Difference between revisions of "Template talk:Animal simple/doc"

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(Created page with "== Animal Simple (Template) Base Information== * Classification === Terrain === * Terrain ** Clear *** Clear (grassland) *** Clear (scrubland) ** ...")
 
 
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== Animal Simple (Template) Base Information==
+
(See also: Traveller 5th core rules p.581 for base set of canon definitions ).
 +
 +
== Animal Simple (Template) Base Information (2015-16) ==
 
* [[Animal classification|Classification]]
 
* [[Animal classification|Classification]]
  
Line 5: Line 7:
 
* Terrain
 
* Terrain
 
** Clear  
 
** Clear  
*** Clear (grassland)
+
*** Clear (grassland) -Cursorial
 +
*** Clear (open)
 
*** Clear (scrubland)
 
*** Clear (scrubland)
  
** Desert
+
* Terrain
 +
** Desert (arid zone)
 +
*** Desert (anhydrous) -Xerophytic (Xeri-hydrological)
 
*** Exotic (abiotic desert)
 
*** Exotic (abiotic desert)
 
*** Exotic (saline desert)
 
*** Exotic (saline desert)
  
 +
* Terrain
 
** Exotic (include note)
 
** Exotic (include note)
 +
*** Exotic (alternate chirality)
 +
*** Exotic (ammonia)
 +
*** Exotic (arsenic)
 
*** Exotic (chlorine)
 
*** Exotic (chlorine)
 +
*** Exotic (electromote)
 +
*** Exotic (extremophile)
 
*** Exotic (fluid world)
 
*** Exotic (fluid world)
 +
*** Exotic (fluoride)
 +
*** Exotic (heteropolous metalloids)
 +
*** Exotic (hydrocarbon)
 
*** Exotic (hyperspace)
 
*** Exotic (hyperspace)
 
*** Exotic (methane)
 
*** Exotic (methane)
 +
*** Exotic (nonviridian photosynthesizer)
 +
*** Exotic (organoboron)
 
*** Exotic (plasma)
 
*** Exotic (plasma)
 +
*** Exotic (primordial soup)
 
*** Exotic (psioni-sphere)
 
*** Exotic (psioni-sphere)
 
*** Exotic (radioactive)
 
*** Exotic (radioactive)
 +
*** Exotic (silicoid)
 
*** Exotic (subterranean)
 
*** Exotic (subterranean)
 +
*** Exotic (subterranean: digger)
 +
*** Exotic (sulfuricoid)
 +
*** Exotic (fossorial) AKA (troglodyte: cave-dwelling)
 
*** Exotic (vacuum)
 
*** Exotic (vacuum)
  
** Forest
+
* Terrain
 +
** Forest (vegetative)
 
*** Forest (jungle)
 
*** Forest (jungle)
 
*** Forest (taiga)
 
*** Forest (taiga)
*** Forest (temperate)
+
*** Forest (temperate) -Arboreal
  
** Mountains
+
* Terrain
 +
** Mountains  
 
*** Exotic (volcanic)
 
*** Exotic (volcanic)
 +
*** Mountains (buttes)
 +
*** Mountains (hillocks)
 +
*** Mountains (hills)
  
** Ocean
+
* Terrain
 +
** Ocean (fluidic)
 
*** Ocean (littoral)
 
*** Ocean (littoral)
 
*** Ocean (marine)
 
*** Ocean (marine)
 +
*** Ocean (panthallasic)
 +
**** Coreless water ball
 +
**** Rocky core water ball
 +
*** Ocean (saltwater)
 +
*** Ocean (superhydrous)
  
