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(Created page with "== Animal Simple (Template) Base Information== * Classification === Terrain === * Terrain ** Clear *** Clear (grassland) *** Clear (scrubland) ** ...") |
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| − | == Animal Simple (Template) Base Information== | + | (See also: Traveller 5th core rules p.581 for base set of canon definitions ). |
| + | |||
| + | == Animal Simple (Template) Base Information (2015-16) == | ||
* [[Animal classification|Classification]] | * [[Animal classification|Classification]] | ||
| Line 5: | Line 7: | ||
* Terrain | * Terrain | ||
** Clear | ** Clear | ||
| − | *** Clear (grassland) | + | *** Clear (grassland) -Cursorial |
| + | *** Clear (open) | ||
*** Clear (scrubland) | *** Clear (scrubland) | ||
| − | ** Desert | + | * Terrain |
| + | ** Desert (arid zone) | ||
| + | *** Desert (anhydrous) -Xerophytic (Xeri-hydrological) | ||
*** Exotic (abiotic desert) | *** Exotic (abiotic desert) | ||
*** Exotic (saline desert) | *** Exotic (saline desert) | ||
| + | * Terrain | ||
** Exotic (include note) | ** Exotic (include note) | ||
| + | *** Exotic (alternate chirality) | ||
| + | *** Exotic (ammonia) | ||
| + | *** Exotic (arsenic) | ||
*** Exotic (chlorine) | *** Exotic (chlorine) | ||
| + | *** Exotic (electromote) | ||
| + | *** Exotic (extremophile) | ||
*** Exotic (fluid world) | *** Exotic (fluid world) | ||
| + | *** Exotic (fluoride) | ||
| + | *** Exotic (heteropolous metalloids) | ||
| + | *** Exotic (hydrocarbon) | ||
*** Exotic (hyperspace) | *** Exotic (hyperspace) | ||
*** Exotic (methane) | *** Exotic (methane) | ||
| + | *** Exotic (nonviridian photosynthesizer) | ||
| + | *** Exotic (organoboron) | ||
*** Exotic (plasma) | *** Exotic (plasma) | ||
| + | *** Exotic (primordial soup) | ||
*** Exotic (psioni-sphere) | *** Exotic (psioni-sphere) | ||
*** Exotic (radioactive) | *** Exotic (radioactive) | ||
| + | *** Exotic (silicoid) | ||
*** Exotic (subterranean) | *** Exotic (subterranean) | ||
| + | *** Exotic (subterranean: digger) | ||
| + | *** Exotic (sulfuricoid) | ||
| + | *** Exotic (fossorial) AKA (troglodyte: cave-dwelling) | ||
*** Exotic (vacuum) | *** Exotic (vacuum) | ||
| − | ** Forest | + | * Terrain |
| + | ** Forest (vegetative) | ||
*** Forest (jungle) | *** Forest (jungle) | ||
*** Forest (taiga) | *** Forest (taiga) | ||
| − | *** Forest (temperate) | + | *** Forest (temperate) -Arboreal |
| − | ** Mountains | + | * Terrain |
| + | ** Mountains | ||
*** Exotic (volcanic) | *** Exotic (volcanic) | ||
| + | *** Mountains (buttes) | ||
| + | *** Mountains (hillocks) | ||
| + | *** Mountains (hills) | ||
| − | ** Ocean | + | * Terrain |
| + | ** Ocean (fluidic) | ||
*** Ocean (littoral) | *** Ocean (littoral) | ||
*** Ocean (marine) | *** Ocean (marine) | ||
| + | *** Ocean (panthallasic) | ||
| + | **** Coreless water ball | ||
| + | **** Rocky core water ball | ||
| + | *** Ocean (saltwater) | ||
| + | *** Ocean (superhydrous) | ||
| − | ** Ocean Depths | + | * Terrain |
| + | ** Ocean Depths (deep fluidic) | ||
