Difference between revisions of "Talk:Weapon"
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| + | |||
| + | == Notes (2018) == | ||
| + | # EXTERNAL LINK: [http://members.tip.net.au/~davidjw/tavspecs/maint/combat/hyp_wpn.htm Weapons Tables] | ||
| + | : - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 10:31, 8 April 2018 (EDT) | ||
| + | |||
| + | == T5 Standard Categories (2018) == | ||
| + | * [[Hand Weapon]]s | ||
| + | ** [[Short Blade]]s | ||
| + | ** [[Medium Blade]]s | ||
| + | ** [[Long Blade]]s | ||
| + | ** [[Special Blade]]s | ||
| + | * [[Body Weapon]]s | ||
| + | * [[Ranged Weapon]]s | ||
| + | ** [[Artillery]] | ||
| + | ** [[Designator]]/Projector | ||
| + | ** [[Handgun]]s | ||
| + | ** [[Launcher]] | ||
| + | ** [[Long Gun]]s | ||
| + | ** [[Machine Gun]] | ||
| + | ** [[Shotgun]] | ||
== Smelchak Notes (2018) == | == Smelchak Notes (2018) == | ||
| Line 27: | Line 47: | ||
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | ||
| − | === Firearms Mapping === | + | === Firearms Mapping (2018) === |
* Weapon | * Weapon | ||
** Firearms | ** Firearms | ||
| Line 39: | Line 59: | ||
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 05:38, 7 January 2018 (EST) | ||
| − | === Universal Gun Research (2018) | + | === Universal Gun Research (2018) === |
Sort Types | Sort Types | ||
| − | * Ergonomics: Handgun (1 hand) vs Long (2 hand) | + | * OPERATOR / Operator: (individual, light, crew, heavy, etc.) |
| − | * Supraclass: KEW, GUW, DEW | + | * ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand) |
| − | * Firing Mechanism: | + | * DISTANCE / Distance-function: (ranged, melee, touch, etc.) |
| − | * Fire Expression: (single, semi, auto) | + | * SUPRACLASS / Supraclass: KEW, GUW, DEW |
| − | * OUTPUT / Fire Type: (bullet, slug, needle, bolt, energy, etc.) | + | * CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.) |
| − | ** KEW / Slugs in J (Ft/s or Ms/s) | + | * TARGET / Target: (AA, AP, AT, etc.) |
| + | * USER GROUP / User Group: (milt, para, civ) | ||
| + | * SUPRAPLATFORM: (land, water, air, space, interface, etc.) | ||
| + | * PLATFORM / Platform: (Individual, vehicle, fixed, etc.) | ||
| + | ** Land | ||
| + | *** Sophont | ||
| + | *** Landcraft | ||
| + | **** Wheelcraft | ||
| + | **** Trackcraft | ||
| + | **** Hovercraft | ||
| + | **** Legcraft / Walkers | ||
| + | **** Subterranium / Diggers | ||
| + | ** Water (Aqueous) | ||
| + | *** Watercraft | ||
| + | **** Surfacecraft | ||
| + | **** Submersibles | ||
| + | ** Air (atmosphere) | ||
| + | *** Aircraft | ||
| + | **** Gravcraft | ||
| + | ---- | ||
| + | * TL | ||
| + | * SIZE | ||
| + | * WEIGHT | ||
| + | * COST | ||
| + | ---- | ||
| + | * OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW) | ||
| + | * OUTPUT CHEM / Propellant: (TBD, many types for KEW) | ||
| + | * OUTPUT VOLUME / Fire Expression: (single, semi, auto) | ||
| + | * OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, nonlethal, etc.) | ||
| + | ** KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs] | ||
*** Low Velocity: Conventional 0-3,499 | *** Low Velocity: Conventional 0-3,499 | ||
*** High Velocity: 3500 to 4,999 muzzle velocity | *** High Velocity: 3500 to 4,999 muzzle velocity | ||
*** Hypervelocity: 5,000 + | *** Hypervelocity: 5,000 + | ||
** DEW / Eenergy in J / MW | ** DEW / Eenergy in J / MW | ||
| − | * Fire Effect: (individual, area, etc.) | + | * OUTPUT EFFECT / Fire Effect: (individual, area, etc.) |
| − | * | + | * OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.) |
| − | + | ---- | |
| − | + | * INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.) | |
| − | + | * INPUT LOAD / Rounds: Variable | |
| − | |||
| − | * | ||
| − | * | ||
| − | |||
:- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 09:42, 7 January 2018 (EST) | :- [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 09:42, 7 January 2018 (EST) | ||
| + | |||
| + | === Topics (2018) === | ||
