Divine Intervention/Night of Conquest
|Divine Intervention/Night of Conquest|
Classic Traveller Double Adventure 6
|Publisher||Game Designers Workshop|
|Author||Lawrence Schick, William H. Keith, Jr., J. Andrew Keith|
Double Adventure 6 for Classic Traveller.
Pavabid (Spinward Marches 1238) is ruled by a religious dictatorship, a rigid offshoot of the widespread Church of the Stellar Divinity. Off-worlders are only permitted in the Starport and Trade Enclave, separated from the rest of the planet by hundreds of kilometres of wilderness and water. Industrialists on Collace (Spinward Marches 1237) are frustrated by the refusal to allow outside exploitation of abundant heavy metals, particularly recently discovered massive deposits of iridium. Someone is needed to deliver a small device that will project an image and sound that will be believed to be a message from God that will persuade the local Thearch to change his position on of-world exploitation.
Night of Conquest
A real find has been made on Gaajpadje (Reaver's Deep 1124). A trade agreement for rare gems and objets d'art has been signed with the world's dominant race. A formal celebration of the deal was held, and ancient Laws of Hospitality and Good Customer Relations made attendance mandatory. During the party the other civilised race on the planet made a completely unexpected attack. A simple commercial transaction erupts into war, and the trade team are caught in the middle.
Meta-history and Background
As with all the Double Adventure books, the book has two front covers with the two adventures printed starting from each end of the book and therefore upside down relative to each other and each with their own page numbering.
- Lawrence Schick, William H. Keith, Jr., and J. Andrew Keith
- John Harshman
- Paul R. Banner and Chris Purcell
Table of Contents
Introduction 4 A Message from God 6 The Floating Palace 10 Referee's Information 22
Night of Conquest
Introduction 4 Out of the Night Sky 7 Gaajpadje 8 Running the Adventure 10 Escape from the Palace 11 Across Rijudjya 14 The Airship Port 18 Encounters 21 Options and Opportunities 25