Taraddiin (world)
Taraddiin/Voskhod (Vland 0107) | |||||||||||||||||||||||||
Classic Era (1116) | C656563-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 1 |
Taraddiin is a high-population world with a billion or more sophonts in population size.
- It is a member of the Third Imperium in the Voskhod Subsector of Vland Sector in the Domain of Vland.
- This world was colonized by and is controlled from Ossin (world).
Description (Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
Local Nobility[edit]
Taraddiin, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
TAS Travelogue[edit]
Taraddiin (C656563-9) is a tidally locked world driven by its lucrative seafood exports. Submarine fishing under the nightside ice brings back native squid-like creatures that range from hand-size to ~50 feet long. There is lively underwater migration between the two halves of the planet, as the ocean is continuous across the nightside under the ice, and flows toward deeply carved basins along the twilight band with flood plains that extend into the unending sunlight of dayside. The cephalopods seasonally travel from the energetic waters of the twilight band to darkside to complete a mating cycle, like Terran salmon, during which they load up on energy in the sunlight, then travel to nightside to breed and die. Some species are short-lived, while others repeat this cycle many times, growing ever larger.
The seafood industry here is high risk, high reward, using submarines under the ice to track and catch any size of prey they can, up to the largest of the Tarrasquids. Some of the catch can make it back to the twilight processing plants still alive, so most of those plants are prepared for surprises.
The water cycle here is aggressive with flow toward the dayside, evaporation, and water laden air returning to night side. How far this cycle reaches into the dayside is dependent on pre-existing water sculpted channels and basins cutting into the surface, largely prior to the tidal lock. The twilight ring keeps water in place as the aggressive water flows have carved out much deeper basins than what ended up on the day side. In some areas the flow toward the day side clogged the dayside basins with sediment so the water cycle doesn't try to flood them any more. On the rare occasions that one of these natural levies breaks and lets a lot of water into the dayside, the storms in that region get more powerful for a few weeks as the water evaporates very quickly and gets pushed back toward the night side.
References & Contributors (Sources)[edit]
- Classic Traveller Atlas of the Imperium
- MegaTraveller Alien - Vilani & Vargr {dot map provided}
- Marc Miller's Traveller T4 First Survey
- TAS Travelogue: Jim Kundert
- ↑ "Jump Map API" and map location from Travellermap.com