Difference between revisions of "Challenge 66"
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==Table of Contents== | ==Table of Contents== | ||
− | |||
− | |||
− | |||
− | ''' | + | {| valign="top" class="wikitable" cellspacing=5 cellpadding=5 |
− | + | |- | |
− | + | ! colspan=2 |''' Twilight: 2000 (Merc: 2000)''' | |
− | + | |- valign="top" | |
− | + | | align="right"| 8 ||Achtung! Minen! (Optional rules for getting your group through a live minefield, plus a 'drop in' minefield and two sample adventures. By Mike Sweeney) | |
− | + | |- valign="top" | |
+ | | align="right"|12 ||Yearning for Antiquity ( An optional archery supplement for Twilight 2000. Rules Variant by Chris Csakany.) | ||
− | ''' | + | |- |
− | : | + | ! colspan=2 |'''MegaTraveller''' |
+ | |- valign="top" | ||
+ | | align="right"|6 ||"... and furthermore..." (What Happens to MegaTraveller when Traveller: New Era is published. An answer by [[Dave Nilsen]].) | ||
+ | |- valign="top" | ||
+ | | align="right"|18 ||Power Centers ("Hard Times" adventure by [[Charles E. Gannon]]. Includes vehicle designs using both the "Wet Navy:" design sequence (Challenge [[Challenge53|53]], [[Challenge54|54]] & [[Challenge60|60]]) and the "Wood and Wind, Steel and Stream" tech design supplement ([[Challenge61|Challenge 61]]). ) | ||
+ | |- valign="top" | ||
+ | | align="right"|24 ||Anton Cagllari (NPC Supplement by [[Greg Videll]]) | ||
+ | |- valign="top" | ||
+ | | align="right"|26 ||Advanced Lasers (TL 13 laser weapons to fill the gap between small arms and auto-cannon size. <br />Equipment Supplement by [[Ken Pick]] ) | ||
+ | |- valign="top" | ||
+ | | align="right"|30 ||Traveller News Service (News and rumors in the Traveller universe) | ||
− | '''Dark Conspiracy''' | + | |- |
− | + | ! colspan=2 |'''Dark Conspiracy''' | |
+ | |- valign="top" | ||
+ | | align="right"|32 ||Trick or Threat ( Times have changed. So have Halloween pranks. Adventure by Craig Sheeley.) | ||
− | ''' | + | |- |
− | + | ! colspan=2 |'''2300 AD''' | |
+ | |- valign="top" | ||
+ | | align="right"|38 ||Diamonds from Premiere ( Adventure set on Beta Canum during the Kafer War by Andy Slack ) | ||
− | ''' | + | |- |
− | + | ! colspan=2 |'''Space: 1889''' | |
− | + | |- valign="top" | |
+ | | align="right"|42 ||Secret of the Lost City (Discover an ancient civilization atop a high mountain deep in the heart of the Amazon rain forest. Adventure by James L. Cambias) | ||
− | ''' | + | |- |
− | + | ! colspan=2 |'''Shadowrun''' | |
+ | |- valign="top" | ||
+ | | align="right"|48 ||Short Takes (These mini-adventure nuggets will enliven any campaign. By Richard G. Molpus. ) | ||
− | '''Star | + | |- |
− | + | ! colspan=2 |'''Star Wars RPG''' | |
+ | |- valign="top" | ||
+ | | align="right"|54 ||Disturbance in the Force (Adventure by Chris Hind. Features the ancient ship the 'Starkiller' and a long lost Jedi Knight.) | ||
− | ''' | + | |- |
− | + | ! colspan=2 |'''Cyberpunk 2.0.2.0.''' | |
+ | |- valign="top" | ||
+ | | align="right"|60 ||On the Dark Side of the Moon (Adventure by Michael C. LaBossiere. Features an MV-4 'Moon Jumper', Nighthawk STC (Special Transport Craft) and a mysterious (aren't they all?) Alien Artifact. ) | ||
+ | |- valign="top" | ||
+ | | align="right"|68 ||Cyberskills (The Success Table is more devious than it sees. Rules Variant by Magnus Seter. ) | ||
− | ''' | + | |- |
− | + | ! colspan=2 |'''Star Trek RPG.''' | |
+ | |- valign="top" | ||
+ | | align="right"|70 ||Cogito Ergo Pakled (An encounter with Pakleds. Adventure by James Swallow. Features a Random Pakled Starship Generator.) | ||
− | '''How To:''' | + | |- |
− | + | ! colspan=2 |'''Call of Cthulhu RPG.''' | |
+ | |- valign="top" | ||
+ | | align="right"|74 ||Cthaat Aquadingen ( Campaign Supplement by Keith M. Frye. Featuring a Great Old book with several game suggestions for Adventures.) | ||
