Difference between revisions of "Talk:Reality Manipulation Technology"

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== Notes (2019) ==
 
== Notes (2019) ==
 
T5 actual and playtest data:
 
T5 actual and playtest data:
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''[[TL:25-27]]:''
 
* Reality Manipulation allows editing of reality on a realtime basis: manipulation of physical laws, and revision or reversal of event flow. Reality manipulation allows its users to attempt many different processes in pursuit of their goals while substantially decreasing the consequences and their costs. Those who do not discover Reality Manipulation face real and irreversible consequences for their mistakes.  
 
* Reality Manipulation allows editing of reality on a realtime basis: manipulation of physical laws, and revision or reversal of event flow. Reality manipulation allows its users to attempt many different processes in pursuit of their goals while substantially decreasing the consequences and their costs. Those who do not discover Reality Manipulation face real and irreversible consequences for their mistakes.  
 
* Reality Manipulation
 
* Reality Manipulation
 
** Event Branch Manipulation [[TL-25]]. The ability to evaluate the potential consequences of imminent events and to select between such choices.
 
** Event Branch Manipulation [[TL-25]]. The ability to evaluate the potential consequences of imminent events and to select between such choices.
 
** Reality Manipulation [[TL-27]]. The ability to edit reality, primarily through redos: limited retrospective changes to past events to alter their effects on the present.
 
** Reality Manipulation [[TL-27]]. The ability to edit reality, primarily through redos: limited retrospective changes to past events to alter their effects on the present.
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''[[TL:28-30]]:''
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* REALITY ENGINEERING [[TL-28]]: The ability to manipulate matter (at all scales from the sub-atomic to the macro) without physical interaction through detailed choices in the many branches of potential reality: the reality engineer selects potential matter motions and interactions to accomplish the desired results. Reality engineering is one possible prerequisite to many large scale physical constructs.
 
** Not-Foam Manipulation [[TL-28]]. The ability to conjure the existence of matter and energy in structured quantities from the elementary quantum froth of the universe.  
 
** Not-Foam Manipulation [[TL-28]]. The ability to conjure the existence of matter and energy in structured quantities from the elementary quantum froth of the universe.  
* Reality Drive [[TL-28]]. Drives capable of reaching almost any destination with a minimum of cost and time.
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** [[Reality Drive]] [[TL-28]]. Drives capable of reaching almost any destination with a minimum of cost and time.
* REALITY ENGINEERING [[TL-28]]: The ability to manipulate matter (at all scales from the sub-atomic to the macro) without physical interaction through detailed choices in the many branches of potential reality: the reality engineer selects potential matter motions and interactions to accomplish the desired results. Reality engineering is one possible prerequisite to many large scale physical constructs.  
 
 
: - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 08:54, 1 August 2019 (EDT)
 
: - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 08:54, 1 August 2019 (EDT)
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=== TL:25-33 TL Sequence ===
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==== Expected Reality Manipulation Development Sequence ====
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MACRO LEVEL:
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* [[Reality Manipulation Technology]] ([[TL:25-27]]) → [[Reality Engineering Technology]] ([[TL:28-30]]) → [[Reality Mastery Technology]] ([[TL:31-33]])

Latest revision as of 13:19, 1 August 2019

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Links (2019)[edit]

  1. EXTERNAL LINK: What was the concept behind T5?
- Maksim-Smelchak (talk) 08:52, 1 August 2019 (EDT)

Notes (2019)[edit]

T5 actual and playtest data:

TL:25-27:

  • Reality Manipulation allows editing of reality on a realtime basis: manipulation of physical laws, and revision or reversal of event flow. Reality manipulation allows its users to attempt many different processes in pursuit of their goals while substantially decreasing the consequences and their costs. Those who do not discover Reality Manipulation face real and irreversible consequences for their mistakes.
  • Reality Manipulation
    • Event Branch Manipulation TL-25. The ability to evaluate the potential consequences of imminent events and to select between such choices.
    • Reality Manipulation TL-27. The ability to edit reality, primarily through redos: limited retrospective changes to past events to alter their effects on the present.

TL:28-30:

  • REALITY ENGINEERING TL-28: The ability to manipulate matter (at all scales from the sub-atomic to the macro) without physical interaction through detailed choices in the many branches of potential reality: the reality engineer selects potential matter motions and interactions to accomplish the desired results. Reality engineering is one possible prerequisite to many large scale physical constructs.
    • Not-Foam Manipulation TL-28. The ability to conjure the existence of matter and energy in structured quantities from the elementary quantum froth of the universe.
    • Reality Drive TL-28. Drives capable of reaching almost any destination with a minimum of cost and time.
- Maksim-Smelchak (talk) 08:54, 1 August 2019 (EDT)

TL:25-33 TL Sequence[edit]

Expected Reality Manipulation Development Sequence[edit]

MACRO LEVEL: