Difference between revisions of "Talk:Jump Drive"

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== Links (2019) ==
 
== Links (2019) ==
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# EXTERNAL LINK: [https://www.facebook.com/groups/travellerrpg/permalink/2291787937606035/ This may have been discussed in the past, but I am new here. Is there room in the Traveller rules for other types of FTL drives? ]
 
# EXTERNAL LINK: [https://www.facebook.com/groups/travellerrpg/permalink/2279613942156768/ Jump always takes a week. Would it be possible to deliberately misjump and drop out earlier? I am thinking of in-system tactical scenarios.]
 
# EXTERNAL LINK: [https://www.facebook.com/groups/travellerrpg/permalink/2279613942156768/ Jump always takes a week. Would it be possible to deliberately misjump and drop out earlier? I am thinking of in-system tactical scenarios.]
 
# EXTERNAL LINK: [https://www.facebook.com/groups/travellerrpg/permalink/2147187198732777/ So, first question, what happens if a ship is forced out of a jump mid jump? So someone sabotages the jump drive mid jump for example?]
 
# EXTERNAL LINK: [https://www.facebook.com/groups/travellerrpg/permalink/2147187198732777/ So, first question, what happens if a ship is forced out of a jump mid jump? So someone sabotages the jump drive mid jump for example?]

Revision as of 01:34, 18 July 2019

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Links (2019)

  1. EXTERNAL LINK: This may have been discussed in the past, but I am new here. Is there room in the Traveller rules for other types of FTL drives?
  2. EXTERNAL LINK: Jump always takes a week. Would it be possible to deliberately misjump and drop out earlier? I am thinking of in-system tactical scenarios.
  3. EXTERNAL LINK: So, first question, what happens if a ship is forced out of a jump mid jump? So someone sabotages the jump drive mid jump for example?
  4. EXTERNAL LINK: With a jump drive (or any FTL drive), can you travel fast enough to catch the first light that ever existed (assuming it survived)?
  5. EXTERNAL LINK: So... here's another question. Ship (A) for what ever reason clamps to ship (B). Can both ships now jump together? (Given enough fuel, working drives etc)?
- Maksim-Smelchak (talk) 11:19, 13 March 2019 (EDT)

Links (2017)

  1. EXTERNAL LINK: Just how much work does the J-drive do?
  2. EXTERNAL LINK: Can they make multiple jumps by siphoning fuel from their "cargo" tankage?
  3. EXTERNAL LINK: A-rating-plant
  4. EXTERNAL LINK: 'Fastest Spaceships in the Universe' Infographic Compares Real and Fictional Spacecrafts
  5. EXTERNAL LINK: For comparison, a Jump-1 starship can manage 170C through hyperspace...
  6. EXTERNAL LINK: Given that time in Jump is always stated as 168hrs + or - 10%, in YTU do you allow synchronised jumping of multiple starships, or do they arrive in dribs and drabs within the +-10%?
- Maksim-Smelchak (talk) 22:45, 28 April 2017 (EDT)

Links (2016)

  1. EXTERNAL LINK: Jump astrogation question
  2. EXTERNAL LINK: CANON PROBLEM 1: Jump Torpedoes
  3. EXTERNAL LINK: How long does it take to calculate a jump, please?
- Maksim-Smelchak (talk) 18:51, 18 December 2016 (EST)

Smelchak Notes (2017)

Jump Drive Travel Times

Jump Drive (FTL) Estimated Travel Times
Distance:	Jump-1	Jump-2	Jump-3	Jump-4	Jump-5	Jump-6
54 parsecs
(1 sector)	54 weeks
1 year	27 weeks
½ year 	18 weeks
4.5 months	14 weeks
3.5 months	11 weeks
2.75 months	9 weeks
2.25 months
108 parsecs
(2 sectors)	108 weeks
2 years	54 weeks
1 year	36 weeks
9 months	27 weeks
6.75 months	22 weeks
5.5 months	18 weeks
4.5 months
162 parsecs
(3 sectors)	162 weeks
3 years	81 weeks
1.5 years	54 weeks
1 year	41 weeks
10.25 months	33 weeks
8.25 months	27 weeks
6.75 months
216 parsecs
(4 sectors)	216 weeks
4 years	108 weeks
2 years	72 weeks
1.5 years	62 weeks
15.5 months	44 weeks
11 months	36 weeks
9 months
270 parsecs
(5 sectors)	270 weeks
5 years	135 weeks
2.5 years	90 weeks
22.5 months	68 weeks
17 months	54 weeks
1 year	45 weeks
11.25 months

Constants:

Jump Duration:	1 week (168 hours +/- 10% variance)
Jump Velocity:	170.0c (+/- 20.0c variance)
Month (Time):	4 weeks (28 days by Imperial calendar)
Assumptions:	(Top efficiency, near-instantaneous refueling, no crew fatigue, etc.) 
Sector (Area):	(size of a sector in 2D parsecs x & y coordinates)
Galaxy (Area):	Milky Way Galaxy (estimated 55 kiloparsecs in diameter) (…over 1,000 years at J-1)

Must it be Lanthanum? (2016)

I heard of Vargr jump drives using Barium instead of Lanthanum. Is there a canon evidence of this? What are the differences, in functionem & in the rules?


No idea. Can ask around.
- Maksim-Smelchak (talk) 00:55, 6 August 2016 (EDT)

Hey, where did you hear that?
- Maksim-Smelchak (talk) 18:02, 6 August 2016 (EDT)

I believe it is in DGP:Starship Operators Manual - a comment made by the "Old Timer" in a textbox.
--WHULorigan (talk) 14:56, 8 August 2016 (EDT)

One can also use Zuchai Crystals. Atymes (talk) 19:50, 23 November 2018 (EST)


Yes. Other options too.

- Maksim-Smelchak (talk) 02:47, 24 November 2018 (EST)

Jump Drive Phenomena (2016)

How about some weird conjectures about the nature, color and solitude of jumpspace? Ghost ships, Winkles, ghost fleet, Lanth Abyss, relation if any to psionics, etc.


It's all unknown. Agent talks about some of it.
- Maksim-Smelchak (talk) 00:55, 6 August 2016 (EDT)

Droptanks? (2010)

Should some mention be made of droptanks, as a possibility (I suspect a GM may or may not allow them, or may allow them for part but not all of the fuel...)?

  • Allens 07:09, March 12, 2010 (UTC)