Difference between revisions of "101 Religions"
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The diversity of alien species...has led to an equally diverse range of religions and beliefs which can affect every aspect of a world's culture. An unwary traveller who falls foul of these beliefs may find themselves disliked, ignored, cast out or even sentenced to death! | The diversity of alien species...has led to an equally diverse range of religions and beliefs which can affect every aspect of a world's culture. An unwary traveller who falls foul of these beliefs may find themselves disliked, ignored, cast out or even sentenced to death! | ||
| − | Flesh-out your Traveller worlds...using the 101 religions, beliefs and cults detailed in this supplement. Every religion has player information, referee data and one or more plot ideas for creating quick-to-run adventures. The religions are grouped by [[Imperial | + | Flesh-out your Traveller worlds...using the 101 religions, beliefs and cults detailed in this supplement. Every religion has player information, referee data and one or more plot ideas for creating quick-to-run adventures. The religions are grouped by [[Imperial Interstellar Scout Service|IISS]] religion code. |
Revision as of 15:14, 22 March 2006
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| 101 Religions | |
|---|---|
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| Publisher | BITS |
| Version | T4 |
| Author | many, editied by many |
| Format | small |
| Canonical | no |
| Year Published | 1998 |
| Pages | 48 |
A supplement for Marc Miller's Traveller T4.
What is the meaning of life? From their first primitive ancestors to the time of the great, star-spanning Third Imperium, almost every known sophont race has developed religion.
The diversity of alien species...has led to an equally diverse range of religions and beliefs which can affect every aspect of a world's culture. An unwary traveller who falls foul of these beliefs may find themselves disliked, ignored, cast out or even sentenced to death!
Flesh-out your Traveller worlds...using the 101 religions, beliefs and cults detailed in this supplement. Every religion has player information, referee data and one or more plot ideas for creating quick-to-run adventures. The religions are grouped by IISS religion code.
