Difference between revisions of "Advanced Combat Rifle"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
m (https://wiki.travellerrpg.com/File:Traveller_Imperial_Interstellar_Scout_Service_Sunburst_logo.svg)
Line 21: Line 21:
 
== Description (Specifications) ==
 
== Description (Specifications) ==
 
"[[Advanced Combat Rifle]]:" A progressive development of the [[assault rifle]], the advanced
 
"[[Advanced Combat Rifle]]:" A progressive development of the [[assault rifle]], the advanced
combat rifle ([[ACR]]) fires either a 9[[mm]], 5.0 gram [[high explosive]] ([[HE]]) bullet at 900 meters per
+
combat rifle ([[ACR]]) fires either a 9[[mm]], 5.0 gram [[High Explosive]] ([[HE]]) bullet at 900 meters per
second, or a 9/6[[mm]], 3.0 gram [[discarding sabot]] ([[DS]]) [[slug]] at 1,200 meters per second. A [[magazine]] containing twenty [[round]]s is inserted into the underside of the [[weapon]] behind the pistol grip. Reloading takes just a few seconds, during which the firer is treated as evading. The [[weapon]] may fired either automatically or semi-automatically (…as with the [[assault rifle]]). {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}  
+
second, or a 9/6[[mm]], 3.0 gram [[Discarding sabot|discarding sabot]] ([[DS]]) [[slug]] at 1,200 meters per second. A [[magazine]] containing twenty [[round]]s is inserted into the underside of the [[Weapon|weapon]] behind the pistol grip. Reloading takes just a few seconds, during which the firer is treated as evading. The [[Weapon|weapon]] may fired either automatically or semi-automatically (…as with the [[assault rifle]]). {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}  
  
Standard [[equipment]] includes an [[electronic battlefield sight]], incorporating both [[light amplification]] and [[passive IR]], [[visual magnification]], and a [[laser rangefinder]] which may also be used as a target painting device. The [[weapon]] is also gyroscopically stabilized during firing. A [[sling]] is provided, and the muzzle of the rifle includes an integral [[flash suppressor]] and adaptor for launching a 40[[mm]] [[RAM]] shoot-through [[grenade]]. {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}
+
Standard [[Equipment|equipment]] includes an [[Electronic battlefield sight|electronic battlefield sight]], incorporating both [[Light Amplification|light amplification]] and [[Passive IR|passive IR]], [[Visual Magnification|visual magnification]], and a [[Laser Rangefinder|laser rangefinder]] which may also be used as a target painting device. The [[Weapon|weapon]] is also gyroscopically stabilized during firing. A [[Sling|sling]] is provided, and the muzzle of the rifle includes an integral [[Flash Suppressor|flash suppressor]] and adaptor for launching a 40[[mm]] [[RAM]] shoot-through [[Grenade|grenade]]. {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}
 
   
 
   
 
=== Weapon Characteristics ===
 
=== Weapon Characteristics ===
Length, exclusive of [[grenade]]: 750.0 [[mm]]. Weight, unloaded: 3,500.0 grams (loaded [[magazine]] weighs 500.0 grams). Base price: [[Cr]]1,000 (loaded [[HE]] [[Magazine]] [[Cr]]20, Loaded [[DS]] [[magazine]] [[Cr]]25). Note, due to the high per [[round]] cost, solid slug [[ammunition]] is often manufactured locally, at a base price of [[Cr]]15 per [[magazine]]. When firing slug ammunition, use the range modifiers of The [[ACR]] and the target modifiers and damage levels of the [[assault rifle]]. Extreme range: 1,000.0 meters. [[TL-10|Tech level 10]]. {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}
+
Length, exclusive of [[Grenade|grenade]]: 750.0 [[mm]]. Weight, unloaded: 3,500.0 grams (loaded [[Magazine|magazine]] weighs 500.0 grams). Base price: [[Cr]]1,000 (loaded [[HE]] [[Magazine]] [[Cr]]20, Loaded [[DS]] [[Magazine|magazine]] [[Cr]]25). Note, due to the high per [[Round|round]] cost, solid slug [[Ammunition|ammunition]] is often manufactured locally, at a base price of [[Cr]]15 per [[Magazine|magazine]]. When firing slug ammunition, use the range modifiers of The [[ACR]] and the target modifiers and damage levels of the [[Assault Rifle|assault rifle]]. Extreme range: 1,000.0 meters. [[TL-10|Tech level 10]]. {{Page cite|name= Mercenary  |page=35-36 |version=Classic Traveller}}
 
