|Primary||M2 V M0 V|
|Army Size (BEs)||0|
|World Trade Number||2.5|
|Trade Volume (MCr/year)||0|
|Building Capacity (Tons)||0|
|Port passengers (annual)||0|
Kaldi supports a population of fewer than 10,000 sophonts. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Kaldi, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Giiken.
Astrography and planetology
Kaldi is a member of the Vilani Main.
Binary Solar System
Kaldi Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kaldi
Primary Main Sequence 0.4258 2400 - 3300 0.027 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0044 0.01358 0.13 - 0.21 0.44 4.4 Orbit # * * 0 1 6 Remarks Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kaldi
Secondary Main Sequence 0.489 2800 - 3600 0.04 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00511 0.01659 0.16 - 0.26 0.511 5.11 Orbit # * * 0 1 6 Remarks
Point of Interest: Space-time Anomaly
The Kaldi System has been the subject of intensive scientific and pseudo-scientific investigations over the last three years. This has been due to strange anomalies in the local space-time fields. The boundary between normal and jump space appears to be very tenuous - natural jump-space portals of varying sizes appear spontaneously. The ‘holes’ usually disappear with seconds though on rare occasions they may linger for several minutes. Due to their random and unpredictable nature, Kaldi has established a series of warning stations close to all regular jump entry and exit points to notify vessels of the potential danger.
History and background
To date, four vessels - a cutter, two free traders and a long liner - have been lost within the system, apparently sucked into rogue jump portals. No information as to their origin or pattern has yet surfaced.