Council of the Wise
Overview
A collection of thirteen planets under central rule. They are protected by a modest fleet.
They have two ScoutRons based at Raspyn (Hadji 2526 C00078B-A) and Penner (Hadji 2727 B335587-B).
They have three "battle fleets", one stationed at each of the three Naval Bases within their territory. These squadrons are nearly uniform in composition, yet field an odd assortment of craft contributed from local ship yards at a variety of technology levels. Each planet capable of building ships or military craft of any type are commissioned and awarded defense contracts to build the best designs they can manage with their local resources and industrial-military abilities. This makes the force challenging to employ but fosters espirt de corps. The vast shipyards at Infelice (Hadji 2626 A8689DF-B) are responsible for almost all merchant marine tonnage in the cluster. The scouts, transports, tankers and couriers of the ScoutRons are all built here. Logistical support assets are attached to each battle fleet as needed, based on current operational schedules and training requirements.
One of the more interesting designs is the local scout. These are locally harvested asteroids, fitted with drives, fuel, and a pair of mixed triple turrets. They are dependent on starport facilities for refueling. There is no room for a sub craft that could facilitate wilderness refueling operations.
PS-28255S1-330000-10001-0 MCr. 152.964 200 tons Bearing 2 2 2 Crew 6 Batteries 2 2 2 TL 11 Cargo: 1 ton locker Fuel: 50 tons EP: 10 Agility: 4 Pulse Lasers Fuel Treatment: On Board Fuel Purification Architects Fee: MCr 1.53 Cost in Quantity: MCr 122.371
Battle Fleet Alpha
Located at Dungfumbler (Hadji 3124 B100599-A)
Battle Fleet Beta
Located at Rita (Hadji 2728 A310255-C)
Battle Fleet Delta
Located at Ferrer (Hadji 2925 B5479CF-8)
Each battle fleet consists of the following:
- (1) Rita Class Fleet Tender, these are the jump capable mother-ships that the battle riders, system defense boats and fighters rely on to get to and from the battle zone. Off world industrial labor is used to manufacture and forge the structural sub-assemblies. These are transported to the naval shipyard and carefully assembled in orbit by small numbers of highly trained naval construction crews under the careful supervision of the naval architects. These are the only people in the cluster that understand the advanced jump technology these ships possess.
FT-T7366F4-091106-87806-A MCr. 259,427.71 300,000 tons Bearing Q 4 Q44 X Crew 2,822 Batteries Z 7 Z67 Y TL 12 Cargo: 112 tons Fuel: 108,000 tons EP: 18,000 Agility: 5 Shipboard Security Detail: 300 Craft: 20 x 1,000T Light Battle Riders, 3 x 10,000T Heavy Battle Riders, 9 x 500T Attack Boats, 120 x 7T Mite Light Fighters Fuel Treatment: On Board Fuel Purification Substitutions: X = 120 Y = 200 Z = 40 Architects Fee: MCr 2,594.277 Cost in Quantity: MCr 207,542.168
- (3) Dungfumbler Class Heavy Battle Riders, a few of these are stationed around the cluster at secret bases to provide heavy security and ship killing abilities. This long tapered needle is streamlined and fitted with a spinal mounted particle accelerator. There are a few secondary weapon systems, a large reactor core but with under powered maneuver drives. As a result the craft tends to lumber and can be difficult to handle under battle conditions. A squadron of patrol fighters is thrown in for some small measure of extra security.
BR-K1028D3-270002-84C06-1 MCr. 11,884.734 10,000 tons Bearing 1 1 111 2 Crew 152 Batteries 1 1 111 2 TL 10 Cargo: 68 tons Fuel: 800 tons EP: 800 Agility: 2 Shipboard Security Detail: 10 Craft: 9 x 10T Patrol Fighters Fuel Treatment: Fuel Scoops Backups: 1 x Model/4fib Computer Architects Fee: MCr 118.847 Cost in Quantity: MCr 9,507.787
- (27) Kirchner Class Patrol Fighters, the result of contradictory design demands, this class of fighter is not well liked. They were supposed to have a small craft stateroom to facilitate longer patrol durations with better life support capabilities. A fleet admiral decided that they needed a mixed triple turret and that a pulse laser was essential, as a result the power plant grew and soon there was barely room for a pair of couches, let alone a small stateroom. Acceleration is poor for a fighter at 3G's and evasion agility, a needed defense for craft this size, is non-existent. A single sand caster is hardly adequate defense, so dog fighting is avoided at all costs.
FF-0203A11-020000-10001-0 MCr. 24.65 10 tons Bearing 1 1 1 Crew 2 Batteries 1 1 1 TL 8 Cargo: 0 tons Fuel: 1 ton EP: 1 Agility: 0 Pulse Laser Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.247 Cost in Quantity: MCr 19.72
- (9) Penner Class System Defense Boats, the fleet tender carries a squadron of these attack boats. They are fast, agile and have thick armor. They carry twelve missile launchers and three beam lasers. Most planets in the cluster have a squadron of these to protect their starport facilities and their matte black streamlined hulls are common sights near military installations. Their armor allows them to provide close support to ground troops as well.
SDB-52068E2-B00000-30004-0 MCr. 795.25 500 tons Bearing 1 1 Crew 11 Batteries 1 1 TL 11 Cargo: 18 tons Fuel: 40 tons EP: 40 Agility: 6 Fuel Treatment: Fuel Scoops Architects Fee: MCr 7.953 Cost in Quantity: MCr 636.2
- (20) Ferrer Class Battle Riders, capable of 5Gs these low tech spheres feature some minimal armored platelets and hull bracing in their compartmented hulls. They mount a 100ton particle accelerator bay and carry a squadron of 12 tiny Mite class fighters. They carry extra crew for the fighters so that they can maintain a near constant CAP.
BR-A5056S2-500000-00600-1 MCr. 1,125.168 1,000 tons Bearing 1 Crew 52 Batteries 1 TL 8 Cargo: 10 tons Fuel: 60 tons EP: 60 Agility: 0 Craft: 12 x 7T Mites Fuel Treatment: Fuel Scoops Architects Fee: MCr 11.252 Cost in Quantity: MCr 900.134
- (360) Ferrer Built Mite Light Fighters, as fast and agile as their technology permits, these tiny, fragile missile fighters are responsive and fun to fly, unfortunately against more advanced designs their lack of computational power makes it difficult for them to hit targets. More advanced designs can jam and use ECM to spoof their rudimentary sensor suites.
FL-0605511-000000-00002-0 MCr. 16.535 7 tons Bearing 1 Crew 1 Batteries 1 TL 8 Cargo: 0.1 ton missile magazine Fuel: 1 ton EP: 0.35 Agility: 5 Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.165 Cost in Quantity: MCr 13.228
There are rumors that there was a Battle Fleet Gamma, destroyed in an epic battle. Legends of their heroic exploits in the face of grave odds, are used to inspire and instruct naval recruits. The propaganda is that they gave their lives to permit the formation of the Council of the Wise and that all sailors must be ready to do the same.