Difference between revisions of "Campaign:SBRD/Library/Ext UWP Codes"

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====Size====
 
====Size====
<table border=1><tr><td><B>Size:</B></td></tr><tr><td>Size</td><td>Diameter (km)</td><td>Mass (Earth=1)</td><td>Area (Earth=1)</td><td>Gravity (G)</td><td>Esc Vel (km/s)</td></tr><tr><td>0</td><td>Asteroid Belt</td></tr><tr><td>1</td><td>1,600</td><td>0.0019</td><td>0.015</td><td>0.122</td><td>1.35</td></tr><tr><td>2  </td><td>3,200  </td><td>0.015  </td><td>0.063  </td><td>0.240  </td><td>2.69</td></tr><tr><td>3  </td><td>4,800  </td><td>0.053  </td><td>0.141  </td><td>0.377  </td><td>4.13</td></tr><tr><td>4  </td><td>6,400  </td><td>0.125  </td><td>0.250  </td><td>0.500  </td><td>5.49</td></tr><tr><td>5  </td><td>8,000  </td><td>0.244  </td><td>0.391  </td><td>0.625  </td><td>6.87</td></tr><tr><td>6  </td><td>9,600  </td><td>0.422  </td><td>0.563  </td><td>0.840  </td><td>8.72</td></tr><tr><td>7  </td><td>11,200  </td><td>0.670  </td><td>0.766  </td><td>0.875  </td><td>9.62</td></tr><tr><td>8  </td><td>12,800  </td><td>1.000  </td><td>1.000  </td><td>1.000  </td><td>11.00</td></tr><tr><td>9  </td><td>14,400  </td><td>1.424  </td><td>1.266  </td><td>1.120  </td><td>12.35</td></tr><tr><td>A  </td><td>16,000  </td><td>1.953  </td><td>1.563  </td><td>1.250  </td><td>13.73</td></tr></table>
+
<table border=1><tr><td>Size</td><td>Diameter (km)</td><td>Mass (Earth=1)</td><td>Area (Earth=1)</td><td>Gravity (G)</td><td>Esc Vel (km/s)</td></tr><tr><td>0</td><td>Asteroid Belt</td></tr><tr><td>1</td><td>1,600</td><td>0.0019</td><td>0.015</td><td>0.122</td><td>1.35</td></tr><tr><td>2  </td><td>3,200  </td><td>0.015  </td><td>0.063  </td><td>0.240  </td><td>2.69</td></tr><tr><td>3  </td><td>4,800  </td><td>0.053  </td><td>0.141  </td><td>0.377  </td><td>4.13</td></tr><tr><td>4  </td><td>6,400  </td><td>0.125  </td><td>0.250  </td><td>0.500  </td><td>5.49</td></tr><tr><td>5  </td><td>8,000  </td><td>0.244  </td><td>0.391  </td><td>0.625  </td><td>6.87</td></tr><tr><td>6  </td><td>9,600  </td><td>0.422  </td><td>0.563  </td><td>0.840  </td><td>8.72</td></tr><tr><td>7  </td><td>11,200  </td><td>0.670  </td><td>0.766  </td><td>0.875  </td><td>9.62</td></tr><tr><td>8  </td><td>12,800  </td><td>1.000  </td><td>1.000  </td><td>1.000  </td><td>11.00</td></tr><tr><td>9  </td><td>14,400  </td><td>1.424  </td><td>1.266  </td><td>1.120  </td><td>12.35</td></tr><tr><td>A  </td><td>16,000  </td><td>1.953  </td><td>1.563  </td><td>1.250  </td><td>13.73</td></tr></table>
 +
 
 +
Notes: Values given for planetary Mass, Gravity, and Escape Velocity assume standard Earth density. Higher density planets (for example, any small planet w Standard or Dense atmo) will have higher values.
  
Notes: Values given for planetary Mass, Gravity, and Escape Velocity
 
assume standard Earth density. Higher density planets (for example,
 
any small planet w Standard or Dense atmo) will have higher values.
 
 
Also, G=10 m/sec<SUP>2</SUP>. :D
 
Also, G=10 m/sec<SUP>2</SUP>. :D
  

Revision as of 04:01, 1 September 2013

Extended UWP (Universal World Profile)

I've modified my previous version of an Extended UWP slightly to be easier to read in table format her on the Wiki. The first cell of the table has the Hex and World/System Name, the second cell of the table has the new Extended UWP in fixed-width font to make it easier to read, then the third and fourth cells of the table have the Remarks and Government, Allegiance, and Base info.

The old standard Traveller Universal World Profile remains unchanged: Starport-Size-Atmo-Hydro-Pop-Govt-Law-TechLevel.

This form of Extended UWP takes the standard UWP and adds codes for Base, Zone, and PBG.

Base Codes

The Base code tells what kinds of bases are present, either on the mainworld or in the system somewhere. I've decided to use the codes from T5 as presented at Travellermap, because these retain the original codes from CT, and add some useful codes, but not all of the redundant species-specific codes seen in MT/TNE. The numeric digit codes (less than A) are custom codes that I am using for this campaign.

