Difference between revisions of "Found Tools Period"
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| − | + | [[TL-0]] or the “Proto-Sophontic Age” is an age of firsts as sophont species emerge from an animal or [[creature]] existence, develop higher intelligence, and begin to use found objects as the first tools. It is the [[Alpha Period]] of an Alpha-Omega scheme. | |
| − | * TL- | + | * TL-0 tech is commonly known as [[Proto-Tech]]. |
| − | * TL- | + | * TL-0 sophonts are commonly known as [[Proto-Sophont]]s or Alpha’s. |
== Description / Specifications == | == Description / Specifications == | ||
| − | + | It is characterized by the use of stone objects, found tools, and fire. | |
| + | |||
| + | === Communications Technology === | ||
| + | TL-0 Communications are limited to the physiological abilities of a sophont. Most sophonts tend to communicate on an oral-auditory level although, as the Hivers prove, many other kinds of communication also exist. | ||
| + | |||
| + | === Power Generation Technology === | ||
| + | TL-0 Power Generation is limited to simple combustion without mechanical aids. Most Proto-sophonts are unable to create power reliably. Fire, for example, may only be acquired after sourcing it from a natural occurrence such as a lightning strike, for most sophonts. | ||
| + | |||
| + | === Transportation Technology === | ||
| + | TL-0 Transportation is limited to the physiological abilities of a sophont. The locomotor limbs of a species are typically called “peds” although most humans think of them as “legs.” | ||
| + | |||
| + | === Manufacturing Technology === | ||
| + | TL-0 proto-sophonts do not yet manufacture tools and cannot reliably kindle fire. Hunter-gatherers are learning where richer sources of found tools can be found and the very concepts of manufacturing are being thought up. Band societies may have formed. | ||
| + | |||
| + | === Processor Technologies === | ||
| + | TL-0 Processor technology doesn’t exist as such. However, most sophonts are beginning to form ideas about the mind and how it works. These later become the foundation of early electronics and processing technologies. | ||
| + | |||
| + | === Residential Technologies === | ||
| + | TL-0 proto-sophonts are unable to build more than the simplest shelters and typically live in caves or similar found homes whenever possible. Many proto-sophonts live nomadic lives with no set homes or places of residence. | ||
| + | |||
| + | === Medical Technologies === | ||
| + | TL-0 Biological sciences are extremely simple without a reliable way of building tools. Nevertheless, many very early yet sophisticated societies from extremely complex bodies of knowledge regarding their own biological functioning, local herbs and medicinal plants, and a generalized idea about anatomy, physiology, and psychological health. | ||
| + | |||
| + | === Martial Technology === | ||
| + | TL-0 weapons and armors are limited, primarily to thrown rocks, sharp piercing objects, and hide armors since tools cannot be reliably made, only found at this level of development. | ||
== History & Background / Dossier == | == History & Background / Dossier == | ||
Revision as of 23:28, 6 October 2017
TL-0 or the “Proto-Sophontic Age” is an age of firsts as sophont species emerge from an animal or creature existence, develop higher intelligence, and begin to use found objects as the first tools. It is the Alpha Period of an Alpha-Omega scheme.
- TL-0 tech is commonly known as Proto-Tech.
- TL-0 sophonts are commonly known as Proto-Sophonts or Alpha’s.
Description / Specifications
It is characterized by the use of stone objects, found tools, and fire.
Communications Technology
TL-0 Communications are limited to the physiological abilities of a sophont. Most sophonts tend to communicate on an oral-auditory level although, as the Hivers prove, many other kinds of communication also exist.
Power Generation Technology
TL-0 Power Generation is limited to simple combustion without mechanical aids. Most Proto-sophonts are unable to create power reliably. Fire, for example, may only be acquired after sourcing it from a natural occurrence such as a lightning strike, for most sophonts.
Transportation Technology
TL-0 Transportation is limited to the physiological abilities of a sophont. The locomotor limbs of a species are typically called “peds” although most humans think of them as “legs.”
Manufacturing Technology
TL-0 proto-sophonts do not yet manufacture tools and cannot reliably kindle fire. Hunter-gatherers are learning where richer sources of found tools can be found and the very concepts of manufacturing are being thought up. Band societies may have formed.
Processor Technologies
TL-0 Processor technology doesn’t exist as such. However, most sophonts are beginning to form ideas about the mind and how it works. These later become the foundation of early electronics and processing technologies.
Residential Technologies
TL-0 proto-sophonts are unable to build more than the simplest shelters and typically live in caves or similar found homes whenever possible. Many proto-sophonts live nomadic lives with no set homes or places of residence.
Medical Technologies
TL-0 Biological sciences are extremely simple without a reliable way of building tools. Nevertheless, many very early yet sophisticated societies from extremely complex bodies of knowledge regarding their own biological functioning, local herbs and medicinal plants, and a generalized idea about anatomy, physiology, and psychological health.
Martial Technology
TL-0 weapons and armors are limited, primarily to thrown rocks, sharp piercing objects, and hide armors since tools cannot be reliably made, only found at this level of development.
History & Background / Dossier
No information yet available.
Representative Proto-Sophont Species
No information yet available.
References & Contributors / Sources
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 14-15.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 14-15.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 28-29.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), .Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), .
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 7.
- Citation Missing - Traveller D20
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 502-507.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science