| + | * Gun/ Weapon | ||
| + | ** Firearm | ||
| + | *** Heavy | ||
| + | **** ManPack (crew) | ||
| + | **** Vehicle | ||
| + | *** Light | ||
| + | **** Individual | ||
| + | **** ManPack (crew) | ||
| + | ** Smallarm | ||
| + | *** Short (Handgun) | ||
| + | *** Long | ||
| + | |||
| + | ---- | ||
| + | * Melee Weapon | ||
| + | ** Blunt (Blunt Trauma) | ||
| + | ** Edged (Blade / Cutting Trauma) | ||
| + | ** Piercing (Stabbing Trauma) | ||
| + | |||
| + | ---- | ||
| + | * Archaic Ranged (Pre-gun) | ||
| + | ** Blunt (Blunt Trauma) | ||
| + | *** Boomerang | ||
| + | *** Sling | ||
| + | ** Edged (Blade / Cutting Trauma) | ||
| + | *** Bow | ||
| + | *** Ninja Star | ||
| + | ** Piercing (Stabbing Trauma) | ||
| + | *** Bow | ||
| + | *** Dart | ||
| + | *** Javelin | ||
| + | *** Spear | ||
Latest revision as of 14:31, 8 April 2018
Notes (2018)[edit]
- EXTERNAL LINK: Weapons Tables
- - Maksim-Smelchak (talk) 10:31, 8 April 2018 (EDT)
T5 Standard Categories (2018)[edit]
- Hand Weapons
- Body Weapons
- Ranged Weapons
- Artillery
- Designator/Projector
- Handguns
- Launcher
- Long Guns
- Machine Gun
- Shotgun
Smelchak Notes (2018)[edit]
CONVENTIONAL TREE:
- Weapon / Goods/Weapons
- Offensive Technologies
- Ironmongery
- Heavy Arms
- Small Arms
- Vehicle Weaponry
- Starship Weaponry
- Energy Weapons
- Guided Weapons
- Projectile Weapons
- Spinal Mounts
- Weapon Types
- Ironmongery
- Military Vehicle Types
- Wheelcraft
- Trackcraft
- Watercraft
- Aircraft
- Walkers
- Gravcraft
- Speeders
- Offensive Technologies
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Firearms Mapping (2018)[edit]
- Weapon
- Firearms
- Heavy Arms
- Heavy Artillery
- Vehicle Weaponry
- Small Arms (Personal Arms)
- Handguns
- Longarms
- Heavy Arms
- Firearms
- Note: redefine firearms to include DEW.
- - Maksim-Smelchak (talk) 05:38, 7 January 2018 (EST)
Universal Gun Research (2018)[edit]
Sort Types
- OPERATOR / Operator: (individual, light, crew, heavy, etc.)
- ERGONOMICS / Ergonomics: Handgun (1 hand) vs Long (2 hand)
- DISTANCE / Distance-function: (ranged, melee, touch, etc.)
- SUPRACLASS / Supraclass: KEW, GUW, DEW
- CLASS / CLASS FUNCTION / Class-function: (chem, antimatter, energy, etc.)
- TARGET / Target: (AA, AP, AT, etc.)
- USER GROUP / User Group: (milt, para, civ)
- SUPRAPLATFORM: (land, water, air, space, interface, etc.)
- PLATFORM / Platform: (Individual, vehicle, fixed, etc.)
- Land
- Sophont
- Landcraft
- Wheelcraft
- Trackcraft
- Hovercraft
- Legcraft / Walkers
- Subterranium / Diggers
- Water (Aqueous)
- Watercraft
- Surfacecraft
- Submersibles
- Watercraft
- Air (atmosphere)
- Aircraft
- Gravcraft
- Aircraft
- Land
- TL
- SIZE
- WEIGHT
- COST
- OUTPUT MECH / Firing Mechanism: (TBD, many types for KEW)
- OUTPUT CHEM / Propellant: (TBD, many types for KEW)
- OUTPUT VOLUME / Fire Expression: (single, semi, auto)
- OUTPUT TYPE / Fire Type: (bullet, slug, needle, bolt, energy, charged particles, nonlethal, etc.)
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- Low Velocity: Conventional 0-3,499
- High Velocity: 3500 to 4,999 muzzle velocity
- Hypervelocity: 5,000 +
- DEW / Eenergy in J / MW
- KEW / Slugs in J (Ft/s or Ms/s) [Joules / Wh / ft-lbs]
- OUTPUT EFFECT / Fire Effect: (individual, area, etc.)
- OUTPUT DAMAGE / Damage type: (incendiary, explosive, etc.)
- INPUT TYPE / Loading Expression: (breach, magazine, internal, etc.)
- INPUT LOAD / Rounds: Variable
- - Maksim-Smelchak (talk) 09:42, 7 January 2018 (EST)
Topics (2018)[edit]
- Gun/ Weapon
- Firearm
- Heavy
- ManPack (crew)
- Vehicle
- Light
- Individual
- ManPack (crew)
- Heavy
- Smallarm
- Short (Handgun)
- Long
- Firearm
- Melee Weapon
- Blunt (Blunt Trauma)
- Edged (Blade / Cutting Trauma)
- Piercing (Stabbing Trauma)
- Archaic Ranged (Pre-gun)
- Blunt (Blunt Trauma)
- Boomerang
- Sling
- Edged (Blade / Cutting Trauma)
- Bow
- Ninja Star
- Piercing (Stabbing Trauma)
- Bow
- Dart
- Javelin
- Spear
- Blunt (Blunt Trauma)