Stage Effects
Jump to navigation
Jump to search
Technology Level Stages
Tech Level Stages describe locations in the long term cycle of technological development. For example:
| Technology Level Stages | ||||
|---|---|---|---|---|
| # | Stage | Definition | TL Mod | Remarks (Timeliness) |
| 1. | Experimental Technology | Experimental is handmade by inventors excited about the potential of a new technology, usually one-of-a-kind, and often dangerous and unreliable. [1] | -3 | Not mature technology. Theoretical research and development item-invention. May not work well. Unreliable. Far ahead of its time. [2] |
| 2. | Prototype Technology | Prototype is the first step before early mass production. There are perhaps a dozen examples of any one prototype. [3] | -2 | Immature technology. Prototype of applied science research and development item. Somewhat ahead of its time. [4] |
| 3. | Early Technology | Early is the first mass-produced design, before the technology has been completely refined. [5] | -1 | Premature technology. Market test item in early manufacturing. Slightly ahead of its time. [6] |
| 4. | Basic Technology | Basic is a cheaper, bulkier, less-featured version of the standard item. [7] | +/- 0 | Early technology. Early and older version of contemporary technology. May lack features normally expected by consumers. No frills item. [8] |
| 5. | Standard Technology | Standard is the version with the expected features for the technology when it is mature and stable. [9] | +/- 0 | Developed technology. Newer and more miniaturized version of contemporary technology. Has all of the standard bells and whistles. May be missing advanced or luxury features. [10] |
| 6. | Alternate Technology | Alternate is a rethinking of the application of technology, often emphasizing different results or outputs. [11] | +/- 0 | Alternate technology. Manufactured item using different resources or components. Often in response to a shortage or boycott. [12] |
| 7. | Improved Technology | Improved is the implementation of additional features. [13] | +1 | Improved technology. Manufactured item in its next variation taking advantage of learned lessons and customer feedback. [14] |
| 8. | Modified Technology | Modified is a specialized version created in response to specific needs. [15] | +2 | Modified technology. Manufactured item that has become more specialized to suit what is often a niche market or specialized end user. New application of applied technology. Economy of scope. [16] |
| 9. | Generic Technology | Generic is an equivalent to the standard version produced at lower cost using higher tech level manufacturing capabilities. [17] | +2 | Generic technology. Manufactured item that has become cheaper due to improved technology, production efficiency, manufacturing effectiveness, economies of scale, economies of density, etc. [18] |
| 10. | Advanced Technology | Advanced has significant capabilities added. [19] | +3 | Advanced technology. Deluxe or luxury item, often with improved capabilities, ergonomics, or luxury prestige features. [20] |
| 11. | Ultimate Technology | Ultimate implements significant improvements learned over the life cycle of the product. [21] | +4 | Ultimate technology. The ultimate technological evolution of an item taking advantage of long periods of use and development. Last possible stage before a new technology supersedes it.[22] |
| 12. | Beyond Ultimate Technology | Beyond Ultimate is a new technology. [23] | +5 | Beyond Ultimate technology. These items are more capable than the technology of the user society can independently produce or understand. This may be a reverse engineered artifact from a more advanced society. Far ahead of its time. Not mature technology. Will soon become an experimental item (Stage #1.) as the adopting society attempts to learn from it. Potentially very dangerous. [24] |
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Information provided to the library by Maksim-Smelchak