** Ocean Depths
+
* Terrain
 +
** Ocean Depths (deep fluidic)
 
*** Ocean Depths (abyssal)
 
*** Ocean Depths (abyssal)
 
*** Ocean Depths (benthic)
 
*** Ocean Depths (benthic)
 
*** Ocean Depths (volcanic vents)
 
*** Ocean Depths (volcanic vents)
  
** Rough
+
* Terrain
 +
** Rough (rocky)
 +
*** Rough (alluvial)
 +
*** Rough (metamorphic)
 +
*** Rough (sedimentary)
  
** Waterways
+
* Terrain
 +
** Waterways (fluidic)
 
*** Waterways (freshwater)
 
*** Waterways (freshwater)
 +
*** Freshwater (brackish)
 
*** Freshwater (lake)
 
*** Freshwater (lake)
 
*** Freshwater (river)
 
*** Freshwater (river)
 
*** Freshwater (stream)
 
*** Freshwater (stream)
  
** Wetlands
+
* Terrain
*** Wetlands (marsh)
+
** Wetlands (semi-fluidic)
 +
*** Wetlands (marsh) -bushes
 
*** Wetlands (pond)
 
*** Wetlands (pond)
*** Wetlands (swamp)
+
*** Wetlands (swamp) -trees
  
 
=== Locomotion ===
 
=== Locomotion ===
* Locomotion
+
* [[Locomotion]] (limbed)
 
** Amphibian (motile)
 
** Amphibian (motile)
 +
*** Land & Water
 
** Aquatic (motile)
 
** Aquatic (motile)
 +
 +
* Locomotion (Either)
 
** Dives (motile)
 
** Dives (motile)
 +
 +
* Locomotion (limbless)
 
** Drifts (motile)
 
** Drifts (motile)
 +
 +
* Locomotion
 
** Exotic (include note)
 
** Exotic (include note)
** Files (motile)
+
*** Limbed
 +
**** Exotic (Hopping)
 +
**** Exotic (Ice Skater)
 +
**** Exotic (Snow shoe)
 +
**** Exotic (Subterranean) -Troglodyte
 +
**** Exotic (Subterranean: Digger) -Fossorial -burrower
 +
*** Limbless
 +
**** Exotic (Jets)
 +
**** Exotic (Rollers)
 +
**** Exotic (Rollers: Cartwheels)
 +
**** Exotic (Rollers: Hoops)
 +
**** Exotic (Rollers: Spheres)
 +
**** Exotic (Rollers: Wheels)
 +
**** Exotic (Psionic)
 +
**** Exotic (Spinner)
 +
 
 +
* Locomotion
 
** Flyer (motile)
 
** Flyer (motile)
 +
** Flyer (motile)
 +
*** Limbed
 +
**** Flyer (Glider)
 +
**** Flyer (Parachutist)
 +
*** Limbless
 +
**** Flyer (Drifter)
 +
**** Flyer (Floater)
 +
**** Flyer (Propeller)
 +
**** Flyer (Spinner)
 +
**** Flyer (Whirlibird)
 +
 +
* Locomotion (Limbed)
 
** Flyphib (motile)
 
** Flyphib (motile)
 +
*** Land & Air
 +
*** Land & Water
 +
*** Land, Air & Water
 +
 +
* Non-Locomotion (Neither)
 
** Static (sessile)
 
** Static (sessile)
 +
*** Symbiote
 +
**** Siren
 +
**** Symbiotic servant
 +
**** Teleport
 +
 +
* Locomotion (Either)
 
** Swims (motile)
 
** Swims (motile)
 +
*** Swimmer (Diver)
 +
*** Swimmer (Jet)
 +
*** Swimmer (Sailor)
 +
*** Swimmer (Skimmer)
 +
*** Swimmer (Ungulator)
 +
 +
* Locomotion (Limbed)
 
** Triphibian (motile)
 
** Triphibian (motile)
** Walks (motile)
+
*** Land, Water, and Air
 +
 
 +
* Locomotion (Limbed)
 +
** Walker (motile) (ambulatory)
 +
*** Walker (Ambulatory)
 +
*** Walker (Burrower)
 +
*** Walker (Clinger)
 +
*** Walker (Crawler)
 +
*** Walker (Hopper)
 +
*** Walker (Suction Cup)
 +
 
