Hazer
Hazer | |
---|---|
Group: | Non-lethal |
Tech Level | TL–9 |
Size | TBD |
Weight | 3.5kg |
Cost | Cr700 |
Ammo | TBD |
Manufacturer | TBD |
Hazers are sonic disruption weapons, broadcasting an especially annoying frequency combination at extraordinarily high volume.
They do no damage per se, but just make it extremely uncomfortable to linger in an area, more so than a typical siren or fire alarm. The sound projector is largely directional, but the user of the weapon must wear ear protection or suffer much the same effect as the targets. At point blank range, a hazer is capable of shattering crystal, breaking glass, and damaging delicate mechanical parts.
Most people exposed to the Hazer are forced to move away from the source, usually covering their ears. Full hearing protection or sealed suits is more resistant. Normally, users will purchase an electronic filter to allow somewhat normal hearing while filtering out the hazer frequencies. The belt mounted battery pack is good for five minutes continuous use and can be recharged from any contemporary vehicle or domestic power source.
These kinds of weapons arose from a need for non-lethal crowd control.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), .