*** Ocean Depths (abyssal) | *** Ocean Depths (abyssal) | ||
*** Ocean Depths (benthic) | *** Ocean Depths (benthic) | ||
*** Ocean Depths (volcanic vents) | *** Ocean Depths (volcanic vents) | ||
| − | ** Rough | + | * Terrain |
| + | ** Rough (rocky) | ||
| + | *** Rough (alluvial) | ||
| + | *** Rough (metamorphic) | ||
| + | *** Rough (sedimentary) | ||
| − | ** Waterways | + | * Terrain |
| + | ** Waterways (fluidic) | ||
*** Waterways (freshwater) | *** Waterways (freshwater) | ||
| + | *** Freshwater (brackish) | ||
*** Freshwater (lake) | *** Freshwater (lake) | ||
*** Freshwater (river) | *** Freshwater (river) | ||
*** Freshwater (stream) | *** Freshwater (stream) | ||
| − | ** Wetlands | + | * Terrain |
| − | *** Wetlands (marsh) | + | ** Wetlands (semi-fluidic) |
| + | *** Wetlands (marsh) -bushes | ||
*** Wetlands (pond) | *** Wetlands (pond) | ||
| − | *** Wetlands (swamp) | + | *** Wetlands (swamp) -trees |
=== Locomotion === | === Locomotion === | ||
| − | * Locomotion | + | * [[Locomotion]] (limbed) |
** Amphibian (motile) | ** Amphibian (motile) | ||
| + | *** Land & Water | ||
** Aquatic (motile) | ** Aquatic (motile) | ||
| + | |||
| + | * Locomotion (Either) | ||
** Dives (motile) | ** Dives (motile) | ||
| + | |||
| + | * Locomotion (limbless) | ||
** Drifts (motile) | ** Drifts (motile) | ||
| + | |||
| + | * Locomotion | ||
** Exotic (include note) | ** Exotic (include note) | ||
| − | ** | + | *** Limbed |
| + | **** Exotic (Hopping) | ||
| + | **** Exotic (Ice Skater) | ||
| + | **** Exotic (Snow shoe) | ||
| + | **** Exotic (Subterranean) -Troglodyte | ||
| + | **** Exotic (Subterranean: Digger) -Fossorial -burrower | ||
| + | *** Limbless | ||
| + | **** Exotic (Jets) | ||
| + | **** Exotic (Rollers) | ||
| + | **** Exotic (Rollers: Cartwheels) | ||
| + | **** Exotic (Rollers: Hoops) | ||
| + | **** Exotic (Rollers: Spheres) | ||
| + | **** Exotic (Rollers: Wheels) | ||
| + | **** Exotic (Psionic) | ||
| + | **** Exotic (Spinner) | ||
| + | |||
| + | * Locomotion | ||
** Flyer (motile) | ** Flyer (motile) | ||
| + | ** Flyer (motile) | ||
| + | *** Limbed | ||
| + | **** Flyer (Glider) | ||
| + | **** Flyer (Parachutist) | ||
| + | *** Limbless | ||
| + | **** Flyer (Drifter) | ||
| + | **** Flyer (Floater) | ||
| + | **** Flyer (Propeller) | ||
| + | **** Flyer (Spinner) | ||
| + | **** Flyer (Whirlibird) | ||
| + | |||
| + | * Locomotion (Limbed) | ||
** Flyphib (motile) | ** Flyphib (motile) | ||
| + | *** Land & Air | ||
| + | *** Land & Water | ||
| + | *** Land, Air & Water | ||
| + | |||
| + | * Non-Locomotion (Neither) | ||
** Static (sessile) | ** Static (sessile) | ||
| + | *** Symbiote | ||
| + | **** Siren | ||
| + | **** Symbiotic servant | ||
| + | **** Teleport | ||
| + | |||
| + | * Locomotion (Either) | ||
** Swims (motile) | ** Swims (motile) | ||
| + | *** Swimmer (Diver) | ||
| + | *** Swimmer (Jet) | ||
| + | *** Swimmer (Sailor) | ||
| + | *** Swimmer (Skimmer) | ||
| + | *** Swimmer (Ungulator) | ||
| + | |||
| + | * Locomotion (Limbed) | ||
** Triphibian (motile) | ** Triphibian (motile) | ||
| − | ** | + | *** Land, Water, and Air |