 +
=== Quantity ===
 +
* Quantity
 +
** Solitary (1)
 +
** Single (1)
 +
** Pair (2)
 +
** Small Group (3-9)
 +
*** Small Grove (Plant)
 +
** Large Group (10+)
 +
*** Large Grove (Plant)
 +
** Pack (15+)
 +
** Small Herd (20+)
 +
** Large Herd (30+)
 +
** Small Swarm (40+)
 +
** Large Swarm (50+)
 +
** Hive (Uncountable myriads)
 +
 
 +
==== Sociality ====
 +
* Eusocial
 +
** Hive mind
 +
** Many insectoid societies (Minimal intra community conflict)
 +
* Parasocial
 +
** Communal-
 +
** Quasi-
 +
** Semi-
 +
** Sophonts that rarely fight
 +
* Social (baseline) (mesosociality)
 +
** Human level sociality
 +
** Compaible with most interstellar norms
 +
** Most sophonts
 +
* Subsocial
 +
** Sub-
 +
** Pre-
 +
* Malsocial
 +
** Small quarreling groups (constant dominance struggles)
 +
** Solitary
  
 
=== Size ===
 
=== Size ===
Line 73: Line 211:
 
** 5.0gm
 
** 5.0gm
 
** Microbiota (N<1.0gm)
 
** Microbiota (N<1.0gm)
 
+
** Small
=== Locomotion ===
+
** Biota (baseline)
* Strength
+
** Large
** Weak
+
** Macrobiota
** Typical
+
** Macromorphic Lifeform
** Strong
 
  
 
=== Speed ===
 
=== Speed ===
Line 84: Line 221:
 
** 35kph
 
** 35kph
  
=== Quantity ===
+
- or -
* Quantity
+
 
** Solitary
+
* Speed
** Single
+
** Static (sessile) (x0.0)
** Pair
+
** XSlow (x<0.25)
** Small Group
+
** VSlow (x0.25)
** Large Group
+
** Slow (x0.5)
** Pack
+
** Creep (x0.75)
** Small Herd
+
** Crawl (x0.75)
** Large Herd
+
** Standard (x1)
** Small Swarm
+
** Cruise (x1.25)
** Large Swarm
+
** Fast (x1.5)
** Hive
+
** Very Fast (x2.0)
 +
** Hyperfast (x>2.0)
  
 +
=== Strength ===
 +
* Strength
 +
** Very weak
 +
** Weak
 +
** Average
 +
** Strong
 +
** Very strong
  
 
=== Weapon/s ===
 
=== Weapon/s ===
 
* Weapons  
 
* Weapons  
** Body
+
** Body (Bodyslam)
** Claws
+
** Claws (Rip)
 
** Horns
 
** Horns
 +
** Manipulator (Punch)
 
** Parasite (detrimental)
 
** Parasite (detrimental)
** Peds
+
** Peds (Kick)
 
** Poison (Venom or Toxin)  
 
** Poison (Venom or Toxin)  
** Spikes
+
** Spikes (Impale or Stab)
 
** Sting
 
** Sting
** Teeth
+
** Teeth (Bite)
 
** Tusks
 
** Tusks
 
** Vector (disease or pathogen)
 
** Vector (disease or pathogen)
Line 115: Line 261:
 
=== Armor ===
 
=== Armor ===
 
* Armor - Use skin type , but also strength of armor (if any)
 
* Armor - Use skin type , but also strength of armor (if any)
** Bark
+
** Bark (Plant)
 
