Difference between revisions of "Flynn's Guide To Magic In Traveller"
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Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy version of our favorite 2d6-based open gaming system? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! | Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy version of our favorite 2d6-based open gaming system? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! | ||
==Table of Contents== | ==Table of Contents== | ||
| − | *Credits | + | *Credits ............................................................. 3 |
| − | *Contents | + | *Contents ............................................................ 3 |
| − | *Introduction | + | *Introduction ........................................................ 6 |
| − | *Spellcasting in Traveller | + | *Spellcasting in Traveller............................................ 7 |
| − | *Magic Skills | + | *Magic Skills ....................................................... 12 |
| − | *Magic Items | + | *Magic Items......................................................... 30 |
| − | *Common Spells | + | *Common Spells ...................................................... 33 |
*Career Path: The Mage................................................50 | *Career Path: The Mage................................................50 | ||
| − | *Career Legal Text | + | *Career Legal Text................................................... 53 |
| + | |||
==Summary== | ==Summary== | ||
A supplement to incorporate magic into [[Mongoose Traveller|Traveller]] games. The supplement introduces skills to manipulate magic to cause effects, a standardized system for creating spells of varying power, magic item creation and a career. | A supplement to incorporate magic into [[Mongoose Traveller|Traveller]] games. The supplement introduces skills to manipulate magic to cause effects, a standardized system for creating spells of varying power, magic item creation and a career. | ||
Revision as of 02:23, 15 February 2016
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| Flynn's Guide To Magic In Traveller | |
|---|---|
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| Publisher | Samardan Press |
| Version | Mongoose Traveller |
| Author | Jason Kemp |
| Format | |
| Canonical | no |
| Year Published | 2009 |
| Pages | 54 |
| Available from | [1] |
From the Back Cover
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy version of our favorite 2d6-based open gaming system? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you!
Table of Contents
- Credits ............................................................. 3
- Contents ............................................................ 3
- Introduction ........................................................ 6
- Spellcasting in Traveller............................................ 7
- Magic Skills ....................................................... 12
- Magic Items......................................................... 30
- Common Spells ...................................................... 33
- Career Path: The Mage................................................50
- Career Legal Text................................................... 53
Summary
A supplement to incorporate magic into Traveller games. The supplement introduces skills to manipulate magic to cause effects, a standardized system for creating spells of varying power, magic item creation and a career.
