Difference between revisions of "Breakthrough Heavy Infantry Walker"

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(New page: In the long runup to the Crucible War, the Regency of Deneb Army and Marine units stationed in former Zhodani territory fought an enemy that preferred unconventional tactics and guerrilla ...)
 
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In the long runup to the Crucible War, the Regency of Deneb Army and Marine units stationed in
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{{InfoboxVehicle|name=Breakthrough
former Zhodani territory fought an enemy that preferred unconventional tactics and guerrilla
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|image=|caption=
units. Much of this fighting occurred at close range in urban environments and took the form of
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|TL=16
hit-and-run attacks against Regency infantry patrols with large caliber munitions, booby traps and
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|size=6.45 tons
sniper fire. Irritation at the steady loss of battle dressed troops to high explosives prompted
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|cr=257,383
the Army to resurrect a system first used by the Terrans during the Interstellar Wars, but had
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|mode=walker
largely fallen into obscurity: the light battle walker. The first model, the Breakthrough suit,
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|speed=153kph
debuted during the defensive battles for Cronor subsector, and were deployed in large numbers
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|cargo=0.14kl
during the Great Race Campaign. Currently about fifteen percent of the Commonewalth's infantry
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|crew=1
units are Heavy Infantry.
+
|pass=0
 +
|arms=none
 +
|footnote=
 +
}}
 +
In the long runup to the [[Crucible War]], the [[Regency]] Army and Marine units stationed in former [[Zhodani]] territory fought an enemy that preferred unconventional tactics and guerrilla units. Much of this fighting occurred at close range in urban environments and took the form of hit-and-run attacks against Regency infantry patrols with large caliber munitions, booby traps and sniper fire. Irritation at the steady loss of battle dressed troops to high explosives prompted the Army to resurrect a system first used by the Terrans during the [[Interstellar Wars]], but had largely fallen into obscurity: the light battle walker. The first model, the Breakthrough suit, debuted during the defensive battles for [[Cronor Subsector|Cronor]] subsector, and were deployed in large numbers during the Great Race Campaign. Currently about fifteen percent of the Commonwealth's infantry units are Heavy Infantry.
  
Unlike battledress, which consisted of an armored exoskeleton that attached directly to the limbs
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Unlike [[battledress]], which consisted of an armored exoskeleton that attached directly to the limbs of the soldier to enhance their strength, the "Heavy Infantry" suit was entirely mechanical. This trooper rode in a small, armored crew station in the equivalent of a torso, though biometric controls allowed them to control the extremities of the suit as if they were their own. No integral weaponry or fire control is fitted beyond whatever is carried on external mounts or in the arms. This basic suit is the most common of the various "rigs" subsequently introduced afterword. In Commonwealth military doctrine, these suits have replaced most [[Armored Fighting Vehicle|AFVs]] for urban combat, allowing for the concentration of heavy armor in high speed Cavalry units. They are deployed in squads of eight, often in support of lighter Battledress units or operating on their own. While more agile and providing a smaller target than an AFV, they are limited in traditional infantry mobility by the inability of stairways and most floors to bear their immense weight, and they must wear portable CG packs when a mission calls for them to storm or defend fixed installations.
of the soldier to enhance their strength, the "Heavy Infantry" suit was entirely mechanical. This
 
trooper rode in a small, armored crewstation in the equivalent of a torso, though biometric
 
controls allowed them to control the extremities of the suit as if they were their own. No
 
integral weaponry or fire control is fitted beyond whatever is carried on external mounts or in
 
the arms. This basic suit is the most common of the various "rigs" subsequently introduced
 
afterwords. In Commonwealth military doctrine, these suits have replaced most AFVs for urban
 
combat, allowing for the concentration of heavy armor in high speed Cavalry units. They are
 
deployed in squads of eight, often in support of lighter BD units or operating on their own. While
 
more agile and providing a smaller target than an AFV, they are limited in traditional infantry
 
mobility by the inability of stairways and most floors to bear their immense weight, and they must
 
wear portable CG packs when a mission calls for them to storm or defend fixed installations.
 
  
 
+
{{Metadata}}
== General Data ==
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{{Sources|S1= [[Peter Gray]] - [http://mailman.silent-tower.org/public/tne-rces/2004-September/000080.html TNE RCES]}}
 
+
{{LEA|Goods|Crucible Campaign}}
 
 
Tech Level: 16
 
 
 
Price: Cr 257,383
 
 
 
Size: 2.5 kiloliters
 
 
 
Mass: 6.40659 tons Empty, 6.44754 tons Full Load
 
 
 
[[Breakthrough Heavy Infantry Walker Design Data|Meta-Game Info]]
 
{{Sources|S1=[http://mailman.silent-tower.org/public/tne-rces/2004-September/000080.html Peter Gray]}}
 
{{LEN|B|Goods}}
 

Revision as of 16:59, 11 February 2008

Breakthrough
Tech Level TL–16
Mass 6.45 tons
Cost {{{cost}}}
Mode walker
Type
Speed 153kph
Cargo 0.14kl
Crew 1
Passengers 0
Armament none

In the long runup to the Crucible War, the Regency Army and Marine units stationed in former Zhodani territory fought an enemy that preferred unconventional tactics and guerrilla units. Much of this fighting occurred at close range in urban environments and took the form of hit-and-run attacks against Regency infantry patrols with large caliber munitions, booby traps and sniper fire. Irritation at the steady loss of battle dressed troops to high explosives prompted the Army to resurrect a system first used by the Terrans during the Interstellar Wars, but had largely fallen into obscurity: the light battle walker. The first model, the Breakthrough suit, debuted during the defensive battles for Cronor subsector, and were deployed in large numbers during the Great Race Campaign. Currently about fifteen percent of the Commonwealth's infantry units are Heavy Infantry.

Unlike battledress, which consisted of an armored exoskeleton that attached directly to the limbs of the soldier to enhance their strength, the "Heavy Infantry" suit was entirely mechanical. This trooper rode in a small, armored crew station in the equivalent of a torso, though biometric controls allowed them to control the extremities of the suit as if they were their own. No integral weaponry or fire control is fitted beyond whatever is carried on external mounts or in the arms. This basic suit is the most common of the various "rigs" subsequently introduced afterword. In Commonwealth military doctrine, these suits have replaced most AFVs for urban combat, allowing for the concentration of heavy armor in high speed Cavalry units. They are deployed in squads of eight, often in support of lighter Battledress units or operating on their own. While more agile and providing a smaller target than an AFV, they are limited in traditional infantry mobility by the inability of stairways and most floors to bear their immense weight, and they must wear portable CG packs when a mission calls for them to storm or defend fixed installations.

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