** Chitin
 
** Chitin
 +
** Exoskeleton
 
** Feathery Pelt
 
** Feathery Pelt
 
** Fine scales
 
** Fine scales
 
** Furry Pelt
 
** Furry Pelt
 +
** Husk (Plant)
 
** Leather
 
** Leather
 
** Plates
 
** Plates
Line 132: Line 280:
 
** (+1) Feathery Pelt
 
** (+1) Feathery Pelt
 
** (+1) Furry Pelt
 
** (+1) Furry Pelt
 +
** (+2) Fine scales
 +
** (+2) Husk (Plant)
 
** (+2) Leather
 
** (+2) Leather
** (+2) Fine scales
+
** (+3) Bark (Plant)
** (+3) Bark
 
 
** (+3) Chitin
 
** (+3) Chitin
 
** (+3) Scales
 
** (+3) Scales
 
** (+3) Spines
 
** (+3) Spines
 +
** (+4) Exoskeleton
 
** (+4) Plates
 
** (+4) Plates
** (+5) Stone
+
** (+5) Stone (Reinforced concrete, granite, etc.)
** (+6) Metal (natural)
+
** (+6) Metal (natural) [[Plasteel]], Steel, [[Composite Laminate]], etc.
** (+10) [[Coherent Superdense]]
+
** (+7) [[Crystaliron]]
 +
** (+8) [[Superdense]]
 +
** (+9) [[Bonded Superdense]]
 +
** (+10) [[Coherent Superdense]] (Bucky ball)
 +
 
 +
'''Note:'''
 +
* Index and align with Moh's Scale of Hardness.
 +
* Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic)
 +
** Reflective vs. laser: Repellant (mirror)
 +
** Aerosol vs. laser: dissipative
 +
** Sandcaster vs. laser: dissipative 
 +
** etc.
  
 
== Animal Simple Source ==
 
== Animal Simple Source ==
 
* Homeworld - World where beast originated (if known)
 
* Homeworld - World where beast originated (if known)
 
** e.g. {{World|Raschev|Foreven|Reidan|3230}}
 
** e.g. {{World|Raschev|Foreven|Reidan|3230}}
 +
** [[Raschev (world)]]
 
** Unknown
 
** Unknown
  
 
* Multi-world - Is the creature found on more than one world (yes/no)
 
* Multi-world - Is the creature found on more than one world (yes/no)
 
** Yes
 
** Yes
 +
** yes (empire)
 
** Yes (multiple worlds)
 
** Yes (multiple worlds)
 
** No  
 
** No  
Line 168: Line 331:
  
 
* Reference - Source references for creature.
 
* Reference - Source references for creature.
 +
 +
== Notes (2015) ==
 +
=== TJonesLo Comment ===
 +
These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace.
 +
: - [[User:Tjoneslo|Tjoneslo]] ([[User talk:Tjoneslo|talk]]) 10:51, 19 April 2015 (EDT)
 +
 +
=== Smelchak Comment (2015) ===
 +
Thank you, [[User:Tjoneslo|Tjoneslo]]. They were just my brainstorming, typed out to see how they look. I have the [[T5]] book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "[[Darkhstarr]]".
 +
 +
----
 +
I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note.
 +
: - [[User:Maksim-Smelchak|Maksim-Smelchak]] ([[User talk:Maksim-Smelchak|talk]]) 11:05, 19 April 2015 (EDT)

Latest revision as of 04:06, 17 March 2019

(See also: Traveller 5th core rules p.581 for base set of canon definitions ).

Animal Simple (Template) Base Information (2015-16)[edit]

Terrain[edit]

