Difference between revisions of "Mesh Personal Armor"
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{{InfoboxGoods | {{InfoboxGoods | ||
| − | |name = | + | |name = Mesh Personal Armor |
| − | |caption = | + | |caption = |
|cost = Cr150 | |cost = Cr150 | ||
| − | |footnote= | + | |footnote= |
| − | + | |image = | |
| − | |image = | + | |size = 4 liters |
| − | |size = 4 | ||
|TL = 7 | |TL = 7 | ||
| − | |Type = | + | |Type = Personal Armor |
| − | |weight = 2 | + | |weight = 2 kg |
| − | |manufacturer= | + | |manufacturer= |
}} | }} | ||
| − | [[Mesh Personal Armor]] | + | [[Mesh Personal Armor]] is a jacket or body suit made of natural or synthetic leather and reinforced with a lining of flexible metal mesh, similar to [[chain mail]] but lighter and stronger. {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller|citeName=CC41}} It is a modern ballistic cloth combined with a flexible mesh, general of metals, composites, polymers, or even ceramics. |
| − | + | Mesh reduces or stops penetration by [[blade]]s and has some effectiveness against [[gun]]s; it is ineffective against [[Laser Weapon|laser fire]]. {{Page cite|citeName=CC41}} | |
| − | Mesh reduces or stops penetration by [[blade]]s and has some effectiveness against [[gun]]s; it is ineffective against [[Laser Weapon|laser fire]]. {{Page cite| | ||
| − | + | Higher tech versions, generally manufactured in [[TL:10-12]] can absorb and redistribute kinetic energy even more effectively. Some forms can even store, redistribute, or even transform the kinetic energy into usable power. Higher tech successor versions are rumored to be able to do even more. {{Unpublished cite|author=Maksim-Smelchak}} | |
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{{Sources | {{Sources | ||
| − | | | + | | {{Ludography cite|name= Characters and Combat|version=Classic Traveller|page=41-43}} |
| − | | | + | | {{Ludography cite|name= Imperial Encyclopedia|page=74,75}} |
| − | | | + | | {{Ludography cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 131 |article= Imperial Soldier’s Weapons & Armor Guide }} |
| − | | | + | | {{Ludography cite|name= Guns, Gadgets and Gear|page=45}} |
| − | | | + | | {{Ludography cite|name= T5 Core Rules|page=629}} |
| − | | | + | | {{Ludography cite|name=Core Rule Book | version=Mongoose 2nd|page=95}} |
| − | | | + | | {{Ludography cite|name=Central Supply Catalogue | version=Mongoose 2nd|page= 11}} |
}} | }} | ||
| − | + | {{LE}} | |
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| − | {{LE | ||
Latest revision as of 00:31, 15 November 2021
| Mesh Personal Armor | |
|---|---|
| Type | Personal Armor |
| Tech Level | TL–7 |
| Cost | Cr150 |
| Size | 4 liters |
| Weight | 2 kg |
Mesh Personal Armor is a jacket or body suit made of natural or synthetic leather and reinforced with a lining of flexible metal mesh, similar to chain mail but lighter and stronger. [1] It is a modern ballistic cloth combined with a flexible mesh, general of metals, composites, polymers, or even ceramics.
Mesh reduces or stops penetration by blades and has some effectiveness against guns; it is ineffective against laser fire. [1]
Higher tech versions, generally manufactured in TL:10-12 can absorb and redistribute kinetic energy even more effectively. Some forms can even store, redistribute, or even transform the kinetic energy into usable power. Higher tech successor versions are rumored to be able to do even more. [2]
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-43.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 131.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 45.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 95.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 11.
- ↑ 1.0 1.1 Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Information provided to the library by Maksim-Smelchak