Cold Weather Clothing
Cold environment
| Cold Weather Clothing | |
|---|---|
| Type | Protective Gear |
| Tech Level | TL–1 |
| Cost | Cr200 |
| Size | 9l |
| Weight | 8kg |
Cold Weather Clothing is the most primitive of gear to protect against the elements. It is made of organic, locally available materials – usually cloth, leather, and fur – with the sophistication and degree of tailoring depending on culture and tech level. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.[1][2]
| Cold Weather Clothing | |
|---|---|
| Type | Protective Gear |
| Tech Level | TL–6 |
| Cost | Cr300 |
| Size | 4l |
| Weight | 4kg |
Cold weather gear at TL–6 takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. [1][2]
| Cold Weather Clothing | |
|---|---|
| Type | Protective Gear |
| Tech Level | TL–10 |
| Cost | Cr300 |
| Size | 2l |
| Weight | 2kg |
The TL–10 cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.[1][2]
- ↑ 1.0 1.1 1.2 Loren Wiseman. Journal of the Travellers' Aid Society 01 (Game Designers Workshop, 1979), 15.
- ↑ 2.0 2.1 2.2 Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 55-56.