Alzirr (world)

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Alzirr/Firdausi (Aldebaran 2504)
Classic Era (1116)
E410455-9
StarportE Frontier - no facilities
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population4 Moderate (20 thousand)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary F5 IV
Planetoid Belts 0
Gas Giants 1

Alzirr is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by human sophonts located in the Firdausi Subsector of Aldebaran Sector.


Description (Astrography & Planetology)

No information yet available.


Monostellar System

Alzirr Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Alzirr

F5 IV

Primary Giant 2 6100 - 6800 12
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.02419 0.28733 2.75 - 4.49 2.419 24.19
Orbit #  * 0 5 5 8
Remarks
Alzir (star)

System Data

No information yet available.

Mainworld Data

No information yet available.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background (Dossier)

No information yet available.

World Starport

Alzirr has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Technology Level

Alzirr possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government

Alzirr is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law Level

No information yet available.

World Military

No information yet available.

World Economy

No information yet available.

Trade Data

No information yet available.

World Demographics

No information yet available.

World Culture

No information yet available.

Urbanization

No information yet available.

Historical Data

No information yet available.

World Timeline

No information yet available.

UWP Listing

No information yet available.

References & Contributors (Sources)

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