+ | |||
+ | |- | ||
+ | ! colspan=2 |'''How To:''' | ||
+ | |- valign="top" | ||
+ | | align="right"|78 ||Conference Games (What RPG can involve 40 or more players and can often be played without rules or dice? Article by Marcus L. Rowland. ) | ||
+ | |||
+ | |- | ||
+ | ! colspan=2 |'''Features''' | ||
+ | |- | ||
+ | | align="right"|4 ||Masthead | ||
+ | |- | ||
+ | | align="right"|6 ||Opinion | ||
+ | |- | ||
+ | | align="right"|30 ||Traveller's News Service | ||
+ | |- | ||
+ | | align="right"|51 ||Conventions | ||
+ | |- | ||
+ | | align="right"|73 ||Submission/Guidelines | ||
+ | |- | ||
+ | | align="right"|82 ||Feedback Form/Results/Product Distribution | ||
+ | |- | ||
+ | | align="right"|84 ||Reviews | ||
+ | |- | ||
+ | | align="right"|86 ||Classifieds | ||
+ | |- | ||
+ | | align="right"|88 ||Next Issue | ||
+ | |} | ||
[[Category:Challenge Magazine]] | [[Category:Challenge Magazine]] | ||
{{JTAS}} | {{JTAS}} |
Revision as of 22:45, 8 June 2014
<translate>
Challenge #66 | |
---|---|
Publisher | Game Designers' Workshop |
Version | MegaTraveller |
Author | n/a |
Format | magazine |
Canonical | no |
Year Published | 1992 |
Pages | 88 |
</translate>
Table of Contents
Twilight: 2000 (Merc: 2000) | |
---|---|
8 | Achtung! Minen! (Optional rules for getting your group through a live minefield, plus a 'drop in' minefield and two sample adventures. By Mike Sweeney) |
12 | Yearning for Antiquity ( An optional archery supplement for Twilight 2000. Rules Variant by Chris Csakany.) |
MegaTraveller | |
6 | "... and furthermore..." (What Happens to MegaTraveller when Traveller: New Era is published. An answer by Dave Nilsen.) |
18 | Power Centers ("Hard Times" adventure by Charles E. Gannon. Includes vehicle designs using both the "Wet Navy:" design sequence (Challenge 53, 54 & 60) and the "Wood and Wind, Steel and Stream" tech design supplement (Challenge 61). ) |
24 | Anton Cagllari (NPC Supplement by Greg Videll) |
26 | Advanced Lasers (TL 13 laser weapons to fill the gap between small arms and auto-cannon size. Equipment Supplement by Ken Pick ) |
30 | Traveller News Service (News and rumors in the Traveller universe) |
Dark Conspiracy | |
32 | Trick or Threat ( Times have changed. So have Halloween pranks. Adventure by Craig Sheeley.) |
2300 AD | |
38 | Diamonds from Premiere ( Adventure set on Beta Canum during the Kafer War by Andy Slack ) |
Space: 1889 | |
42 | Secret of the Lost City (Discover an ancient civilization atop a high mountain deep in the heart of the Amazon rain forest. Adventure by James L. Cambias) |
Shadowrun | |
48 | Short Takes (These mini-adventure nuggets will enliven any campaign. By Richard G. Molpus. ) |
Star Wars RPG | |
54 | Disturbance in the Force (Adventure by Chris Hind. Features the ancient ship the 'Starkiller' and a long lost Jedi Knight.) |
Cyberpunk 2.0.2.0. | |
60 | On the Dark Side of the Moon (Adventure by Michael C. LaBossiere. Features an MV-4 'Moon Jumper', Nighthawk STC (Special Transport Craft) and a mysterious (aren't they all?) Alien Artifact. ) |
68 | Cyberskills (The Success Table is more devious than it sees. Rules Variant by Magnus Seter. ) |
Star Trek RPG. | |
70 | Cogito Ergo Pakled (An encounter with Pakleds. Adventure by James Swallow. Features a Random Pakled Starship Generator.) |
Call of Cthulhu RPG. | |
74 | Cthaat Aquadingen ( Campaign Supplement by Keith M. Frye. Featuring a Great Old book with several game suggestions for Adventures.) |
How To: | |
78 | Conference Games (What RPG can involve 40 or more players and can often be played without rules or dice? Article by Marcus L. Rowland. ) |
Features | |
4 | Masthead |
6 | Opinion |
30 | Traveller's News Service |
51 | Conventions |
73 | Submission/Guidelines |
82 | Feedback Form/Results/Product Distribution |
84 | Reviews |
86 | Classifieds |
88 | Next Issue |