0 No Bases
1 Trading Post
2 Trading Post & Naval Base
3 Trading Post & Scout Base 
4 Reserved
5 Reserved
6 Reserved
7 Reserved
8 Reserved
9 Reserved
A Naval Base and Scout Base. 
B Naval Base and Scout Way Station. 
C Corsair Base. 
D Naval Depot. 
E Scout Base and Minor Naval Base. 
F Scout Way Station and Minor Naval Base. 
G Minor Naval Base and Corsair Base. 
H Naval Base and Corsair Base. 
J Planetary Base and Minor Naval Base. 
K Naval Base and Planetary Base. 
L Minor Naval Base. 
M Naval Base and Minor Naval Base. 
N Naval Base. 
P Planetary Base. 
Q Planetary Base and Corsair Base. 
R Scout Base and Planetary Base. 
S Scout Base. 
T Reserved 
U Reserved 
V Reserved 
W Scout Way Station. 
X Scout Way Station and Planetary Base. 
Y Reserved 
Z Reserved 

Zones

There is no interstellar group such as the TAS in this setting to assign Green, Amber, or Red zones to worlds. I expect to use only Red in this campaign, to indicate systems marked as Restricted in some way on navigation charts. If not Red, there will be a dash in this space.

PBG

The PBG is a three-digit that covers 3 diverse subjects: first is the PopMod (see usage with Population code below); second is the number of asteroid or planetoid Belts in the system; third is the number of Gas Giants in the system.

Standard UWP

Starport/Spaceport

A - Excellent Quality. Refined fuel available. Annual maintenance overhaul available. 
    Shipyard capable of constructing starships and non-starships. 
B - Good Quality. Refined fuel available. Annual maintenance overhaul available. 
    Shipyard capable of constructing non-starships.
C - Routine Quality. Only unrefined fuel available. Reasonable repair facilities.
D - Poor Quality. Only unrefined fuel available. No repair facilities.
E - Frontier Installation. Essentially a marked spot of bedrock with no fuel, facilities, or bases. 
X - No Starport. No provision is made for any ship landings. 
F - Good Quality Secondary Spaceport. Minor damage repairable. Unrefined fuel available. 
G - Poor Quality Secondary Spaceport. Superficial repairs possible. Unrefined fuel available. 
H - Primitive Quality Secondary Spaceport. No repairs or fuel available. 
J - Excellent Quality Secondary Spaceport. Refined fuel available. Annual maintenance overhaul available.
Y - No Secondary Spaceport.

Note: Trading Posts, Fuel Stations, and some other Bases may have refined fuel available even if not
indicated by Starport or Spaceport code, however availability may be limited to certain ships.

Size

SizeDiameter (km)Mass (Earth=1)Area (Earth=1)Gravity (G)Esc Vel (km/s)
0Asteroid Belt
11,6000.00190.0150.1221.35
2 3,200 0.015 0.063 0.240 2.69
3 4,800 0.053 0.141 0.377 4.13
4 6,400 0.125 0.250 0.500 5.49
5 8,000 0.244 0.391 0.625 6.87
6 9,600 0.422 0.563 0.840 8.72
7 11,200 0.670 0.766 0.875 9.62
8 12,800 1.000 1.000 1.000 11.00
9 14,400 1.424 1.266 1.120 12.35
A 16,000 1.953 1.563 1.250 13.73

Notes: Values given for planetary Mass, Gravity, and Escape Velocity assume standard Earth density. Higher density planets (for example, any small planet w Standard or Dense atmo) will have higher values.

Also, G=10 m/sec2. :D

Remarks

Ah, yes, the Remark codes! Necessary (or at least helpful) codes are the Trade Classifications, such as Ag, Na, In, Ni, Ri, Po, plus a new one that I have added: NC for New Colony. I'm just abandoning some of the other traditional Rem codes as redundant; who really needs As if Size is 0? Or Va if Atmo is 0? Or Wa if Hydro is A? I've also adopted some new Rem codes from the T5 tables that I found useful; see below.

Trade Classifications

Ag Agricultural. Exports food.
Na Non-agricultural. Imports food.
In Industrial. Imports raw materials, exports manufactured goods.
Ni Non-industrial. Imports manufactured goods.
Ri Rich. Imports luxuries and novelties.
Po Poor. Imports only necessities.
NC New Colony. Emphasis on goods to build and expand the colony.
Ex Extreme. Not inhabitable by humans except in sealed environments.

Climate I decided to take Climate out of the Remarks section and make it a single descriptive word at the end of the extended UWP (see below).

Political

Cx Capital. 
Cp Subsector Capital. 
Cs Sector Capital. 
Cy:XXYY (Colony controlled by world at hex XXYY)
Mr:XXYY (Under Military Rule by world at hex XXYY)
Pr:XXYY (Prison or exile world controlled by world at hex XXYY)
O:XXYY (Otherwise controlled by world at hex XXYY)

Note: For XXYY identification, include Sector if not same. Also, an Allegiance code may be substituted here indicating control by a multi-world govt.

If no Remark codes apply, there will be a double-dash in the Rem space.

We will not be using other T5 codes such as Ix (Importance), Ex (Economics), Cx (Cultural), or N (Nobility), or at least not until I actually have T5 to evaluate them.

Stellar and Climate Codes

The Stellar and Climate codes do not appear in the World Data tables on Subsector Pages, but can be found on the individual World pages.

Stellar: Codes representing the stars present in the system. For example, G4 V is a main sequence star with spectral class G4. G4 V M3 V is the same star but with a binary of spectal class M3.

Climate: I decided to dump the T5 climates and use a hybrid similar to Interstellar Wars. Also, the Climate will appear as a single descriptive word at the end of the extended UWP, rather than as a two-letter code in the Remarks section:

Frozen: Too cold for Human habitation, protective gear required.
Cold: Lower limits of Human habitability, protective gear recommended.
Cool: Habitable zone, but cooler on average than Terra.
Standard: Habitable zone, Terran average climate.
Warm: Habitable zone, but warmer on average than Terra.
Hot: Upper limits of Human habitability, protective gear recommended.
Infernal: Too hot for Human habitation, protective gear required.
Locked: Tide-locked.
Eccentric: Wide variation due to eccentricity of world orbit, or of binary companion.