Difference between revisions of "Colonization Assets"

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In the [[Unofficial]] system the confederate colonization agency uses the following items.
 
In the [[Unofficial]] system the confederate colonization agency uses the following items.
  
:'''System Colonizer Ship''' MCr. 100 installs an initial colony.  With MCr. 28.63 for supplies.
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:'''System Colonizer Ship''' MCr. 110 installs an initial colony.  With MCr. 4.27 for supplies.
  
 
<pre>
 
<pre>
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:'''Mining Center''' 100 tons, Cr. 1,000,000 to install, 100,000 revenue/year, produce ores and raw materials for factories
 
:'''Mining Center''' 100 tons, Cr. 1,000,000 to install, 100,000 revenue/year, produce ores and raw materials for factories
 
:'''Fort''' 100 tons, Cr. 500,000 to install, ASB, SAM missile silos with tracking and fire control, to shoot down attacking ships.
 
:'''Fort''' 100 tons, Cr. 500,000 to install, ASB, SAM missile silos with tracking and fire control, to shoot down attacking ships.
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:'''Colony Base Transport/Installer'''
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<pre>
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BT-1601111-000000-00000-0 MCr. 34.36  135 tons
 +
Bearing                              Crew 1 (pilot)
 +
Batteries                            TL 7
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Cargo: 100.550 tons  Fuel: 1.35 tons  EP: 1.35 Agility: 1
 +
Fuel Treatment:  Fuel Scoops 
 +
Architects Fee: MCr 0.344  Cost in Quantity: MCr 27.488
 +
</pre>

Revision as of 19:07, 21 July 2015

In the Unofficial system the confederate colonization agency uses the following items.

System Colonizer Ship MCr. 110 installs an initial colony. With MCr. 4.27 for supplies.
CS-2601111-000000-00000-0 MCr. 64.52  200 tons
Bearing                               Crew 4 (pilot/captain, boat pilot, engineer, medic/science officer)
Batteries                             TL 7 
Cargo: 17 ton main hold Passengers: 31   Fuel: 16 tons 112 days EP: 4 Agility: 1
Craft: 1 x 10T Colony Shuttle
Architects Fee: MCr 0.645   Cost in Quantity: MCr 51.616
Colonial Lander
CL-0101111-000000-00000-0 MCr. 6.85   10 tons
Bearing                               Crew 2 (boat pilot, medic/science officer)
Batteries                             TL 7 
Cargo: 1 ton locker Passengers: 2   Fuel: 1 ton 28 days EP: 0.1 Agility: 1
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.069   Cost in Quantity: MCr 5.48

Base Capacity is one of each per size code of target planet. A minimum on one of each. Takes 1 year to install and build each. Can colonize asteroids, rings, gas giant atmospheres.

Agro Dome 100 tons, Cr. 100,000 to install, 10,000 revenue/year, feeds 100 colonists
Colony Base 100 tons, Cr. 500,000 to install, 50,000 revenue/year, houses 100 colonists
Trade Center 100 tons, Cr. 500,000 to install, 50,000 revenue/year, allows trade
Industrial Center 100 tons, Cr. 2,000,000 to install, 200,000 revenue/year, factories allow manufacturing, 1 allowed/3 mining centers
Mining Center 100 tons, Cr. 1,000,000 to install, 100,000 revenue/year, produce ores and raw materials for factories
Fort 100 tons, Cr. 500,000 to install, ASB, SAM missile silos with tracking and fire control, to shoot down attacking ships.
Colony Base Transport/Installer
BT-1601111-000000-00000-0 MCr. 34.36   135 tons
Bearing                               Crew 1 (pilot)
Batteries                             TL 7 
Cargo: 100.550 tons  Fuel: 1.35 tons   EP: 1.35 Agility: 1
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.344   Cost in Quantity: MCr 27.488