| + | |||
| + | * Locomotion (Limbed) | ||
| + | ** Walker (motile) (ambulatory) | ||
| + | *** Walker (Ambulatory) | ||
| + | *** Walker (Burrower) | ||
| + | *** Walker (Clinger) | ||
| + | *** Walker (Crawler) | ||
| + | *** Walker (Hopper) | ||
| + | *** Walker (Suction Cup) | ||
| + | |||
| + | === Quantity === | ||
| + | * Quantity | ||
| + | ** Solitary (1) | ||
| + | ** Single (1) | ||
| + | ** Pair (2) | ||
| + | ** Small Group (3-9) | ||
| + | *** Small Grove (Plant) | ||
| + | ** Large Group (10+) | ||
| + | *** Large Grove (Plant) | ||
| + | ** Pack (15+) | ||
| + | ** Small Herd (20+) | ||
| + | ** Large Herd (30+) | ||
| + | ** Small Swarm (40+) | ||
| + | ** Large Swarm (50+) | ||
| + | ** Hive (Uncountable myriads) | ||
| + | |||
| + | ==== Sociality ==== | ||
| + | * Eusocial | ||
| + | ** Hive mind | ||
| + | ** Many insectoid societies (Minimal intra community conflict) | ||
| + | * Parasocial | ||
| + | ** Communal- | ||
| + | ** Quasi- | ||
| + | ** Semi- | ||
| + | ** Sophonts that rarely fight | ||
| + | * Social (baseline) (mesosociality) | ||
| + | ** Human level sociality | ||
| + | ** Compaible with most interstellar norms | ||
| + | ** Most sophonts | ||
| + | * Subsocial | ||
| + | ** Sub- | ||
| + | ** Pre- | ||
| + | * Malsocial | ||
| + | ** Small quarreling groups (constant dominance struggles) | ||
| + | ** Solitary | ||
=== Size === | === Size === | ||
| Line 73: | Line 211: | ||
** 5.0gm | ** 5.0gm | ||
** Microbiota (N<1.0gm) | ** Microbiota (N<1.0gm) | ||
| − | + | ** Small | |
| − | + | ** Biota (baseline) | |
| − | * | + | ** Large |
| − | ** | + | ** Macrobiota |
| − | ** | + | ** Macromorphic Lifeform |
| − | ** | ||
=== Speed === | === Speed === | ||
| Line 84: | Line 221: | ||
** 35kph | ** 35kph | ||
| − | + | - or - | |
| − | * | + | |
| − | ** | + | * Speed |
| − | ** | + | ** Static (sessile) (x0.0) |
| − | ** | + | ** XSlow (x<0.25) |
| − | ** | + | ** VSlow (x0.25) |
| − | ** | + | ** Slow (x0.5) |
| − | ** | + | ** Creep (x0.75) |
| − | ** | + | ** Crawl (x0.75) |
| − | ** | + | ** Standard (x1) |
| − | ** | + | ** Cruise (x1.25) |
| − | ** | + | ** Fast (x1.5) |
| − | ** | + | ** Very Fast (x2.0) |
| + | ** Hyperfast (x>2.0) | ||
| + | === Strength === | ||
| + | * Strength | ||
| + | ** Very weak | ||
| + | ** Weak | ||
| + | ** Average | ||
| + | ** Strong | ||
| + | ** Very strong | ||
=== Weapon/s === | === Weapon/s === | ||
* Weapons | * Weapons | ||
| − | ** Body | + | ** Body (Bodyslam) |
| − | ** Claws | + | ** Claws (Rip) |
** Horns | ** Horns | ||
| + | ** Manipulator (Punch) | ||
** Parasite (detrimental) | ** Parasite (detrimental) | ||
| − | ** Peds | + | ** Peds (Kick) |
** Poison (Venom or Toxin) | ** Poison (Venom or Toxin) | ||
| − | ** Spikes | + | ** Spikes (Impale or Stab) |
** Sting | ** Sting | ||
| − | ** Teeth | + | ** Teeth (Bite) |
** Tusks | ** Tusks | ||
** Vector (disease or pathogen) | ** Vector (disease or pathogen) | ||
| Line 115: | Line 261: | ||
=== Armor === | === Armor === | ||