   
 
   
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
[[Advanced Combat Rifle]]s come of age in the [[TL:10-12]] epoch and are never really considered obsolete as they remain useful well into the [[TL:13-15]] epoch. The [[weapon]] is preceded by the [[Rifle]], [[Automatic Rifle]], and [[Assault Rifle]]. By [[TL:13-15]], [[Plasma Weapon]]ry and [[Gauss Rifle]]s tend to predominate. {{Unpublished cite|author=Maksim-Smelchak}}  
+
[[Advanced Combat Rifle]]s come of age in the [[TL:10-12]] epoch and are never really considered obsolete as they remain useful well into the [[TL:13-15]] epoch. The [[Weapon|weapon]] is preceded by the [[Rifle]], [[Automatic Rifle]], and [[Assault Rifle]]. By [[TL:13-15]], [[Plasma Weapon]]ry and [[Gauss Rifle]]s tend to predominate. {{Unpublished cite|author=Maksim-Smelchak}}  
  
 
=== Selected Advanced Combat Rifle Models ===
 
=== Selected Advanced Combat Rifle Models ===

Revision as of 16:24, 9 August 2024

Generic Advanced Combat Rifle
Traveller Imperial Interstellar Scout Service Sunburst logo.svg
Generic Advanced Combat Rifle
Group: Ranged Weapon
Tech Level TL–10
Size 750.0 mm
Weight 3,500.0 grams
Cost Cr1,000
Ammo 9mm bullet, 6mm DS slug, 40mm Grenade
Manufacturer Various
Generic Advanced Combat Rifle

The Advanced Combat Rifle (4,000.0 grams loaded; Cr1,000; TL-10) is an advanced slugthrower and one of the most flexible and available firearms available to militaries.

Description (Specifications)

"Advanced Combat Rifle:" A progressive development of the assault rifle, the advanced combat rifle (ACR) fires either a 9mm, 5.0 gram High Explosive (HE) bullet at 900 meters per second, or a 9/6mm, 3.0 gram discarding sabot (DS) slug at 1,200 meters per second. A magazine containing twenty rounds is inserted into the underside of the weapon behind the pistol grip. Reloading takes just a few seconds, during which the firer is treated as evading. The weapon may fired either automatically or semi-automatically (…as with the assault rifle). [1]

Standard equipment includes an electronic battlefield sight, incorporating both light amplification and passive IR, visual magnification, and a laser rangefinder which may also be used as a target painting device. The weapon is also gyroscopically stabilized during firing. A sling is provided, and the muzzle of the rifle includes an integral flash suppressor and adaptor for launching a 40mm RAM shoot-through grenade. [2]

Weapon Characteristics

Length, exclusive of grenade: 750.0 mm. Weight, unloaded: 3,500.0 grams (loaded magazine weighs 500.0 grams). Base price: Cr1,000 (loaded HE Magazine Cr20, Loaded DS magazine Cr25). Note, due to the high per round cost, solid slug ammunition is often manufactured locally, at a base price of Cr15 per magazine. When firing slug ammunition, use the range modifiers of The ACR and the target modifiers and damage levels of the assault rifle. Extreme range: 1,000.0 meters. Tech level 10. [3]

History & Background (Dossier)

Advanced Combat Rifles come of age in the TL:10-12 epoch and are never really considered obsolete as they remain useful well into the TL:13-15 epoch. The weapon is preceded by the Rifle, Automatic Rifle, and Assault Rifle. By TL:13-15, Plasma Weaponry and Gauss Rifles tend to predominate. [4]

Selected Advanced Combat Rifle Models

  1. TL-10 Advanced Combat Rifle
  2. TL-11 Advanced Combat Rifle
  3. TL-12 Advanced Combat Rifle

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
  2. Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
  3. Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
  4. Information provided to the library by Maksim-Smelchak