Stage Effects

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Technology Level Stages

Tech Level Stages describe locations in the long term cycle of technological development. For example:

Technology Level Stages
# Stage Definition TL Mod Remarks (Timeliness)
1. Experimental Technology Experimental is handmade by inventors excited about the potential of a new technology, usually one-of-a-kind, and often dangerous and unreliable. [1] -3 Not mature technology. Theoretical research and development item-invention. May not work well. Unreliable. Far ahead of its time. [2]
2. Prototype Technology Prototype is the first step before early mass production. There are perhaps a dozen examples of any one prototype. [3] -2 Immature technology. Prototype of applied science research and development item. Somewhat ahead of its time. [4]
3. Early Technology Early is the first mass-produced design, before the technology has been completely refined. [5] -1 Premature technology. Market test item in early manufacturing. Slightly ahead of its time. [6]
4. Basic Technology Basic is a cheaper, bulkier, less-featured version of the standard item. [7] +/- 0 Early technology. Early and older version of contemporary technology. May lack features normally expected by consumers. No frills item. [8]
5. Standard Technology Standard is the version with the expected features for the technology when it is mature and stable. [9] +/- 0 Developed technology. Newer and more miniaturized version of contemporary technology. Has all of the standard bells and whistles. May be missing advanced or luxury features. [10]
6. Alternate Technology Alternate is a rethinking of the application of technology, often emphasizing different results or outputs. [11] +/- 0 Alternate technology. Manufactured item using different resources or components. Often in response to a shortage or boycott. [12]
7. Improved Technology Improved is the implementation of additional features. [13] +1 Improved technology. Manufactured item in its next variation taking advantage of learned lessons and customer feedback. [14]
8. Modified Technology Modified is a specialized version created in response to specific needs. [15] +2 Modified technology. Manufactured item that has become more specialized to suit what is often a niche market or specialized end user. New application of applied technology. Economy of scope. [16]
9. Generic Technology Generic is an equivalent to the standard version produced at lower cost using higher tech level manufacturing capabilities. [17] +2 Generic technology. Manufactured item that has become cheaper due to improved technology, production efficiency, manufacturing effectiveness, economies of scale, economies of density, etc. [18]
10. Advanced Technology Advanced has significant capabilities added. [19] +3 Advanced technology. Deluxe or luxury item, often with improved capabilities, ergonomics, or luxury prestige features. [20]
11. Ultimate Technology Ultimate implements significant improvements learned over the life cycle of the product. [21] +4 Ultimate technology. The ultimate technological evolution of an item taking advantage of long periods of use and development. Last possible stage before a new technology supersedes it.[22]
12. Beyond Ultimate Technology Beyond Ultimate is a new technology. [23] +5 Beyond Ultimate technology. These items are more capable than the technology of the user society can independently produce or understand. This may be a reverse engineered artifact from a more advanced society. Far ahead of its time. Not mature technology. Will soon become an experimental item (Stage #1.) as the adopting society attempts to learn from it. Potentially very dangerous. [24]
  1. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  2. Information provided to the library by Maksim-Smelchak
  3. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  4. Information provided to the library by Maksim-Smelchak
  5. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  6. Information provided to the library by Maksim-Smelchak
  7. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  10. Information provided to the library by Maksim-Smelchak
  11. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  12. Information provided to the library by Maksim-Smelchak
  13. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  14. Information provided to the library by Maksim-Smelchak
  15. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  16. Information provided to the library by Maksim-Smelchak
  17. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  18. Information provided to the library by Maksim-Smelchak
  19. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  20. Information provided to the library by Maksim-Smelchak
  21. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  22. Information provided to the library by Maksim-Smelchak
  23. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
  24. Information provided to the library by Maksim-Smelchak