* Armor - Use skin type , but also strength of armor (if any) | * Armor - Use skin type , but also strength of armor (if any) | ||
| − | ** Bark | + | ** Bark (Plant) |
** Chitin | ** Chitin | ||
| + | ** Exoskeleton | ||
** Feathery Pelt | ** Feathery Pelt | ||
** Fine scales | ** Fine scales | ||
** Furry Pelt | ** Furry Pelt | ||
| + | ** Husk (Plant) | ||
** Leather | ** Leather | ||
** Plates | ** Plates | ||
| Line 132: | Line 280: | ||
** (+1) Feathery Pelt | ** (+1) Feathery Pelt | ||
** (+1) Furry Pelt | ** (+1) Furry Pelt | ||
| + | ** (+2) Fine scales | ||
| + | ** (+2) Husk (Plant) | ||
** (+2) Leather | ** (+2) Leather | ||
| − | ** (+ | + | ** (+3) Bark (Plant) |
| − | |||
** (+3) Chitin | ** (+3) Chitin | ||
** (+3) Scales | ** (+3) Scales | ||
** (+3) Spines | ** (+3) Spines | ||
| + | ** (+4) Exoskeleton | ||
** (+4) Plates | ** (+4) Plates | ||
| − | ** (+5) Stone | + | ** (+5) Stone (Reinforced concrete, granite, etc.) |
| − | ** (+6) Metal (natural) | + | ** (+6) Metal (natural) [[Plasteel]], Steel, [[Composite Laminate]], etc. |
| − | ** (+10) [[Coherent Superdense]] | + | ** (+7) [[Crystaliron]] |
| + | ** (+8) [[Superdense]] | ||
| + | ** (+9) [[Bonded Superdense]] | ||
| + | ** (+10) [[Coherent Superdense]] (Bucky ball) | ||
| + | |||
| + | '''Note:''' | ||
| + | * Index and align with Moh's Scale of Hardness. | ||
| + | * Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic) | ||
| + | ** Reflective vs. laser: Repellant (mirror) | ||
| + | ** Aerosol vs. laser: dissipative | ||
| + | ** Sandcaster vs. laser: dissipative | ||
| + | ** etc. | ||
== Animal Simple Source == | == Animal Simple Source == | ||
* Homeworld - World where beast originated (if known) | * Homeworld - World where beast originated (if known) | ||
** e.g. {{World|Raschev|Foreven|Reidan|3230}} | ** e.g. {{World|Raschev|Foreven|Reidan|3230}} | ||
| + | ** [[Raschev (world)]] | ||
** Unknown | ** Unknown | ||
* Multi-world - Is the creature found on more than one world (yes/no) | * Multi-world - Is the creature found on more than one world (yes/no) | ||
** Yes | ** Yes | ||
| + | ** yes (empire) | ||
** Yes (multiple worlds) | ** Yes (multiple worlds) | ||
** No | ** No | ||
| Line 168: | Line 331: | ||
* Reference - Source references for creature. | * Reference - Source references for creature. | ||
| + | |||
| + | == Notes (2015) == | ||
| + | === TJonesLo Comment === | ||
| + | These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace. | ||
| + | : - [[User:Tjoneslo|Tjoneslo]] ([[User talk:Tjoneslo|talk]]) 10:51, 19 April 2015 (EDT) | ||
| + | |||
| + | === Smelchak Comment (2015) === | ||
| + | Thank you, [[User:Tjoneslo|Tjoneslo]]. They were just my brainstorming, typed out to see how they look. I have the [[T5]] book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "[[Darkhstarr]]". | ||
| + | |||
| + | ---- | ||
| + | I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note. | ||
| + | : - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 11:05, 19 April 2015 (EDT) | ||
Latest revision as of 04:06, 17 March 2019
(See also: Traveller 5th core rules p.581 for base set of canon definitions ).