  • Terrain
    • Clear
      • Clear (grassland) -Cursorial
      • Clear (open)
      • Clear (scrubland)
  • Terrain
    • Desert (arid zone)
      • Desert (anhydrous) -Xerophytic (Xeri-hydrological)
      • Exotic (abiotic desert)
      • Exotic (saline desert)
  • Terrain
    • Exotic (include note)
      • Exotic (alternate chirality)
      • Exotic (ammonia)
      • Exotic (arsenic)
      • Exotic (chlorine)
      • Exotic (electromote)
      • Exotic (extremophile)
      • Exotic (fluid world)
      • Exotic (fluoride)
      • Exotic (heteropolous metalloids)
      • Exotic (hydrocarbon)
      • Exotic (hyperspace)
      • Exotic (methane)
      • Exotic (nonviridian photosynthesizer)
      • Exotic (organoboron)
      • Exotic (plasma)
      • Exotic (primordial soup)
      • Exotic (psioni-sphere)
      • Exotic (radioactive)
      • Exotic (silicoid)
      • Exotic (subterranean)
      • Exotic (subterranean: digger)
      • Exotic (sulfuricoid)
      • Exotic (fossorial) AKA (troglodyte: cave-dwelling)
      • Exotic (vacuum)
  • Terrain
    • Forest (vegetative)
      • Forest (jungle)
      • Forest (taiga)
      • Forest (temperate) -Arboreal
  • Terrain
    • Mountains
      • Exotic (volcanic)
      • Mountains (buttes)
      • Mountains (hillocks)
      • Mountains (hills)
  • Terrain
    • Ocean (fluidic)
      • Ocean (littoral)
      • Ocean (marine)
      • Ocean (panthallasic)
        • Coreless water ball
        • Rocky core water ball
      • Ocean (saltwater)
      • Ocean (superhydrous)
  • Terrain
    • Ocean Depths (deep fluidic)
      • Ocean Depths (abyssal)
      • Ocean Depths (benthic)
      • Ocean Depths (volcanic vents)
  • Terrain
    • Rough (rocky)
      • Rough (alluvial)
      • Rough (metamorphic)
      • Rough (sedimentary)
  • Terrain
    • Waterways (fluidic)
      • Waterways (freshwater)
      • Freshwater (brackish)
      • Freshwater (lake)
      • Freshwater (river)
      • Freshwater (stream)
  • Terrain
    • Wetlands (semi-fluidic)
      • Wetlands (marsh) -bushes
      • Wetlands (pond)
      • Wetlands (swamp) -trees

Locomotion[edit]

  • Locomotion (limbed)
    • Amphibian (motile)
      • Land & Water
    • Aquatic (motile)
  • Locomotion (Either)
    • Dives (motile)
  • Locomotion (limbless)
    • Drifts (motile)
  • Locomotion
    • Exotic (include note)
      • Limbed
        • Exotic (Hopping)
        • Exotic (Ice Skater)
        • Exotic (Snow shoe)
        • Exotic (Subterranean) -Troglodyte
        • Exotic (Subterranean: Digger) -Fossorial -burrower
      • Limbless
        • Exotic (Jets)
        • Exotic (Rollers)
        • Exotic (Rollers: Cartwheels)
        • Exotic (Rollers: Hoops)
        • Exotic (Rollers: Spheres)
        • Exotic (Rollers: Wheels)
        • Exotic (Psionic)
        • Exotic (Spinner)
  • Locomotion
    • Flyer (motile)
    • Flyer (motile)
      • Limbed
        • Flyer (Glider)
        • Flyer (Parachutist)
      • Limbless
        • Flyer (Drifter)
        • Flyer (Floater)
        • Flyer (Propeller)
        • Flyer (Spinner)
        • Flyer (Whirlibird)
  • Locomotion (Limbed)
    • Flyphib (motile)
      • Land & Air
      • Land & Water
      • Land, Air & Water
  • Non-Locomotion (Neither)
    • Static (sessile)
      • Symbiote
        • Siren
        • Symbiotic servant
        • Teleport
  • Locomotion (Either)
    • Swims (motile)
      • Swimmer (Diver)
      • Swimmer (Jet)
      • Swimmer (Sailor)
      • Swimmer (Skimmer)
      • Swimmer (Ungulator)
  • Locomotion (Limbed)
    • Triphibian (motile)
      • Land, Water, and Air
  • Locomotion (Limbed)
    • Walker (motile) (ambulatory)
      • Walker (Ambulatory)
      • Walker (Burrower)
      • Walker (Clinger)
      • Walker (Crawler)
      • Walker (Hopper)
      • Walker (Suction Cup)

