Difference between revisions of "Gauss Rifle"
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electromagnetic field along the length of the barrel which accelerates a 4[[mm]], 4 gram [[needle bullet]] or [[ammunition|dart]] to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a [[hollow point]], giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias. A forty [[round]] [[magazine]] is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten [[round]]s. The firing setting may be changed after firing. {{Page cite|name= Mercenary |page=36 |version=Classic Traveller}} | electromagnetic field along the length of the barrel which accelerates a 4[[mm]], 4 gram [[needle bullet]] or [[ammunition|dart]] to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a [[hollow point]], giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias. A forty [[round]] [[magazine]] is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten [[round]]s. The firing setting may be changed after firing. {{Page cite|name= Mercenary |page=36 |version=Classic Traveller}} | ||
| − | Standard equipment on the gauss rifle includes a [[Electronic Sight|battlefield sight]] similar to that used on the [[ACR]], a [[RAM grenade]] adapter, gyrostabilization, and a [[sling]]. Reloading by replacement of an empty [[magazine]] or [[RAM grenade]] takes several seconds, during which the | + | Standard equipment on the gauss rifle includes a [[Electronic Sight|battlefield sight]] similar to that used on the [[ACR]], a [[RAM grenade]] adapter, gyrostabilization, and a [[sling]]. Reloading by replacement of an empty [[magazine]] or [[RAM grenade]] takes several seconds, during which the bearer is effectively evading. Power is provided by a disposable [[power pack]] included in each [[magazine]]. {{Page cite|name= Mercenary |page=36 |version=Classic Traveller}} |
=== Weapon Characteristics === | === Weapon Characteristics === | ||
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== History & Background ([[Dossier]]) == | == History & Background ([[Dossier]]) == | ||
| − | [[Gauss Weapon]]ry | + | [[Gauss Weapon]]ry also known as [[Mass Driver]] Weapons or [[Rail Gun]]s are another approach, but also involve expense and technological sophistication problems beyond many [[sophont]] [[civilization]]s. {{Unpublished cite|author=Maksim-Smelchak}} |
=== Selected Gaus Rifle Models === | === Selected Gaus Rifle Models === | ||
Latest revision as of 00:27, 9 September 2025
| Generic Gauss Rifle | |
|---|---|
![]() Generic Gauss Rifle | |
| Group: | Ranged Weapon |
| Tech Level | TL–12 |
| Size | 750.0 mm |
| Weight | 3,500.0 grams |
| Cost | Cr1,500 |
| Ammo | 4mm needle bullet, x40 rounds, 40mm grenade |
| Manufacturer | Various |
| Generic Gauss Rifle | |
The Gauss Rifle (3,900.0 grams loaded; Cr1,500; TL-12) is the ultimate development of the tried and true slug thrower.
Description (Specifications)[edit]
"Gauss Rifle:" The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a 4mm, 4 gram needle bullet or dart to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a hollow point, giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias. A forty round magazine is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten rounds. The firing setting may be changed after firing. [1]
Standard equipment on the gauss rifle includes a battlefield sight similar to that used on the ACR, a RAM grenade adapter, gyrostabilization, and a sling. Reloading by replacement of an empty magazine or RAM grenade takes several seconds, during which the bearer is effectively evading. Power is provided by a disposable power pack included in each magazine. [2]
Weapon Characteristics[edit]
Length, exclusive of grenade: 750.0 mm. Weight, unloaded: 3,500.0 grams (loaded magazines weigh 400.0 grams). Base price: Cr1,500 (40 round magazine and battery pack: Cr30). Tech level: 12. Extreme range: 1,260.0 meters. [3]
History & Background (Dossier)[edit]
Gauss Weaponry also known as Mass Driver Weapons or Rail Guns are another approach, but also involve expense and technological sophistication problems beyond many sophont civilizations. [4]
Selected Gaus Rifle Models[edit]
- TL-10 Prototype Gauss Rifle
- TL-11 Early Gauss Rifle
- TL-12 Standard Gauss Rifle
- TL-13 Improved Gauss Rifle
- TL-14 Modified Gauss Rifle / Enhanced Gauss Rifle
- TL-15 Advanced Gauss Rifle
References & Contributors (Sources)[edit]
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37.
- Jim Cunningham. "The Armory: Book 4 Small Arms." High Passage 2 (1981): 43. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 120.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Information provided to the library by Maksim-Smelchak