Animal Simple (Template) Base Information (2015-16)[edit]
Terrain[edit]
- Terrain
- Clear
- Clear (grassland) -Cursorial
- Clear (open)
- Clear (scrubland)
- Clear
- Terrain
- Desert (arid zone)
- Desert (anhydrous) -Xerophytic (Xeri-hydrological)
- Exotic (abiotic desert)
- Exotic (saline desert)
- Desert (arid zone)
- Terrain
- Exotic (include note)
- Exotic (alternate chirality)
- Exotic (ammonia)
- Exotic (arsenic)
- Exotic (chlorine)
- Exotic (electromote)
- Exotic (extremophile)
- Exotic (fluid world)
- Exotic (fluoride)
- Exotic (heteropolous metalloids)
- Exotic (hydrocarbon)
- Exotic (hyperspace)
- Exotic (methane)
- Exotic (nonviridian photosynthesizer)
- Exotic (organoboron)
- Exotic (plasma)
- Exotic (primordial soup)
- Exotic (psioni-sphere)
- Exotic (radioactive)
- Exotic (silicoid)
- Exotic (subterranean)
- Exotic (subterranean: digger)
- Exotic (sulfuricoid)
- Exotic (fossorial) AKA (troglodyte: cave-dwelling)
- Exotic (vacuum)
- Exotic (include note)
- Terrain
- Forest (vegetative)
- Forest (jungle)
- Forest (taiga)
- Forest (temperate) -Arboreal
- Forest (vegetative)
- Terrain
- Mountains
- Exotic (volcanic)
- Mountains (buttes)
- Mountains (hillocks)
- Mountains (hills)
- Mountains
- Terrain
- Ocean (fluidic)
- Ocean (littoral)
- Ocean (marine)
- Ocean (panthallasic)
- Coreless water ball
- Rocky core water ball
- Ocean (saltwater)
- Ocean (superhydrous)
- Ocean (fluidic)
- Terrain
- Ocean Depths (deep fluidic)
- Ocean Depths (abyssal)
- Ocean Depths (benthic)
- Ocean Depths (volcanic vents)
- Ocean Depths (deep fluidic)
- Terrain
- Rough (rocky)
- Rough (alluvial)
- Rough (metamorphic)
- Rough (sedimentary)
- Rough (rocky)
- Terrain
- Waterways (fluidic)
- Waterways (freshwater)
- Freshwater (brackish)
- Freshwater (lake)
- Freshwater (river)
- Freshwater (stream)
- Waterways (fluidic)
- Terrain
- Wetlands (semi-fluidic)
- Wetlands (marsh) -bushes
- Wetlands (pond)
- Wetlands (swamp) -trees
- Wetlands (semi-fluidic)
Locomotion[edit]
- Locomotion (limbed)
- Amphibian (motile)
- Land & Water
- Aquatic (motile)
- Amphibian (motile)
- Locomotion (Either)
- Dives (motile)
- Locomotion (limbless)
- Drifts (motile)
- Locomotion
- Exotic (include note)
- Limbed
- Exotic (Hopping)
- Exotic (Ice Skater)
- Exotic (Snow shoe)
- Exotic (Subterranean) -Troglodyte
- Exotic (Subterranean: Digger) -Fossorial -burrower
- Limbless
- Exotic (Jets)
- Exotic (Rollers)
- Exotic (Rollers: Cartwheels)
- Exotic (Rollers: Hoops)
- Exotic (Rollers: Spheres)
- Exotic (Rollers: Wheels)
- Exotic (Psionic)
- Exotic (Spinner)
- Limbed
- Exotic (include note)
- Locomotion
- Flyer (motile)
- Flyer (motile)
- Limbed
- Flyer (Glider)
- Flyer (Parachutist)
- Limbless
- Flyer (Drifter)
- Flyer (Floater)
- Flyer (Propeller)
- Flyer (Spinner)
- Flyer (Whirlibird)
- Limbed
- Locomotion (Limbed)
- Flyphib (motile)
- Land & Air
- Land & Water
- Land, Air & Water
- Flyphib (motile)
- Non-Locomotion (Neither)
- Static (sessile)
- Symbiote
- Siren
- Symbiotic servant
- Teleport
- Symbiote
- Static (sessile)
- Locomotion (Either)
- Swims (motile)
- Swimmer (Diver)
- Swimmer (Jet)
- Swimmer (Sailor)
- Swimmer (Skimmer)
- Swimmer (Ungulator)
- Swims (motile)
- Locomotion (Limbed)
- Triphibian (motile)
- Land, Water, and Air
- Triphibian (motile)
- Locomotion (Limbed)
- Walker (motile) (ambulatory)
- Walker (Ambulatory)
- Walker (Burrower)
- Walker (Clinger)
- Walker (Crawler)
