicon, vocabulary, terminology, etc.
Semantics
Semantics is the study of the meaning of words (lexical semantics), and how these combine to form the meanings of sentences.
- meaning, sense, entailment, truth condition, compositionality, etc.
Pragmatics
Pragmatics is the study of how language is used by its speakers.
- presupposition, implicature, deixis
History & Background (Historical Linguistics)
Kdaar, when it was first encountered by Caledonian traders after the end of the Long Night, was a linguistic anomaly; while most dialects of Reavers Cant are clearly formed from layers of pirate slang and jargon atop a base of Galanglic, Kdaar was Galanglic-based "cant" over a base of something else. Since Marhleim was, through the 800s, largely a Reaver-run society, academic study was difficult.
- But linguists from the Royal University of Caledon, as well as Imperial scholars, had by about 850 formed a theory that traditional Kdaar shared certain linguistic markers with ancient Saie, including a grammatical structure with nothing in common with any current Human linguistic framework, as well as some vocabulary borrowed from humanized Aslan phonology.
- Over this, of course, were layered dozens of dialects of Reavers Cant, making the job of determining the proto-dialect (the original version of the language) difficult, above and beyond the herculean task of getting Reavers - outlaws - to make time for academic inquiry into their various phonology, vocabulary, accent and grammar patterns.
Marldaar
In the 900s, with the rise of the paranoid kleptocratic government in the Duchy of Marlheim, the language itself became a tool of government control. The GRYMOV - the pseudo-religious political party that manages most aspects of daily life in the Duchy - adopted an official version of Kdaar, "Marldaar". This is the version taught in Marhleim general schools, and used in most of the military.
- It is noteworthy that the leadership of the party, the military and the secret police conduct their business in Galanglic - knowledge of which is a key prerequisite for moving into leadership. Marldaar exists in large part to exclude people from leadership, and provide leadership a modestly secure means of communicating in public.
Political Objectives
The language taught to Marhleim students is full of imputed meanings intended - according to GRYMOV scholars and curriculum designers - to mold students' thinking to fit government objectives. Signally, Marldaar has no terms to express the ideas of "principled dissent", "individuality" or "opposition". The terms for "dissident", "individualist" and "reformer", to pick three examples, are given deeply pejorative subtext.
- There is some controversy among Marhleimologists in the Imperium, the Principality of Caledon and the Confederacy of Duncinae as to how well the strategy of turning the language into a tool of domination is working; some scholars and intelligence operators note that there are occasional glimpses of dissent in the Duchy, while others note that they seem to be getting fewer and farther between.
- In Game Terms: Speakers of Kdaar will almost exclusively be Reavers, usually from clans that escaped the Marlheim takeover. They will be completely unintelligible to non-Kdaar speakers, and only partially-intelligible to Kdaar speakers outside their clan.
- Speakers of Marldaar are linguistically interchangeable.
Worlds & Sectors (Astrography)
This language is primarily in use in the following areas:
- No information yet available.
References & Contributors (Sources)
This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
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