Quantity[edit]

  • Quantity
    • Solitary (1)
    • Single (1)
    • Pair (2)
    • Small Group (3-9)
      • Small Grove (Plant)
    • Large Group (10+)
      • Large Grove (Plant)
    • Pack (15+)
    • Small Herd (20+)
    • Large Herd (30+)
    • Small Swarm (40+)
    • Large Swarm (50+)
    • Hive (Uncountable myriads)

Sociality[edit]

  • Eusocial
    • Hive mind
    • Many insectoid societies (Minimal intra community conflict)
  • Parasocial
    • Communal-
    • Quasi-
    • Semi-
    • Sophonts that rarely fight
  • Social (baseline) (mesosociality)
    • Human level sociality
    • Compaible with most interstellar norms
    • Most sophonts
  • Subsocial
    • Sub-
    • Pre-
  • Malsocial
    • Small quarreling groups (constant dominance struggles)
    • Solitary

Size[edit]

  • Size - Longest Dimension and mass (Kg or grams)
    • 80kg
    • 5.0gm
    • Microbiota (N<1.0gm)
    • Small
    • Biota (baseline)
    • Large
    • Macrobiota
    • Macromorphic Lifeform

Speed[edit]

  • Speed - motive speed in Kph
    • 35kph

- or -

  • Speed
    • Static (sessile) (x0.0)
    • XSlow (x<0.25)
    • VSlow (x0.25)
    • Slow (x0.5)
    • Creep (x0.75)
    • Crawl (x0.75)
    • Standard (x1)
    • Cruise (x1.25)
    • Fast (x1.5)
    • Very Fast (x2.0)
    • Hyperfast (x>2.0)

Strength[edit]

  • Strength
    • Very weak
    • Weak
    • Average
    • Strong
    • Very strong

Weapon/s[edit]

  • Weapons
    • Body (Bodyslam)
    • Claws (Rip)
    • Horns
    • Manipulator (Punch)
    • Parasite (detrimental)
    • Peds (Kick)
    • Poison (Venom or Toxin)
    • Spikes (Impale or Stab)
    • Sting
    • Teeth (Bite)
    • Tusks
    • Vector (disease or pathogen)

Armor[edit]

  • Armor - Use skin type , but also strength of armor (if any)
    • Bark (Plant)
    • Chitin
    • Exoskeleton
    • Feathery Pelt
    • Fine scales
    • Furry Pelt
    • Husk (Plant)
    • Leather
    • Plates
    • Scales
    • Skin
    • Spines
  • Armor - Armor Hardness (Durability) Comparisons

Note:

  • Index and align with Moh's Scale of Hardness.
  • Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic)
    • Reflective vs. laser: Repellant (mirror)
    • Aerosol vs. laser: dissipative
    • Sandcaster vs. laser: dissipative
    • etc.

Animal Simple Source[edit]

  • Multi-world - Is the creature found on more than one world (yes/no)
    • Yes
    • yes (empire)
    • Yes (multiple worlds)
    • No
    • Multi (18 worlds)
    • Unknown
  • Canon - Is the creature considered canon (yes/no)
    • Yes
    • No
    • Unknown
  • Extinct - note if the beast is currently extinct (yes/no)
    • Extant
    • Extant (not extinct)
    • Extinct
    • Extinct (Crytpid)
    • Unknown
  • Reference - Source references for creature.

Notes (2015)[edit]

TJonesLo Comment[edit]

These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace.

- Tjoneslo (talk) 10:51, 19 April 2015 (EDT)

Smelchak Comment (2015)[edit]

Thank you, Tjoneslo. They were just my brainstorming, typed out to see how they look. I have the T5 book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "Darkhstarr".


I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note.

- Maksim-Smelchak (talk) 11:05, 19 April 2015 (EDT)