- Walker (Hopper)
- Walker (Suction Cup)
- Walker (motile) (ambulatory)
Quantity[edit]
- Quantity
- Solitary (1)
- Single (1)
- Pair (2)
- Small Group (3-9)
- Small Grove (Plant)
- Large Group (10+)
- Large Grove (Plant)
- Pack (15+)
- Small Herd (20+)
- Large Herd (30+)
- Small Swarm (40+)
- Large Swarm (50+)
- Hive (Uncountable myriads)
Sociality[edit]
- Eusocial
- Hive mind
- Many insectoid societies (Minimal intra community conflict)
- Parasocial
- Communal-
- Quasi-
- Semi-
- Sophonts that rarely fight
- Social (baseline) (mesosociality)
- Human level sociality
- Compaible with most interstellar norms
- Most sophonts
- Subsocial
- Sub-
- Pre-
- Malsocial
- Small quarreling groups (constant dominance struggles)
- Solitary
Size[edit]
- Size - Longest Dimension and mass (Kg or grams)
- 80kg
- 5.0gm
- Microbiota (N<1.0gm)
- Small
- Biota (baseline)
- Large
- Macrobiota
- Macromorphic Lifeform
Speed[edit]
- Speed - motive speed in Kph
- 35kph
- or -
- Speed
- Static (sessile) (x0.0)
- XSlow (x<0.25)
- VSlow (x0.25)
- Slow (x0.5)
- Creep (x0.75)
- Crawl (x0.75)
- Standard (x1)
- Cruise (x1.25)
- Fast (x1.5)
- Very Fast (x2.0)
- Hyperfast (x>2.0)
Strength[edit]
- Strength
- Very weak
- Weak
- Average
- Strong
- Very strong
Weapon/s[edit]
- Weapons
- Body (Bodyslam)
- Claws (Rip)
- Horns
- Manipulator (Punch)
- Parasite (detrimental)
- Peds (Kick)
- Poison (Venom or Toxin)
- Spikes (Impale or Stab)
- Sting
- Teeth (Bite)
- Tusks
- Vector (disease or pathogen)
Armor[edit]
- Armor - Use skin type , but also strength of armor (if any)
- Bark (Plant)
- Chitin
- Exoskeleton
- Feathery Pelt
- Fine scales
- Furry Pelt
- Husk (Plant)
- Leather
- Plates
- Scales
- Skin
- Spines
- Armor - Armor Hardness (Durability) Comparisons
- (-10) Gaseous
- (-1) Protoplasm
- (0) Skin
- (+1) Feathery Pelt
- (+1) Furry Pelt
- (+2) Fine scales
- (+2) Husk (Plant)
- (+2) Leather
- (+3) Bark (Plant)
- (+3) Chitin
- (+3) Scales
- (+3) Spines
- (+4) Exoskeleton
- (+4) Plates
- (+5) Stone (Reinforced concrete, granite, etc.)
- (+6) Metal (natural) Plasteel, Steel, Composite Laminate, etc.
- (+7) Crystaliron
- (+8) Superdense
- (+9) Bonded Superdense
- (+10) Coherent Superdense (Bucky ball)
Note:
- Index and align with Moh's Scale of Hardness.
- Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic)
- Reflective vs. laser: Repellant (mirror)
- Aerosol vs. laser: dissipative
- Sandcaster vs. laser: dissipative
- etc.
Animal Simple Source[edit]
- Homeworld - World where beast originated (if known)
- e.g. Raschev/Reidan (Foreven 3230)
- Raschev (world)
- Unknown
- Multi-world - Is the creature found on more than one world (yes/no)
- Yes
- yes (empire)
- Yes (multiple worlds)
- No
- Multi (18 worlds)
- Unknown
- Canon - Is the creature considered canon (yes/no)
- Yes
- No
- Unknown
- Extinct - note if the beast is currently extinct (yes/no)
- Extant
- Extant (not extinct)
- Extinct
- Extinct (Crytpid)
- Unknown
- Reference - Source references for creature.
Notes (2015)[edit]
TJonesLo Comment[edit]
These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace.
Smelchak Comment (2015)[edit]
Thank you, Tjoneslo. They were just my brainstorming, typed out to see how they look. I have the T5 book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "Darkhstarr".
I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note.
- - Maksim-Smelchak (talk) 11:05, 19 April 2015 (EDT)