Difference between revisions of "Combat Environment Suit"

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A neck to toe air-tight suit constructed
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{{InfoboxGoods
of ballistic cloth. Generally worn open at the neck and
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|name    = Combat Environment Suit
wrists, the combat environment suit can be sealed by donning
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|Type    = Personal Armor
gauntlets and a clear flexible plastic headpiece. The suit is a
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|TL      = 10
military uniform which gives complete protection against most
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|size    = 6 liters
chemical agents, [[Tainted Atmosphere]]s, biological agents, and
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|weight  = 12 kg
a moderate defense against radiation. Heat buildup in the suit
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|cost    = Cr1,000
is handled by a simple, solid-state cooling system that is woven
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|footnote=
into the garment and that eliminates all infrared signature except
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}}
on the exposed face, hands, and heat exhaust. The heat
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A [[Combat Environment Suit]] is a neck-to-toe air-tight suit constructed of ballistic cloth. Generally worn open at the neck and wrists, the Combat Environment Suit can be sealed by donning gauntlets and a clear flexible plastic headpiece. The suit is a military uniform which gives complete protection against most chemical agents, [[Tainted Atmosphere|Tainted atmosphere]]s, biological agents, and a moderate defense against radiation. This is a lighter weight and less expensive forerunner of [[combat armour]], although unlike combat armor it is not vacuum rated.
exhaust is a very pronounced IR source, but this can be
+
dampened by inserting a chill can into the cooling system. The
+
Heat buildup in the suit is handled by a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed face, hands, and heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
chill can eliminates the signature for 45 minutes to two hours;
 
at the end of that time, the can is used up.
 
  
The combat environment suit is the preferred type of cold
+
The combat environment suit is the preferred type of cold weather clothing for people who have any experience with it. Because it manages heat exhaust, it is effective insulation. Light in weight, the suit is good cold weather clothing.
weather clothing for people who have any experience with it.
 
Because it manages heat exhaust, it is effective insulation.
 
Light in weight, the suit is very good cold weather clothing
 
  
===Chameleon Option===
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'''''Options''':''
At Tech Level 12, a chameleon surface
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* At {{TL|12}}, a chameleon surface becomes available for the combat environment suit, combat armor, or battle dress, at an additional cost of Crl000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
becomes available for the combat environment suit, combat
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* At {{TL|12}}, psionic shielding is available as an option for any armor at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
armor, or battle dress, at an additional cost of Crl000. It selectively
 
bleeds heat to match background IR levels and effectively
 
renders the wearer invisible to IR sensors.
 
  
===Psionic Shield Option===
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Beginning at Tech Level 12, psionic
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This is one of the common forms of hazardous-duty dress commonly used by the military and paramilitaries of most worlds. Some of these types of dress include:
shielding is available as an option for any armor at an additional
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* [[Protective Suit]]
cost of Cr4000. Psionic shielding protects the wearer from
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* [[Hazard Suit]]
psionic mind reading and from psionic life sensing.
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* [[Envirosuit]]
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* [[Body Pressure Suit]]
 +
 
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* [[Hostile Environment Suit]]s (Hazardous Environment Non-Combat Armor) ''<small>(sealed/non-Vacuum rated)</small>''
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* [[Combat Environment Suit]] ''<small>(sealed/non-Vacuum rated)</small>''
 +
 
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* [[Vacc Suit]]
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* [[Hostile Environment Vacc Suit]]
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* [[Combat Suit]] (also known as an [[Armored Vacc Suit]] / [[Boarding Suit]] or [[Boarding Armor]])
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* [[Combat Armor]] (Non-powered Combat Armor)
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* [[Battle Dress]] (Powered/Braced Combat Armor)
 +
 
 +
 
 +
== Sources ==
 +
{{Basic}}
 +
{{Sources
 +
| {{Ludography cite|name= Mercenary|version=Classic Traveller|page=41}}
 +
| {{Ludography cite|name= Imperial Encyclopedia|page=74}}
 +
| {{Ludography cite|name= GURPS Traveller Core Rules|page=118}}
 +
| {{Ludography cite|name= Guns, Gadgets and Gear|page=47}}
 +
| {{Ludography cite|name=Central Supply Catalogue | version=Mongoose 2nd|page=20}}
 +
}}
 +
[[Category:Atmosphere equipment]]
 +
{{LE|Armor}}

Latest revision as of 00:25, 6 December 2025

Combat Environment Suit
Type Personal Armor
Tech Level TL–10
Cost Cr1,000
Size 6 liters
Weight 12 kg

A Combat Environment Suit is a neck-to-toe air-tight suit constructed of ballistic cloth. Generally worn open at the neck and wrists, the Combat Environment Suit can be sealed by donning gauntlets and a clear flexible plastic headpiece. The suit is a military uniform which gives complete protection against most chemical agents, Tainted atmospheres, biological agents, and a moderate defense against radiation. This is a lighter weight and less expensive forerunner of combat armour, although unlike combat armor it is not vacuum rated.

Heat buildup in the suit is handled by a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed face, hands, and heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.

The combat environment suit is the preferred type of cold weather clothing for people who have any experience with it. Because it manages heat exhaust, it is effective insulation. Light in weight, the suit is good cold weather clothing.

Options:

  • At TL–12, a chameleon surface becomes available for the combat environment suit, combat armor, or battle dress, at an additional cost of Crl000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
  • At TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.


This is one of the common forms of hazardous-duty dress commonly used by the military and paramilitaries of most worlds. Some of these types of dress include:


Sources[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.