Avalar Consular Marine

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THE ORGANIZATION OF THE 1st SPACE MARINE LEGION AKA THE WARLOCK KNIGHTS of AVALAR[edit]

The elite military forces of the confederate member worlds consist of marine legions. These units have a total strength of one thousand persons. The forces are augmented by small naval elements. Typically there are 8-12 50ton fighters assigned for close support. The confederation plans to use the 4,000 ton fleet transports for its legions.

There is a legion headquarters and headquarters company which consists of a medical platoon, signal platoon, quartermaster/service and support platoon, a combat engineering platoon, maintenance platoon, and the legion headquarters staff section and a total strength of 150 persons.

The medical platoon consists of 34 medical personnel. They are equipped with fourteen company clearing stations mounted in ambulance sleds and manned by 14 medic 2 nurse equivalents and 6 medic 1 corpsmen. There are seven battalion aid stations mounted in surgical vans, and each carries a doctor/surgeon and nurse.

The signal platoon has 24 electronics technicians and six sleds equipped with maintenance workshop and electronic repair kits. The signal platoon also has EMM, ECM, ECCM, radio and radar jammers. The legion's electronics are all maintained by these technicians. The legion depends on scrambled radios and maser communication links.

The quartermaster /service and support platoon consists of a transport/supply section with 10 driver/stevedores with 10 transport/cargo sleds and a 20 cooks with 10 field kitchen sleds in the mess section.

The engineering platoon has 18 engineers and six sleds to carry mine warfare equipment for emplacement and removal. The combat engineers also have demolition and breaching charges and equipment.

The maintenance platoon has 24 mechanics and six workshop sleds for equipment repair and maintenance. Each mechanic has a tool kit for vehicles and weapons.

The headquarters section includes the S1 adjutant/administration team, S2 intelligence team, S3 operations and training team, S4 logistics and supply team and the legion's CO, XO, SNCO and their staff. This 20 man headquarters deploys in six command sleds.

There is a Special Forces battalion co-located with the legion headquarters. The purpose of this Special Forces battalion is to serve as a cadre to train insurgents and guerrillas. The popular uprising would serve to destroy any invading forces and resist landings. All the Special Forces teams are highly trained. The teams are small platoon sized units. The sixteen man strong unit has two eight man squads. There are two officers and fourteen enlisted in each team. The officers are a CO usually an O3 Captain and an XO O2 Lieutenant. All the personnel have instructional skills. Each is a specialist in a technical field from which large insurgent units can be raised and equipped with trained personnel. There are two supply/cook/logistical experts, two medics, two electronics/signal specialists, two combat engineers-trained in demolition, mine warfare, and fortifications, two heavy weapon specialists, two light support weapon specialists, two maintenance-mechanical experts. Most of the enlisted are experienced senior NCOs who can in turn become squad or even platoon leaders in guerrilla units this Special Forces can raise and train. Four teams plus a six man command/headquarters element comprise a small company-sized unit with a strength of seventy combatants. Three of these companies plus a forty man headquarters/support platoon comprise a 250 strong battalion. The headquarters/support platoon has a fire direction sled, 2 heavy self-propelled mortar sleds, 1 tac missile sled, a command post sled, and 2 ammo/utility sleds. There are caches of assault rifles and squad support weapons to equip the insurgents. The Special Forces have over-under laser carbines with 4cm RAM auto-grenade launchers with a three round magazine. The laser carbine is powered by a fifty shot backpack battery. The weapon is equipped with a x4 power battlefield scope and is frequently used for target designation. Weapons available include the 2cm LAG, snub pistols, blades, and demo/breaching charges. These forces also have man-portable tac missiles available. The Special Forces wear vac suits (5) of Kevlar ballistic cloth to protect them from NBC threats. They have filtered respiration and amphibious capable. Air tanks and scuba gear can easily be added. The helmets are very elaborate including a .1kg short range radio, IR/LI visor, map box and battle field computer interfaces. The special forces training is SEAL equivalent.

There is a commando unit that includes a company of 100 armored battlesuits/walkers. The walker battlesuits mass 75kg and cost 1MCr. Each suit is an integrated weapons platform which can mount a variety of weapon combinations. The armor (7) is a sealed vacuum-proof environment with life support for at least 8 hours. There are two laser rifles mounted in the armor each with a 100 shot battery. The helmet includes a continental range directional/scrambled communicator and a maser receiver. It mounts drop capsule attachments and a 4cm RAM grenade launcher with a three round magazine. The walkers are powered and provide a strength equivalent of 24, a speed of x2, and run on 8 hour batteries. It has a crude IR non-chameleon suppression system, a battle computer, laser sensors, and an advanced sensor package. The LI/IR sensors and target designator are run through the helmet's heads-up-display (HUD). The armored forearms can mount a variety of combat blades. There is an internal bio-sensor linked to a self-destruct charge (6d6, 1cm).

