Biome
Biomes are a semi-distinct region with similar biological profile. For instance, Temperate Forest or Scrubland. Knowing the biome of a creature helps one determine where it should appear.
Land Biomes[edit]
- Plains/Steppe
- Forest
- Swamps
- Arid/Desert
- Beach/Island
- Urban (see below)
- Rural/Cultivated
- Ice Sheet
- Cave†
† Caves tend to be very sparse on Earth, but any sci-fi/fantasy shenanigans may allow a cave to be verdant and biologically active.
Urban Environments[edit]
This region is defined by mesa/cliff vertical structures and usually, an abundance of sophonts and food.
Exotic Analogues[edit]
An Exotic Analogue in this case is a biome that works in a somewhat similar fashion to an ordinary biome, but is a lot stranger. For instance, you could have Biome: Macrofauna Organs (Swamp/Wetlands Analogue), or Biome: Ancients Temple-Market (Urban Analogue)
The "Pet/Cultivated" Biome[edit]
Some creatures, through breeding, biotech, or losing their defenses over millennia. A creature with the "pet" biome has a biological niche so small that it's likely doomed outside of it. Note that not all creatures that are kept as pets (or food) are unviable species--even a common housecat can be devastating to populations of rodents and small birds. See "Invasive Species " on the Traveller Bestiary page.
Aquatic Biomes[edit]
- River/Lake
- Reef/Coastal
- Kelp Forest
- Ice Sheet
- Open Ocean
- Ocean Floor
- Ocean Vents
Exotic Biomes[edit]
- Volcano/Magma
- Macrofauna/Superorganism(†?)
- Gas Giant
- Nebulae†
- Psychic Realms†
- Data Streams†
- Asteroids†
Notes[edit]
- The dagger "†" indicates a "Loose" Sci-fi concept. This is the science fiction equivalent to "cinematic" in GURPS.
References[edit]
- Contributor Cherrio01