There is also a company of psionically trained noble peers of the knight ranks called Krellian warlocks. The warlock avatars are a secret order of knights. There are three platoons of 36 in the company. These commando platoons have three squads of twelve. Each squad has two officer-knights (CO, XO) directors trained in telepathy and clairvoyance. They locate the target coordinates and imprint the location into the minds of the teleporting commandos telepathically. There are ten teleportation trained commandos in each squad. There is another platoon of 60 psionically trained and talented knights. There are five squads of twelve warlocks. In each squad there are two officers/directors trained the same way as the commando squads and ten enlisted specialists. Each squad has ten specialists trained in a different psionic discipline and talent. The squads include scramblers (telekinetic powers), recon specialists (clairvoyant), physical adepts (awareness), specials, and assaulters/intelligence (telepathy). Some members of these squads have other possible talents, but all have at least the indicated skill at maximum strength to qualify. Each psionic warlock-knight has two auto-injectors of psionic booster drug. The psionic commandos are equipped with hazardous environment vacuum suits (6) with at least an 8 hour life-support supply. There other equipment is the same as the Special Forces gear and weapons. All these troops are protected forces trained. They can deal with vacuum and, zero-gravity weapons and operations.

The third company in this moon based garrison is a composite combat support company. This unit has 32 personnel indigenous to the unit in it. This is a heavy weapons unit with 1 fire direction sled, 1 MRL sled, 1 heavy mortar sled, 1 ammo/utility sled and 1 tac missile sled for indirect support. Other combat support attachments fall under the command of this company. These commandos are charged with teleporting into key locations in the high port and taking over the starport. The bulk of the occupation legion is housed at this port. Outnumbered, this 300 strong force must use its psionics to surprise, isolate and quickly overwhelm key pockets of security forces.

The third battalion of 300 troops includes an armored company of 42 troops in 14 tanks organized into three platoons of 4 tanks and 2 headquarters tanks. There an artillery battery of 50 troops and 8 self-propelled guns, two FO/scout TD sleds, 8 ammo/supply/maintenance sleds and a fire direction center/command sled.

There is one company of 50 drop troops organized into two 25 man platoons. They usually have a retrieval boat assigned. They use drop capsules or reentry packs to assault their objectives. They are light infantry without vehicles like the commandos and special forces. They are equipped the same as the avatar knights.

The balance of the force is three companies of mechanized infantry, and scouts. The four cavalry troops have various ratios of APCs, tanks, recon sleds, and command sleds. Some of the cavalry units are armor heavy and some have more troops. The first two cavalry troops each have 30 men and are organized the same. Each unit has a headquarters section, two armor platoons of three tanks each and a platoon of three APCs. The third cavalry troop (59 men) has a headquarters section, a platoon of four APCs, a second platoon of four APCs carrying a total of 20 troops equipped with 4 small mortars, and a third platoon of four tanks. The fourth troop (39 men) has a headquarters section, two platoons of two APCs and one recon sled, and a platoon of four tanks and two recon sleds. The combined cavalry units share 20 tanks, 4 recon sleds, 4 command sleds, and 18 APCs. The commandos and special forces units do have support units and each unit gets a slice of the legion support assets. When the opportunity presents itself each unit would have a portion of the armor and artillery assets the legion has at its disposal. The battalion gets three mess sleds, and three command sleds. These and other vehicles like workshop/maintenance sleds, and ambulances are provided from the legion ¬motor pool in the headquarters.

These troops are the only mechanized/cavalry forces in the legion. They are intended for rapid insertion and assault. These deployments would be in relief and reinforcement missions. There are no troops carried by these APCs. These units transport the other units in the legion. The 18 APCs each carry 3 crew and have a combined lift capacity of 180 men, from the first or second battalion. Seventy slots are usually taken by the 50 drop troops and the 20 mortar crews of this battalion. The commando and special forces have the strength to rapidly assault and overwhelm certain objectives, however, they lack the strength to hold those position against persistent counter-attacks. The special forces deal with this problem by raising guerrilla units and fighting a protracted harassment campaign. The nature of the teleportation assault is very disruptive to the enemy forces. The theory is that warlocks could destroy the enemy's ability to fight and gain temporary control of the area. Their blows would be to the headquarters and the logistics targets of the enemy. Many enemy troops would be captured unaware. Holding ground versus the forces the enemy would counter-attack with is beyond the unit's capability and strength. The cavalry units of the third battalion might be able to rescue or temporarily relieve the assault units. Transports and recovery boats would evacuate them. The cavalry units would screen the retreat. Taking the local starport can prevent the enemy from leaving and invading other confederate worlds.

The cavalry is designed to be fast moving and hard-hitting. The forces are capable of recon, scouting, screening and skirmishing. These combined arms units, are used for economy of force operations. They can attack from orbit from transports. They have tech 9 grav tanks, APCs and SP Guns. These were built locally with technology from Confederate sources. They do not hold ground and employ a mobile defense. They by-pass enemy strongholds and attack rear echelon, command and support units. The vehicles are sealed and have life-support for their crews. There are laser armed MBTs, and gunsleds with hypervelocity CPR guns. The APCs have point defense autocannons, and TAC missiles.

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